Topic: Nokosu Village

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  Posted on December 29, 2011 7:30 PM
#1
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Taking a break from pony characters, these guys have been in the works for a while.

Please welcome the Nokosu Village!

Big thanks to Lucas for the energy icons!

History:
Before the fall of the Shogunate, the Nokosu were once a prosperous and powerful trading clan called the Shousen, funded and trading directly with the Shogun and his allies and even enemies.
When the rumours that the Shogunate had fallen, the Shousen were hit hard. Their business contacts dried up and eventually, they were forgotten about.
They managed to stave off madness and keep their profits high for a certain amount of time, while they traded among themselves and the surrounding villages. However, when the greed caught up with them, they started increasing their prices, driving the other clans away from trading with them. From there, they had nothing to do. No clan would trade with them and they were left with a huge stockpile of goods.
So, they started to indulge. Corrupt tradesmen came into the village and took advantage of the clan, who descended further into poverty and madness.
Eventually, even the Daimyo succumbed to drink, and a young woman by the name of Jitatsu took over, proclaiming the village the “Nokosu”. ("The People Left Behind")
Today, the village is little more than ruins, the architecture crumbling and fragile and the people are not so different. Almost all of them have some sort of problem, be it greed, alcoholism or a various number of afflictions. The Daimyo still rules over the village, but it is almost lawless, earning it the name “The Slum of the Shogunate.”

Village Item:

“The First Coin of the Nokosu”
The first coin the Nokosu earned, back when they were the Shousen.
The village originally saw it as a precious idol and treasured it, blessing it with many wards and chants, giving it protective powers. Members of the Shousen would take the coin into battle and be described as invincible, despite being mere traders.
As the Shousen began to fall, the wards and chants wore off, as they were powered by the Shousen’s sheer willpower to live. As they lost that willpower, the coin lost its power. However, due to Seiji’s willingness to bring the Nokosu back to power, the coin has gained a little of its power back. Whenever any Nokosu holds the coin, they feel Seiji’s determination and are willing to throw off any effects that would cause them to stop in Seiji’s mission.

First Character -
Nokosu Seiji

100 HP
Collaboration
The last member of the Nokosu who believes it can be saved and refuses to let it fall any further. Rather than give up, he has attempted to set up trading with over villages and stays optimistic. He has long black hair, slicked back in a ponytail. He wears a formal white outfit. Despite his skills being in bargaining and logistics, he is quite muscled and is not afraid to take negotiations into his own hands.

Bargaining
Affects one teammate with Bargaining for 2 turns. They do not generate energy, but damage dealt to them is limited to 10.
Tactic, Aura
White.png Energy.png
Cooldown 4

Forceful Negotiations
Seiji deals 25 damage to an enemy for 2 turns.
Melee, Channeling
Red.png Energy.png
Cooldown 1

Peace Treaty
Seiji affects all characters with Peace Treaty infinitely, bypassing invulnerability. The first melee, ranged or mental skill performed by an affected character is countered and 1 energy is stolen from them, ending Peace Treaty on all characters . While this skill is active, all allies will heal 15 health points per turn.
White.png White.png
Tactic, Instant
Cooldown 4

Restraining Order
Seiji is invulnerable for one turn.
Tactic, Instant
Energy.png
Cooldown 4

Second Character -
Nokosu Karatou
120HP
Disruption

Much like the entire of the Nokosu village, Karatou has somewhat fallen from grace.
Once the Daimyo, he fell to a crippling alcohol addiction, and has lost most of his combat prowess, along with gaining weight.
He wears a loose fitting, rough-looking beige robe, which has many alcohol stains.
His hair is brown, short and unkempt.

