I noticed when I was looking at the battle achievements, there isn't a 'Total health healed' achievement.
Perhaps we could have it as well such as
Total health healed (5,000)
Heal at least 5,000 health in total during quick, mission or ladder battles.
Reason: To encourage people to use more healers and healing items more besides the "potion and medical packages wins" achievement.
Topic: Total Healing
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Posted on January 14, 2012 10:07 AM
#1
Posted on January 14, 2012 10:13 AM
#2
-Rukia, The Ambitious Priestess of the Hebi

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I agree with you. I would love to achieve this.
Posted on January 14, 2012 10:33 AM
#3
This achievement would be totally useless no? You can always heal a certain amount + there are the medical achievement thingy. 150 x any sort of med package avhievement totals at least 4000 heal or so.
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Posted on January 14, 2012 10:39 AM
#4
Posted on January 14, 2012 10:45 AM
#5
There is already an achievement close to that. Using the health potions 150 times. I mean, ya since there is a "Total Damage Done" achievement, you could have a "Total Healing Done" too.
Posted on January 14, 2012 10:52 AM
#6
-Rukia, The Ambitious Priestess of the Hebi

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That's not a good way to reason. Implementing this idea would help other players achieve things scuh as 15 with Jinsei.This achievement would be totally useless no? You can always heal a certain amount + there are the medical achievement thingy. 150 x any sort of med package avhievement totals at least 4000 heal or so.
Posted on January 14, 2012 10:55 AM
#7
This achievement would be totally useless no? You can always heal a certain amount + there are the medical achievement thingy. 150 x any sort of med package avhievement totals at least 4000 heal or so.
That's what I said.
But think about it.
that only sums up 4000 of the healing points.
Yeah, there is going to be a 1,000,000 total health healed achievement if this were to be implanted.
Edit: Also, your like saying using tanto/shuriken/ anything that deals damage each time for the 500 ninja gear totals up to like 7500 damage. But that is just a poor example since you can use other ninja gears as well.
Posted on January 14, 2012 12:19 PM
#8
elamento12, The Demonic Child of the Firehawk

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That is basically an Achievement already and what title would you get for it? The Healing?
Posted on January 14, 2012 1:52 PM
#9
That is basically an Achievement already and what title would you get for it? The Healing?
More like
The Medic...
...medical...
...cleric...
Basically Healing based titles.
Posted on January 14, 2012 3:25 PM
#10
It has already been suggested. I agree tho. It would be nice.
Posted on January 15, 2012 7:11 AM
#11
If it's accumulation of heals (leeching health not included) then it would be a good idea. If it's total health healed in one turn, then I say no cause that would require people to set matches up for easier achievements.
I agreed because healing characters (Jomon, Niwa, Tori, Jinsei, etc.) would be a big part in this achievement outside healing items (which had their own achievements).
I agreed because healing characters (Jomon, Niwa, Tori, Jinsei, etc.) would be a big part in this achievement outside healing items (which had their own achievements).
Posted on January 18, 2012 8:29 PM
#12
oponent27, The Protective Swordsman of the Ancestors

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Thats actually a good idea ^^
what about "total energy removed/drained" too ?
what about "total energy removed/drained" too ?
Posted on January 18, 2012 9:05 PM
#13
Taylor, The Manipulative Tactician of the Darkness

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I don't agree with this. For starters, healing is not something you might do with each and every team (although damage is), thus, comparing this achievement to the Total Damage one is a flawed comparison. Secondly, you already have the Potions and Package achievements. If one were to achieve these conditions, the proposed achievement would be completed as well.
Also, due to what I've expressed on my first point, the achievement (for not being as common as damage) would not be able to reach high numbers. Therefore, it would make the achievement as "granted", giving extra points for achievements one has already done (as expressed on my second point).

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Also, due to what I've expressed on my first point, the achievement (for not being as common as damage) would not be able to reach high numbers. Therefore, it would make the achievement as "granted", giving extra points for achievements one has already done (as expressed on my second point).

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