Region:
Shows a map with mountains to the west. A medium sized village at the bottom of the mountains. A desert in the middle that houses a busheling metropolis. A peninsula in the north west with a small island off the shore to the far North-West. And to the bottom in the South-Eastern part is a barren wasteland and a destroyed town.
Back Story:
A massive earthquake has happened causing the western mountains, and the village of Mure, to crumble down into the village of St'Emele leaving them open to a surprise assault from the outlawed village of Fuuna. The Fuuna village has been making trouble with other villages such as the Ketchim Village to the East by stealing their spirit animals and setting them against their victims. The largest village, Rakki, couldn't stand back anymore and planned a peace treaty sending their top force in to meet with the heads only to be caught and imprisoned there. The start of war is felt everywhere, including the small village of Tenki, home of the strange weather patterns, where they find out there are some similar people around the region.
Current Story:
-Arrival-
The party meets in the village of St'Eemle where they help hold back the attack of Fuu'Na.
-The Deserter-
First meeting up with Ari, who is hiding waiting for someone to save him.
-Where the Wind Blows-
They go through the village and find Dusty who, at first is reluctant to come, joins the team and come to two paths: Into the center of town or Up into the Mountains.
-The Cold War- (Into Town)
It's the Hometown Leader Shiva's last stand. The party helps her fight lots of enemies in order to take back the town: Fuu'na Village Opens.
-Mure Village- (Up the Mountains)
Stumbling upon a devastated village, the team rushes to the aid of one of the village leaders, Washi. He is hurt badly but doesn't want to be treated at this time, instead he insists that they find a woman wearing all white who is the unofficial leader and head nurse of the village to see what needs assistance.
-Hahaha, Like You're Crazy-
Searching for the woman, the party finds a large event with a large audience of injured people. The show is ran by a man by the name of Kajuka. He is performing magic at a small aid shelter. It is quickly attacked and Kajuka bands with you in order to trick the audience into thinking it was all part of the show.
(Mission requirements involve odd requests, like doing a 3 way KO, surviving with 3 party members left, and winning in a short number of turns).
-First and Second Aid-
Arriving at the large scale tent, they discover the lady in white to be Haka, a quiet nurse - leading the entire village.
(Mission requirements involve healing a large number of health as well as Collaboration wins.)
-The Eagle Soars Again-
After meeting Haka and restoring enough health, Washi regains his fight he wants to test out his recovered mind and body and clear some areas that are still held up with rebels. When all areas are cleared (and enough battles are won) he suggests to try and head for the Fuu'Na Village and take their stronghold.
-The Palace Gates-
The team entering the palace is met outside with three guards using the stolen animals of Ketchim Village. Once the team beats the three guards (minibosses) it is deemed to return them to their owners and the team sets out for Ketchim.
-Got the Ketchim Awe-
Once in the village, they are relieved to have their spirit animals back and safe. The earthquake had put a stop to the Beast of the Best that they hold once a year. They put a hold to the competition and agree to help you stop the tyranny of the Fuu'Na village but the team is welcome back at any time to participate. They inform the team of a rivalry between the villages of Fuu'Na and Rakki and head to Rakki to see if they can find a reason for the new war. Side quests in the Ketchim Village also open up.
Side Quests:
-The Beast of the Best-
The team puts their support behind one participant: Kagome and Ayame, Tatem and Carbunkle, or Kyrkae and Aurino. The village sees none of these masters winning due to them having their beasts stolen at the beginning of the tournament.
(Mission Requirements: once a number of requirements have been met, you can chose another remaining contestant, beat more requirements until all 3 characters have been unlocked.)
-All Bets are Off!-
The party arrives at Rakki to find chaos in the town. They stumble upon an elderly woman from another village far away. She brings them to her village of Tenki and tells the party that the earthquake was predicted by their sages and the woman, Kaminari as you find out, joins you. Another earthquake hits and she rushes you down below the village. Fuu'Na troops invade the town and the team needs to beat them up to escape.
-Oh, Bucket!-
Emerging to the surface a young girl is thrown down the entrance you just came out of. Kaminari recognizes the girl and tells the team they must go back to save her. The team fights another number of battles.
-The Lone Damsel-
After finally reaching the bottom of the safety pit in which the team was lead down to escape the earthquake, they find a young girl full of spunk. She has beat up enough enemies, complained and moaned too much to them. The enemy hands over the girl willingly but she insists on beating up more baddies before you reach the top. Once on top, she revels herself as Mono Uragi a runaway from Fuu'Na that was searching for her sister. She claims that there is a resistance in the village and can help the team - as long as they also search for her sister. The team goes back to Fuu'Na village.
Side Quest:
-The Crazy Party- (Only if Kajuka is unlocked from the Mure Village)
Kajuka takes to the alter where the very spiritual Tenki tribe hold weather rituals. For his finale, Kajuaka summons up a tornado that brings in enemies and also a man by the name of Mudi. He at first is excited to be out of the storm, then he misses the wind currents, which brings him to get angry at Kajuka for bringing him here, but then he is very thankful that you saved his life...and so on. He joins. Bonus character :)
-The Resistance-
Mono Uragi
It's the Hometown Leader Shiva's last stand. The party helps her fight lots of enemies in order to take back the town: Fuu'na Village Opens.
-Mure Village- (Up the Mountains)
Stumbling upon a devastated village, the team rushes to the aid of one of the village leaders, Washi. He is hurt badly but doesn't want to be treated at this time, instead he insists that they find a woman wearing all white who is the unofficial leader and head nurse of the village to see what needs assistance.
-Hahaha, Like You're Crazy-
Searching for the woman, the party finds a large event with a large audience of injured people. The show is ran by a man by the name of Kajuka. He is performing magic at a small aid shelter. It is quickly attacked and Kajuka bands with you in order to trick the audience into thinking it was all part of the show.