Molotov Cocktail
Deals 10 damage to all enemies and afflicts all enemies with a Burning Affliction that deals 5 damage a turn the following turn. This effect stacks. When altered by Personal Stash, this targets one enemy and deals 25 affliction damage.
Blue.png
Ranged, Instant
Cooldown 0

Personal Stash
Affects Karatou with Personal Stash. When this skill is used, Karatou takes 10 damage. During the duration Karatou bypasses counters. Alters Molotov Cocktail and Drunken Fist. This skill toggles.
Energy.png
Tactic, Aura
Cooldown None

Drunken Fist
Karatou deals 25 damage to one opponent. During Personal Stash, this targets a random enemy and deals 35 damage.
Red.png
Melee, Instant
Cooldown 1

Drunken Stupor
Makes Karatou invulnerable for 1 turn.
Energy.png
Cooldown 4

Third Character -
Nokosu Jitatsu
90HP
Assassination

The Daimyo of the Nokosu Village, who lost her right arm in battle when she went too deep into the enemy territory and was tortured during a mission. It was then she discovered her bloodlust and masochism, and decided to put it to use in battle.
Her outlook on life has been hardened as a result of seeing her clan fall to pieces around her and has adopted military might as a way of attempting to bring them back to glory. She has long red hair, and a face that looks battle hardened and serious, despite her young age. She has a medium amount of muscle, however, it is mostly covered by her clothes and armour. To fight, she uses a single, razor sharp dagger. She wears grey gi and hakama, with light samurai armour, similar to Jinsei’s on top of it. The gi is tied off into a knot on her missing arm.


Bloodlust
For 5 turns, Jitatsu cannot go below 5 health by Bleeding Afflictions. For every Bleeding Affliction she has on her, her attacks deal 10 more damage when targeting an enemy.
Red.png
Tactic, Aura.
Cooldown: 4

Draw Blood
Jitatsu deals 5 damage to herself, putting a Bleeding Affliction on herself infinitely, dealing 5 damage a turn. This skill stacks.
No Energy
Melee, Instant.
Cooldown: None

No Hope
Jitatsu deals 20 damage to one enemy.
For every 15 HP Jitatsu has lost, this attack's damage is increased by 5.
Green.png Energy.png
Melee, Instant
Cooldown: None

Dagger Parry
Jitatsu is invulnerable for 1 turn.
Energy.png
Tactic, Instant
Cooldown: 4

Village Item:
"The First Coin of the Nokosu"
Stuns are disabled on the equipped character.
No Energy
Cooldown: Infinite

Well, that's my first village, guys!
Feedback is appreciated!

Spoiler

Update log:
5th Jan
Seiji: Peace Treaty and Bargaining re-worked.
Karatou: Molotov Cocktail nerfed.
Jitatsu: Cooldowns removed on Draw Blood and No Hope.
Village item: Re-worked.

27th Jan
Description and reasoning behind village item added.


  Posted on January 3, 2012 10:16 AM
1 thumbs up
#2
lunar_cry, The Beautiful Pacifist of True Sight

Contribution: 262 (224 + 38)
Joined: August 29, 2011
It looks good. Don't really know about balance since I'm stupid when it comes to those things but I think Bargaining is UP. Anyways the concept of the skills are interesting.

Oh yeah. Your wish is granted I just hope I don't get banned. :worried :wondering :worried
Wednesday Adams: I'm a homicidal maniac, they look just like everyone else.
Lunar Paradox (Luna's Poetry Showcase)
[This user has had "The Cape of the Nyan Cat" bestowed upon them by Arasoi]
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  Posted on January 3, 2012 10:20 AM
#3
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Yeah, I was thinking about Bargaining for a while and I keep thinking it's UP. Can't think of what to do to change it, though.

And thank you, I was beginning to lose hope. xD
And you won't be, cause we're both posting in it, neither of us will be banned, cause we're not the only people. :D
  Posted on January 3, 2012 10:34 AM
#4
lunar_cry, The Beautiful Pacifist of True Sight

Contribution: 262 (224 + 38)
Joined: August 29, 2011
Maybe making them invulnerable to melee and ranged skill during bargaining instead of the damage limitation. I don't think it will be that OP since they can still be damaged by mental skills and you lose 1 energy each turn.
Wednesday Adams: I'm a homicidal maniac, they look just like everyone else.
Lunar Paradox (Luna's Poetry Showcase)
[This user has had "The Cape of the Nyan Cat" bestowed upon them by Arasoi]
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  Posted on January 3, 2012 10:42 AM
#5
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Sounds like a good idea to me.
I'll change that now.

