Poll: What do you think ?

11 vote(s) since January 3, 2012 5:41 AM

  • Awesome (6) (54.55%)
  • Good (2) (18.18%)
  • Regular (2) (18.18%)
  • Bad (1) (9.09%)
  • Horrible (0) (0%)
 Topic: Brielga's items

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This topic was closed by Yuudai
  Posted on January 3, 2012 5:41 AM
5 thumbs up
#1
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
Shield of dragon scales
Reduces melee and ranged damage dealt to the holder by 20 for 1 turns. During this time, afflictions damage is disabled.
cost: energy_random.gif
cooldown: 2
class list: tactic, instant


Anklet of agility
If a skill that involves agility is used, next turn all holder's skills has its cooldown reduced by 1 turn for 1 turn. When the effect of Ankle of agility, ends, this item is disabled for 2 turns.
cost: none
cooldown: 0
class list: passive, aura


Belt of strenght
If a skill that involves strenght is used, next turn all holder's melee and ranged skills will deal 10 more damage by 1 turn. When the effect of Belt of strenght, ends, this item is disabled for 2 turns.
cost: none
cooldown: 0
class list: passive, aura


Earrings of intelligence
If a skill that involves intelligence is used, next turn one random energy is granted to the holder. When the effect of Earrings of intelligence, ends, this item is disabled for 2 turns.
cost: none
cooldown: 0
class list: passive, aura


Crown of wisdom
If a skill that involves wisdom is used, next turn the holder is healed 20 health points. When the effect of Crown of wisdom, ends, this item is disabled for 2 turns.
cost: none
cooldown: 0
class list: passive, aura


Oil Bomb
This item affects one enemy and a different random enemy with a oil bomb charge. The first burning affliction used on each enemy affected by oil bomb will deal double damage and will remove oil bomb on the enemy.
cost: energy_random.gif
cooldown: infinite
class list: ranged, instant


Mystical hat
Grants a protector to the holder of 20 hit points. Until destroyed, melee and ranged damage dealt to the holder is limited to 10. Until destroyed, this item counter all mental skills performed on the holder, when this item is destroyed the holder takes 20 affliction damage
cost: none
cooldown: none
class list: passive, instant


Giant boomerang
Affects one enemy with a Giant boomerang, dealing 30 ranged damage the following turn. This item bypasses invulnerability.
cost: energy_0.gif energy_random.gif
cooldown: 2
class list: ranged, instant
  Posted on January 3, 2012 6:18 AM
#2
Forgotten-ninja, The Golden Cutpurse

Contribution: 275 (255 + 20)
Joined: February 19, 2010
I lack any comments on the shield.

Anklet is a bit...odd. I actually looked and the only people who might use it are Tadashi, Hana, and Ikuchi. I guess that might just be from agility being the least used class.

The Belt would be Jomon's best friend, but other than that it wouldn't seem too bad.

Earrings would be a bit...overpowered. If Ryu had them, he'd get 2 intelligence off his first use of Nightfire. Any sort of battery effect can be rather powerful really.

The Crown seems interesting, since a lot of preps and heals that aren't pure random usually involve wisdom energy.
"Quotes found on the Internet are not always accurate."
-Abraham Lincoln
  Posted on January 3, 2012 6:27 AM
1 thumbs up
#3
Squirtle, The Blue Elite of the Warrior Tortoise

Contribution: 1,034 (966 + 68)
Joined: May 29, 2011
Shield is meh.
Anklet is Genius.
Belt is Op
Earrings are Op, maybe just grant them a random.
Crown seems fine :D


I really like the ideas, good thinking! ;D
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  Posted on January 3, 2012 6:40 AM
#4
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
Forgotten-ninja wrote:

I lack any comments on the shield.

Anklet is a bit...odd. I actually looked and the only people who might use it are Tadashi, Hana, and Ikuchi. I guess that might just be from agility being the least used class.

The Belt would be Jomon's best friend, but other than that it wouldn't seem too bad.

Earrings would be a bit...overpowered. If Ryu had them, he'd get 2 intelligence off his first use of Nightfire. Any sort of battery effect can be rather powerful really.


