Please welcome the Nokosu Village!
Big thanks to Lucas for the energy icons!
History:
Before the fall of the Shogunate, the Nokosu were once a prosperous and powerful trading clan called the Shousen, funded and trading directly with the Shogun and his allies and even enemies.
When the rumours that the Shogunate had fallen, the Shousen were hit hard. Their business contacts dried up and eventually, they were forgotten about.
They managed to stave off madness and keep their profits high for a certain amount of time, while they traded among themselves and the surrounding villages. However, when the greed caught up with them, they started increasing their prices, driving the other clans away from trading with them. From there, they had nothing to do. No clan would trade with them and they were left with a huge stockpile of goods.
So, they started to indulge. Corrupt tradesmen came into the village and took advantage of the clan, who descended further into poverty and madness.
Eventually, even the Daimyo succumbed to drink, and a young woman by the name of Jitatsu took over, proclaiming the village the “Nokosu”. ("The People Left Behind")
Today, the village is little more than ruins, the architecture crumbling and fragile and the people are not so different. Almost all of them have some sort of problem, be it greed, alcoholism or a various number of afflictions. The Daimyo still rules over the village, but it is almost lawless, earning it the name “The Slum of the Shogunate.”
Village Item:
“The First Coin of the Nokosu”
The first coin the Nokosu earned, back when they were the Shousen.
The village originally saw it as a precious idol and treasured it, blessing it with many wards and chants, giving it protective powers. Members of the Shousen would take the coin into battle and be described as invincible, despite being mere traders.
As the Shousen began to fall, the wards and chants wore off, as they were powered by the Shousen’s sheer willpower to live. As they lost that willpower, the coin lost its power. However, due to Seiji’s willingness to bring the Nokosu back to power, the coin has gained a little of its power back. Whenever any Nokosu holds the coin, they feel Seiji’s determination and are willing to throw off any effects that would cause them to stop in Seiji’s mission.
First Character -
Nokosu Seiji
100 HP
Collaboration
The last member of the Nokosu who believes it can be saved and refuses to let it fall any further. Rather than give up, he has attempted to set up trading with over villages and stays optimistic. He has long black hair, slicked back in a ponytail. He wears a formal white outfit. Despite his skills being in bargaining and logistics, he is quite muscled and is not afraid to take negotiations into his own hands.
Bargaining
Affects one teammate with Bargaining for 2 turns. They do not generate energy, but damage dealt to them is limited to 10.
Tactic, Aura

Cooldown 4
Forceful Negotiations
Seiji deals 25 damage to an enemy for 2 turns.
Melee, Channeling

Cooldown 1
Peace Treaty
Seiji affects all characters with Peace Treaty infinitely, bypassing invulnerability. The first melee, ranged or mental skill performed by an affected character is countered and 1 energy is stolen from them, ending Peace Treaty on all characters . While this skill is active, all allies will heal 15 health points per turn.

Tactic, Instant
Cooldown 4
Restraining Order
Seiji is invulnerable for one turn.
Tactic, Instant

Cooldown 4
Second Character -
Nokosu Karatou
120HP
Disruption
Much like the entire of the Nokosu village, Karatou has somewhat fallen from grace.
Once the Daimyo, he fell to a crippling alcohol addiction, and has lost most of his combat prowess, along with gaining weight.
He wears a loose fitting, rough-looking beige robe, which has many alcohol stains.
His hair is brown, short and unkempt.
Molotov Cocktail
Deals 10 damage to all enemies and afflicts all enemies with a Burning Affliction that deals 5 damage a turn the following turn. This effect stacks. When altered by Personal Stash, this targets one enemy and deals 25 affliction damage.

Ranged, Instant
Cooldown 0
Personal Stash
Affects Karatou with Personal Stash. When this skill is used, Karatou takes 10 damage. During the duration Karatou bypasses counters. Alters Molotov Cocktail and Drunken Fist. This skill toggles.

Tactic, Aura
Cooldown None
Drunken Fist
Karatou deals 25 damage to one opponent. During Personal Stash, this targets a random enemy and deals 35 damage.

Melee, Instant
Cooldown 1
Drunken Stupor
Makes Karatou invulnerable for 1 turn.

Cooldown 4
Third Character -
Nokosu Jitatsu
90HP
Assassination
The Daimyo of the Nokosu Village, who lost her right arm in battle when she went too deep into the enemy territory and was tortured during a mission. It was then she discovered her bloodlust and masochism, and decided to put it to use in battle.
Her outlook on life has been hardened as a result of seeing her clan fall to pieces around her and has adopted military might as a way of attempting to bring them back to glory. She has long red hair, and a face that looks battle hardened and serious, despite her young age. She has a medium amount of muscle, however, it is mostly covered by her clothes and armour. To fight, she uses a single, razor sharp dagger. She wears grey gi and hakama, with light samurai armour, similar to Jinsei’s on top of it. The gi is tied off into a knot on her missing arm.
Bloodlust
For 5 turns, Jitatsu cannot go below 5 health by Bleeding Afflictions. For every Bleeding Affliction she has on her, her attacks deal 10 more damage when targeting an enemy.

Tactic, Aura.
Cooldown: 4
Draw Blood
Jitatsu deals 5 damage to herself, putting a Bleeding Affliction on herself infinitely, dealing 5 damage a turn. This skill stacks.
No Energy
Melee, Instant.
Cooldown: None
No Hope
Jitatsu deals 20 damage to one enemy.
For every 15 HP Jitatsu has lost, this attack's damage is increased by 5.

Melee, Instant
Cooldown: None
Dagger Parry
Jitatsu is invulnerable for 1 turn.

Tactic, Instant
Cooldown: 4
Village Item:
"The First Coin of the Nokosu"
Stuns are disabled on the equipped character.
No Energy
Cooldown: Infinite
Well, that's my first village, guys!
Feedback is appreciated!
Update log:
5th Jan
Seiji: Peace Treaty and Bargaining re-worked.
Karatou: Molotov Cocktail nerfed.
Jitatsu: Cooldowns removed on Draw Blood and No Hope.
Village item: Re-worked.
27th Jan
Description and reasoning behind village item added.
Posted on December 29, 2011 7:30 PM