Thanks! :D
  Posted on January 3, 2012 11:22 AM
1 thumbs up
#6
DutchShinobi, The Cheerful Panda of Death

Contribution: 439 (313 + 126)
Joined: February 16, 2010
First character:
TempestTheory wrote:

Bargaining
Affects one teammate with Bargaining for 2 turns. They do not generate energy, but damage to them is limited to 30.
Channeling, Aura
White.png Energy.png
Cooldown 4

Not generating energy is a HUGE downside. A limiter of 30 doesn't make up for that. I would make the limiter limit melee and ranged damage to 10 and make the skill Tactic, Aura (Channeling, Aura is an impossible combination).
TempestTheory wrote:

Peace Treaty
Seiji counters the first melee or ranged attack dealt to his team. If an attack is countered, that character is stunned for 1 turn and 1 energy is removed from them.
White.png White.png
Mental, Instant
Cooldown 4

Two specific energy for a visible counter seems a bit expensive. Kao's counter is similar, but only costs one energy. You could change the cost of course, but I think it would be more interesting to rework this skill. "Peace Treaty" sounds like a skill where both teams don't attack eachother. I would make it affect all characters, including your own team, and give it a different effect. For instance: "Seiji affects affects all characters with Peace Treaty infinitely, bypassing invulnerability. The first melee, ranged or mental skill performed by an affected character is countered, ending Peace Treaty on all characters. While this skill is active, all allies will heal 15 health points per turn." By the way, why is this skill classed as mental? It seems more like a tactic skill.

Second character:
TempestTheory wrote:

Molotov Cocktail
Deals 10 damage to all enemies and afflicts all enemies with a Burning Affliction that deals 5 damage a turn infinitely. This effect stacks. When altered by Personal Stash, this targets one enemy and deals 25 affliction damage.
Blue.png
Ranged, Instant
Cooldown 0

This is overpowered. It's so much better than Kamiko's Hellfire Rain that it's simply unfair. Make the burning affliction last only 1 turn, making this skill more like the Fire Bomb item (which is what a Molotov Cocktail basicly is). I would also change the altered version to deal 20 affliction damage to one enemy and leave the same 5 damage burning affliction for one turn.
TempestTheory wrote:

Personal Stash
Affects Karatou with Personal Stash. When this skill is used, Karatou takes 10 damage. During the duration, stuns are disabled on Karatou and he bypasses counters. Alters Molotov Cocktail and Drunken Fist. This skill toggles.
Energy.png
Tactic, Aura
Cooldown None

Story-wise, I don't see why accessing his personal stash would damage him, make him ignore stuns and bypass counters. Balance-wise it doesn't seem too bad, although I don't like the idea of a permanently unstunnable character.

Third Character
TempestTheory wrote:

Bloodlust
For 5 turns, Jitatsu cannot go below 5 health by Bleeding Afflictions. For every Bleeding Affliction she has on her, her attacks deal 10 more damage when targeting an enemy.
Red.png
Tactic, Aura.
Cooldown: 4

How cool that we both had a similar idea for a character! You should check out the second character of my Josho clan.
TempestTheory wrote:

Draw Blood
Jitatsu deals 5 damage to herself, putting a Bleeding Affliction on herself infinitely, dealing 5 damage a turn. This skill stacks.
No Energy
Melee, Instant.
Cooldown: 2

The cooldown doesn't seem necessary. She'll be awefully slow this way. I would change the cooldown to 0 turns.
TempestTheory wrote:

No Hope
Jitatsu deals 20 damage to one enemy.
For every 10 HP Jitatsu has lost, this attack's damage is increased by 5.
Green.png Energy.png
Melee, Instant
Cooldown: 1

I think this skill is reasonably balanced. However, I think that removing the cooldown and increasing the damage for every 15 HP she's lost would make her more playable, but still balanced.

Village Item
TempestTheory wrote:

"The First Coin of the Nokosu"
Grants the target a protector of 10 points. Enemy affliction damage is disabled on the affected character, and they cannot be targetted by channeling skills.
No Energy
Cooldown: Infinite

This would complete destroy affliction teams. And I mean COMPLETELY. Your character would be immortal against them. What's worse, if your opponent uses a drainer like Hana, this leads to a stalemate where you have no energy and he has no way to kill you. Secondly, how would a coin protect a character from affliction damage and channeling skills. It makes no sense storyline-wise. This item should definitely be reworked to have a completely different effect.