The Crown seems interesting, since a lot of preps and heals that aren't pure random usually involve wisdom energy.


Even though agility, the less energy used I believe the Anklet of agility it can be a good and very usefull item

On the Belt of strenght, I do not agree with you, to Tadao, isshou, Ken, jun, and Toraji (with enough energy) can also be a good item.

Earrings of the intelligence would be OP only for ryu, but instead grant Intelligence energy could grant randon energy, but I think it would be UP




Squirtle thanks
but i dont know why the belt is OP ,in 3 turns, it is only activated in 1 xD

  Posted on January 3, 2012 6:52 AM
#5
Forgotten-ninja, The Golden Cutpurse

Contribution: 275 (255 + 20)
Joined: February 19, 2010
The anklet is weird because say on Tadashi, you'd have to use multishot first to get it's effect, then use Rain of Arrows, then use Rain of arrows again. If you used Rain of Arrows to trigger it's effect Rain of Arrows would be on cooldown in the middle of getting the boost. Most agility users don't have huge cooldowns in the first place.

I didn't say the belt was a bad item, I just mentioned Jomon first because his AoE has no cooldown.

On Ken? Eh, another 10 damage to Dragon Punch after he uses it, but I'd rather just prep him again. I don't use Ken that much though.

Jun would get 10 more damage to enrage after using blindspot.

I could see Isshou and Kame getting good use out of it.
"Quotes found on the Internet are not always accurate."
-Abraham Lincoln
  Posted on January 3, 2012 6:58 AM
#6
lunar_cry, The Beautiful Pacifist of True Sight

Contribution: 262 (224 + 38)
Joined: August 29, 2011
The earrings I think would be OP especially in a one on one situation with Akira. Though Akira rarely finds herself in a one on one situation. Nonetheless if it was implemented it would be my Akira's permanent item. :laugh :teeth :laugh
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  Posted on January 3, 2012 7:00 AM
#7
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
Forgotten-ninja wrote:

The anklet is weird because say on Tadashi, you'd have to use multishot first to get it's effect, then use Rain of Arrows, then use Rain of arrows again. If you used Rain of Arrows to trigger it's effect Rain of Arrows would be on cooldown in the middle of getting the boost. Most agility users don't have huge cooldowns in the first place.

I didn't say the belt was a bad item, I just mentioned Jomon first because his AoE has no cooldown.

On Ken? Eh, another 10 damage to Dragon Punch after he uses it, but I'd rather just prep him again. I don't use Ken that much though.

Jun would get 10 more damage to enrage after using blindspot.

I could see Isshou and Kame getting good use out of it.



The ankle can also be useful for ikuchi, for example, using the strangle and be able to use again next turn^^

I understood what you meant about the belt, its very usefull !!
I could use the kame more with the belt
:nuts :nuts
  Posted on January 3, 2012 7:04 AM
#8
Roach, The Masked Samurai of the Red Dawn

Contribution: 991 (872 + 119)
Joined: February 17, 2010
Passives can't be disabled, what are you doing. Well, at the very least there hasn't been a character, or item, with a disable-able passive.
  Posted on January 3, 2012 7:09 AM
#9
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
Roach wrote:

Passives can't be disabled, what are you doing. Well, at the very least there hasn't been a character, or item, with a disable-able passive.


why not, I do not see problems, it seems to be an easy mechanism to be implemented--'
  Posted on January 3, 2012 7:22 AM
#10
reaper619, The Flaming Priestess

Contribution: 182 (165 + 17)
Joined: April 29, 2010
Instead of disabling why not add cool downs.
other than that you have a couple of grammar mistakes.
And i say the items are alright i guess.
Except then that the crown is odd but the earrings are a pretty good asset.
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  Posted on January 3, 2012 7:24 AM
#11
Forgotten-ninja, The Golden Cutpurse

Contribution: 275 (255 + 20)
Joined: February 19, 2010
reaper619 wrote:

Instead of disabling why not add cool downs.
other than that you have a couple of grammar mistakes.
And i say the items are alright i guess.
Except then that the crown is odd but the earrings are a pretty good asset.


