I've always wanted a AoE piercer.
Wednesday Adams: I'm a homicidal maniac, they look just like everyone else.
Lunar Paradox (Luna's Poetry Showcase)
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I'd prefer version 3. I love the idea of an aoe piercer.
Version 1 is also interesting, it would make him a very fun character, but I don't think it suits his in-game personality. Anw, I look forward to seeing his rework v.v
why not make desperacion activate when Tadao dies
smth like this
when Tadao dieas desperation activated and deal 1 AoE meele damage
each cursed dimond charge incresed damage dealt by Desperation by 5 or 10 this u will chose
WHat is with you and wanting to make sure Tadao stays alive for so frikkin long?
I was thinking of new ways to improve Tadao's survivability. I think placing a cap on his self-affliction would work.
| T1 | Trn 2 | Trn 3 | Trn 4 | Trn 5 | Trn 6 | Trn 7 |
| 5 | 10/15 | 15/30 | 20/50 | 25/75 | RIP | RIP |Self damage this turn/total self damage <-- No cap.
| 5 | 10/15 | 15/30 | 15/45 | 15/60 | 15/75 | 15/90 | Self damage this turn/total self damage <-- Cap of 15 self-affliction per turn.
A cap of 15 gives him the extra turns that I think he needs. His damage will keep stacking ofcourse. It will be like a limiter on his self-affliction. Regardless of which version of Tadao is implemented, I think this idea should be considered.