
Big thanks to JoeTurtle for this one^^
Poll: Which Clan Is Your Favorite
11 vote(s) since January 31, 2012 10:49 PM
Topic: Bokeh Region
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Posted on February 15, 2012 4:54 PM

Posted on February 15, 2012 9:28 PM
Posted on February 16, 2012 9:24 AM
Posted on February 17, 2012 11:36 AM
Posted on February 22, 2012 3:01 PM
I think 99% of all "non-range or mental damaging skill" are melee skills, so it would be simpler to word it like this: "If an enemy performs a melee skill on Tsuta, 5 poison affliction damage is dealt to that enemy."Bind Us: Venus
Tsuta and Venus merge enhancing her ability to manipulate energy. Tsuta gains 1 Soul Charge each turn permanently. Enemies that uses a non-range or mental damaging skill on Tsuta will be dealt 5 poison affliction damage.
Cost:![]()
Class List: Tactic, Aura
Cooldown: None
When enemies are affected by this attack and Tsuta gains another charge next turn, does the damage from the affliction that was already there increase or does it remain the same? The last part is extremely confusing. Why does it say she gains 1 *more* Soul Charge, when this skill never mentioned she gains charges in the first place. And when does she gain those charges, before or after she deals damage? I think you mean to say "The maximum amount of charges granted by this skill is 3", so you'd better rewrite it to say precisely that.Pollination
Venus Spreads a toxic aerosol affecting all enemies with poison gas, dealing 5 poison affliction damage each turn for 3 turns. For each Soul Charge, this skill deals 5 more affliction damage.
For each dead ally or enemy, Tsuta gains 1 more Soul Charge. Charges gained from this skill can stack up to 2 times.
Cost:![]()
Class List: Mental, Instant
Cooldown: 4
Did you mean their skills will target any random character, including their allies? Because the way you worded it, it seems like they will randomly target an enemy or themselves (but not their allies).Morning Wake
Heizen flashes an intense light, temporarily blinding the enemy team. For 1 turn, all new offensive skills used by the enemy team will target random enemies, or themselves, and deals 5 less damage. While altered, this skill lasts 1 turn longer. This skill is invisible.
Cost:![]()
Class List: Mental, Instant
Cooldown: 3
Does this skill target the same random enemy 2 turns, or does it target a random enemy the first turn and a new random enemy the second turn? Secondly, the last sentence makes no sense. The skill could never be used on a target currently affected, because it only lasts 2 turns and its cooldown is 2 turns.Macabre
Heizen releases a neuro-toxin giving the targets hallucinations of violent death and despair. For 2 turns 1 random enemy will take 10 drug affliction damage. While altered, this skill also stuns. This skill may not be used on a target currently effected.
Cost:
Class List: Mental, Instant
Cooldown: 2
I'm guessing you meant this attack to work like a Boss AI skill, in the sense that you can't choose the target, but it always automatically targets the enemy (that's targetable) with the lowest health. In that case, why not word it like the AI skills are written? "Attacking off of probability, Reimei strikes down one enemy with the lowest health points."Silent Night
Attacking off of probability, Reimei strikes down 1 random enemy with the lowest possible health. The target takes 25 piercing damage. If Morning Wake is active on the target, they take an additional 10 piercing damage. This skill requires Bind Us: Heizen.
Cost:
Class List: Melee, Instant
Cooldown: 1
Does the enemy gain 1 Extraction Mark every turn for each of the 3 turns that the Ki affliction is active, or just once when Bassui performs the skill?Energy Assault
Bassui wrecklessly attacks one enemy dealing 10 damage. That enemy takes 5 Ki affliction for 3 turns, and has 1 Extraction mark placed on them. While altered, this skill is piercing, and deals 5 more damage. Bassui takes 5 affliction damage.
Cost:![]()
Class List: Melee, Instant
Cooldown: 1
When you say this skill lasts 1 turn longer, do you mean it stuns 2 turns instead of 1 or does it also mean Energy Extraction may be used on them the following 3 turns instead of 2. And does the target take 5 ki affliction damage once or on both turns of the stun. You should reword the last line to read: "Melee and ranged damage dealt to Bassui is increased by 5 for 1 turn".Energy Corruption
The target is stunned for 1 turn, and Energy Extraction may be used on them the following 2 turns. While altered, this skill lasts 1 turn longer, and the target takes 5 Ki affliction damage. The focus this skill takes leaves Bassui unprotected. Bassui takes 5 more melee and ranged damage the following turn.