Adding cooldowns to passive skills makes even less sense than disabling them...
"Quotes found on the Internet are not always accurate."
-Abraham Lincoln
  Posted on January 3, 2012 7:27 AM
#12
VertuHonagan, The Old Samurai of the Ancients

Contribution: 714 (676 + 38)
Joined: February 17, 2010
Brielga wrote:

(...)


The ankle can also be useful for ikuchi, for example, using the strangle and be able to use again next turn^^

I understood what you meant about the belt, its very usefull !!
I could use the kame more with the belt
:nuts :nuts


I like the shield I think it would be both balanced and mediocre. (Mediocre because usually balanced things are mediocre.)

I think the ankle should make the holder be able to ignore invulnerability the next turn after attacking with a greenn and this is on cooldown for 2 turns. That would be a better thing to have for agility users in my opinon. :)

The belt I don't think would be OP. I think it would be helpful and fun but not OP.

The crown is very nice for healing with Yuurin, Tori, and Jinsei can heal someone else and gain health.

I could see the earrings being a problem with Batterie characters, but then again almost all things that give more energy is essentialy a problem. So I really don't have too much of a problem with this. I guess you could make it:

Earrings of intelligence
If a skill that involves intelligence is used, next turn affliction damage is increased by 10 for any mental skills of the holder. When the effect of Earrings of intelligence, ends, this item is disabled for 2 turns.
cost: none
cooldown: 0

So say you stun with Akira. The next turn if your able to use her full stun she would do 25 damage instead. Same with Amayas counter and then using her full team hit or possibly even giving affliction damage to the counter forcing the opponent to take off the counter or keep taking affliction damage. That would be a cool thing to have.
class list: passive, aura


  Posted on January 3, 2012 7:28 AM
#13
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
reaper619 wrote:

Instead of disabling why not add cool downs.
other than that you have a couple of grammar mistakes.
And i say the items are alright i guess.
Except then that the crown is odd but the earrings are a pretty good asset.


makes no sense a passive skill, have some cooldown
when disabled the skill simply don't work



@VertuHonagan

I prefer the idea of ​​reducing cooldown
The idea about the earrings is that there isnt an offense skill xD
It would be equal to the belt of strength
  Posted on January 3, 2012 7:49 AM
#14
VertuHonagan, The Old Samurai of the Ancients

Contribution: 714 (676 + 38)
Joined: February 17, 2010
Brielga wrote:

(...)

makes no sense a passive skill, have some cooldown
when disabled the skill simply don't work



@VertuHonagan

I prefer the idea of ​​reducing cooldown
The idea about the earrings is that there isnt an offense skill xD
It would be equal to the belt of strength


The problem with the reducing the cooldown is that its only useful to Hana, tadashi and Ikuchi strangle. Other than that no character needs it right now. At least being able to ignore invul it would have its practical uses.

As for the earings. I understand it would be like the melee one but is that really a problem? Afflictions are much different from melee attacks. So its still has a different kind of ability.
  Posted on January 3, 2012 8:03 AM
#15
Brielga, Apprentice of the Tiger King

Contribution: 614 (576 + 38)
Joined: March 9, 2010
VertuHonagan wrote:

(...)

The problem with the reducing the cooldown is that its only useful to Hana, tadashi and Ikuchi strangle. Other than that no character needs it right now. At least being able to ignore invul it would have its practical uses.

As for the earings. I understand it would be like the melee one but is that really a problem? Afflictions are much different from melee attacks. So its still has a different kind of ability.



xD the ankle can be very useful also to ken, youko and against characters that increase cooldown as Jatai and nori^^

about the earrings it will be OP only with ryu, if we increase the damage caused by affliction will be OP, think: ryu uses night fire and the next turn are already dealing 60-70 affliction damage


Akira, Amaya, Hikaru and Niwa will be very OP if increases the damage



My problem is i dont know if the earrings must grant one intelligence energy or one randon energy :confused



Tori with the earrings would be perfect *-*


______________________________________________________________________________________________

VertuHonagan you have to remember that the anklet is ACTIVED with agility skills but the effect works for ALL character skills
PS: I forgot to say it, but you can see clearly in the item