Any skills I haven't commented on, I think are good.
  Posted on January 3, 2012 11:56 AM
#7
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Oh wow, that feedback is so much better than I had hoped for, especially from someone such as yourself!

Seiji:
Bargaining could certainly use a change, and what you've suggested is fantastic.

And now that i'm thinking about it, your version of Peace Treaty is a LOT better than mine. I think I was pressed for a skill and just came up with it in it's present form cause I was tired. Nevertheless, that is a fantastic idea and with your permission, i'd like to use it?

Karatou:
I'd completely forgotten about Kamiko. o.o
Now I think about it in relation to Kamiko, it definitely is. Hotfix inbound.

Story-wise, the idea of the Personal Stash is that it's a personal reserve of alcohol. Think of the reason why Drunken Fist is banned from many martial arts tournaments. It makes the user's movements too odd and erratic to predict. That would be the reason he'd ignore counters. not sure about stuns though. May change that.
As for the damage, it's alcohol. Drinking it initially will do you harm and recovering from the hangover (toggling the skill) will damage you too.

Jitatsu:

Oh wow, that is awesome! Great minds think alike, I guess. :blink

Thinking about it again, I don't know why I even put the cooldowns on. In my head, she was supposed to be fast.
Doing the maths, overall, now you say it, 15HP = 5 Extra would be better than 10. Doing the maths, if she's on 5HP by Bloodlust, that's a 25 damage boost from No Hope on its own, and no doubt there will be some Bleeds on her.

Village item:
I literally had no idea what I could do with the village item, so that was the result.

As for the story-wise, this was the first coin the Nokosu ever earned (Back when they were known as the Shousen) and it's almost like an artifact to them, an object that empowers them to be the best they can. That's the thinking behind it.
Thinking about it that way though, I could change it to "stuns are disabled on the equipped character." That would help all three of them, as well as being reasonably balanced.


I'll say it again, thank you so much for the comments and criticism, i'll be updating the characters shortly. :D
  Posted on January 4, 2012 4:07 PM
#8
perigirin, The Joyful Cutpurse of Ninja Arts

Contribution: 69 (61 + 8)
Joined: February 18, 2010
I prefer the pretty ponies.

But quick comments anyway:
I think the first person is kinda boring.
The second person is great! Love the drunken guy and his moves are altered perfectly.
The third person is also a little boring as well with only one attack move but I do like her idea.

I'll comment more later on a tight time strain right now. :)
  Posted on January 5, 2012 11:29 AM
#9
liljay14, The Fierce Samurai of the Moon

Contribution: 74 (68 + 6)
Joined: March 4, 2010
LOL the first thing that i looked at in this page was Nokuso Karatou's Molovot Cocktail, that is super OP specially combined with FotF
8===D~~ :amazed
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  Posted on January 5, 2012 2:00 PM
#10
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Updated according to feedback!
Thanks guys, keep it coming!
  Posted on January 7, 2012 4:37 AM
#11
Halowa101, Wolf of the Ancestors

Contribution: 18 (18 + 0)
Joined: April 9, 2010
"Drunken Fist" Is not original from NA Rock lee maybe think of a different name than Drunken Fist like...well i cant think of any :D
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  Posted on January 7, 2012 10:02 AM
#12
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Halowa101 wrote:

"Drunken Fist" Is not original from NA Rock lee maybe think of a different name than Drunken Fist like...well i cant think of any :D


"Drunken Fist" is simply the name of a fighting style and an actual practiced martial art style IRL.

I can try and think of another name, but I don't think it needs one.
  Posted on January 16, 2012 9:27 PM
#13
oponent27, The Protective Swordsman of the Ancestors

Contribution: 50 (46 + 4)
Joined: January 15, 2011
i really like those characters
good work ^^
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  Posted on January 27, 2012 7:00 PM
#14
TempestTheory, The Golden Serpent of the Hebi

Contribution: 254 (204 + 50)
Joined: October 10, 2011
Updated with the story and reasoning behind the Village Item.