Cost:
Class List: Melee, Instant
Cooldown: 1
Does this remove the Extraction Mark charges from the target?Energy Extraction
Grell uses a special blade to extract energy from his target. That enemy is leeched 30 health, and has 1 random energy stolen. That enemy has 1 additional random energy stolen for each Extraction mark placed on them. While altered, this skill leeches 5 additional health. Bassui takes 10 affliction damage.
Cost:![]()
Class List: Melee, Instant
Cooldown: 1
Posted on February 27, 2012 7:26 PM
Posted on March 5, 2012 7:30 AM
Posted on March 5, 2012 12:36 PM
Pollination
Venus Spreads a toxic aerosol affecting all enemies with poison gas, dealing 5 Poison affliction damage for 3 turns. This skill deals 5 more Poison affliction for each dead ally, and every Soul Charge Tsuta has on her. The maximum amount of Soul Charges granted from this skill is 3.
Cost:![]()
Class List: Mental, Instant
Cooldown: 4
Posted on March 6, 2012 10:47 AM
Posted on March 13, 2012 1:51 PM
"Dispells all enemy skills". Does that mean she could for instance remove Jikkousu's Hour of Death and Yuzuki's Future Sight (the disabled invulnerability part)? And it could also remove all afflictions?Sanshou Kizashi
Enlightenment
Kizashi dispells all enemy skills from 1 ally, and heals them for 5 health. If Paradise was used the previous turn, this skill heals 15 additional health. If Retribution was used the previous turn, this skill heals Kizashi 15 health.
Cost:
Class List: Tactic, Instant
Cooldown: 2
Does her damage increase for every skill used by the enemy team? So if those 2 turns, all 3 enemies would use a skill each turn, she would deal 30 more damage?Sanshou Kaede
Tactical Infrastructure
Kaede analyzes the enemy team. This skill lasts 2 turns. During this time, if an enemy uses a skill on Kaede or her allies, Kaede will deal 5 additional damage infinitely.
Cost:![]()
Class List: Mental, Instant
Cooldown: 4
Does the protector from Friendship stack? If so, does it also stack with the protectors from Mothers Love and Fathers Faith? After I used Mothers Love or Fathers Faith, could I use those skills again to stack another 15 hitpoints on the protector?Sanshou Kaori
Mothers Love
Kaori uses the skills taught to her from her mother. Kaori gains a protector of 15. Fathers Faith, and Friendship are infinitely replaced by Sai Repel and Impale.
Cost:
Class List: Mental, Instant
Cooldown: None
Fathers Faith
Kaori uses the skills taught to her from her father. Kaori gains a protector of 15. Mothers Love, and Friendship are infinitely replaced by Lifestream and Miraculous Healing.
Cost:
Class List: Mental, Instant
Cooldown: None
Friendship
Kaori withdraws the love from her allies. If used on Kaori, she gains a protector of 15, and 1 random energy. If used on an ally, that ally gains a protector of 15, and deals 5 more damage infinitely.
Cost:
Class List: Mental, Instant
Cooldown: 2
Posted on March 15, 2012 10:20 AM
He" And yes the purpose of that skill is to remove enemy negative effects from the ally. Could be overpowered on some cases, so maybe increase the cooldown and costs?(...)
"Dispells all enemy skills". Does that mean she could for instance remove Jikkousu's Hour of Death and Yuzuki's Future Sight (the disabled invulnerability part)? And it could also remove all afflictions?
No it only increases for every skill used by the enemy team on Kaede or her allies. But, that could still cause a few problems such as major spiking. I could possibly change it by 2 methods.(...)
Does her damage increase for every skill used by the enemy team? So if those 2 turns, all 3 enemies would use a skill each turn, she would deal 30 more damage?
Friendships protector does stack. Aslong as you use it within the cooldown ranges before it is replaced, then the protectors will stack. But Mothers Love and Fathers Faith doesn't. In fact, those are 1 time use only skills. Basically permanent activators, so I will fix the descriptions for that. Thanks also(...)
Does the protector from Friendship stack? If so, does it also stack with the protectors from Mothers Love and Fathers Faith? After I used Mothers Love or Fathers Faith, could I use those skills again to stack another 15 hitpoints on the protector?
Posted on March 15, 2012 1:31 PM
Still overpowered. Why? Because the damage increase is permanent.Method 1: "Kaede will deal 5 more damage for each melee or ranged skill used by the enemy team, for 1 turn." *While still keeping the stack effect.
This is no good, because damage is always dealt in multiples of 5 in this game.Method 2: "Kaede will deal 1 more damage for each non-tactic skill an enemy uses. This skill lasts 2 turns." *While still keeping the stack effect.
Posted on March 16, 2012 1:46 AM
Posted on March 29, 2012 10:01 PM
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