(Mission requirements involve odd requests, like doing a 3 way KO, surviving with 3 party members left, and winning in a short number of turns).
-First and Second Aid-
Arriving at the large scale tent, they discover the lady in white to be Haka, a quiet nurse - leading the entire village.
(Mission requirements involve healing a large number of health as well as Collaboration wins.)
-The Eagle Soars Again-
After meeting Haka and restoring enough health, Washi regains his fight he wants to test out his recovered mind and body and clear some areas that are still held up with rebels. When all areas are cleared (and enough battles are won) he suggests to try and head for the Fuu'Na Village and take their stronghold.
-The Palace Gates-
The team entering the palace is met outside with three guards using the stolen animals of Ketchim Village. Once the team beats the three guards (minibosses) it is deemed to return them to their owners and the team sets out for Ketchim.
-Got the Ketchim Awe-
Once in the village, they are relieved to have their spirit animals back and safe. The earthquake had put a stop to the Beast of the Best that they hold once a year. They put a hold to the competition and agree to help you stop the tyranny of the Fuu'Na village but the team is welcome back at any time to participate. They inform the team of a rivalry between the villages of Fuu'Na and Rakki and head to Rakki to see if they can find a reason for the new war. Side quests in the Ketchim Village also open up.
Side Quests:
-The Beast of the Best-
The team puts their support behind one participant: Kagome and Ayame, Tatem and Carbunkle, or Kyrkae and Aurino. The village sees none of these masters winning due to them having their beasts stolen at the beginning of the tournament.
(Mission Requirements: once a number of requirements have been met, you can chose another remaining contestant, beat more requirements until all 3 characters have been unlocked.)
-All Bets are Off!-
The party arrives at Rakki to find chaos in the town. They stumble upon an elderly woman from another village far away. She brings them to her village of Tenki and tells the party that the earthquake was predicted by their sages and the woman, Kaminari as you find out, joins you. Another earthquake hits and she rushes you down below the village. Fuu'Na troops invade the town and the team needs to beat them up to escape.
-Oh, Bucket!-
Emerging to the surface a young girl is thrown down the entrance you just came out of. Kaminari recognizes the girl and tells the team they must go back to save her. The team fights another number of battles.
-The Lone Damsel-
After finally reaching the bottom of the safety pit in which the team was lead down to escape the earthquake, they find a young girl full of spunk. She has beat up enough enemies, complained and moaned too much to them. The enemy hands over the girl willingly but she insists on beating up more baddies before you reach the top. Once on top, she revels herself as Mono Uragi a runaway from Fuu'Na that was searching for her sister. She claims that there is a resistance in the village and can help the team - as long as they also search for her sister. The team goes back to Fuu'Na village.
Side Quest:
-The Crazy Party- (Only if Kajuka is unlocked from the Mure Village)
Kajuka takes to the alter where the very spiritual Tenki tribe hold weather rituals. For his finale, Kajuaka summons up a tornado that brings in enemies and also a man by the name of Mudi. He at first is excited to be out of the storm, then he misses the wind currents, which brings him to get angry at Kajuka for bringing him here, but then he is very thankful that you saved his life...and so on. He joins. Bonus character :)
-Top of the Towers-
Two massive guard towers in front of the entrance of Fuu'Na Village. It's the best way in insists Uragi. Once the first tower is taken care of, her friend, she says, will rendezvous at the next one. Once the first battles are cleared: Tower Two is unlocked.
-Tower Two-
Uragi was right. Her sneaky friend, Daga, had snuck into the second tower and defeated most of the troops there. Now, the team teams up with Daga to take control of the second tower.
-Strategy Studies-
The team forges through the town and decides to meet up with the Rebel leader of Fuu'Na in order to decide their next move. They meet up with Boeki Don and tells them as a to the whereabouts of the Rakki leaders - trapped in a prison. At the end of this, Don joins and if Haka is in the party she will help a young boy, who happens to be a son of a Baker, this entails The Bakery Town to be opened in Rakki Village.
Side Quest
-The Bakery Town-
Housed in a small section of Fuu'Na, the Bakery District of town has started fighting off the insurgents using whatever means possible they have. The team meets up with the young boy that Haka healed, who is known as Peeta Bread, and he joins them in battle to their headquarters they set up, The Hobble Gobble, a small bar located near the outskirts of Fuu'Na.
-The Head Chef-
At The Hobble Gobble, the team meets Sue Chef and find out that their leader has been missing for a few days. Sue Chef agrees to join with the team only after Cookie Monster, as he is called, is found and returns safely to the headquarters.
-Coooookies!-
The team finds the monster of a man hiding out in a small bakery slaving away on hundreds of sweets: cookies, fudge, and cupcakes. Cookie Monster has gained some weight so the team takes him out for some battles to have him in tiptop battle shape. Afterwards, Cookie Monster joins the team and they had back for the bar.
-The Starving Shows-
The team reunites the Bakery Town folks back with his fellow bakers and Sue Chef joins the team per Cookie Monster's command.
-Fuu'Na Prison-
The team rush in and spot guards in front a woman's door. They are meet at the entrance by a man who appears to be a beggar. He tells him his name is Amu and he can bet he can help you if you pay him with Gold Pieces. Once the money is settled, Amu joins and helps you with the guards.
-The Better's Wife-
After beating the guards, a woman is released from her cell and immediately slaps Amu on the face. She apologizes for his behavior and immediately forces him to give the money back. Dari, explains how she is Amu's mother her husband is the village elder and how they were attacked on the way to meet with the head of Fuu'Na village. She joins immediately and prepares to free her husband with the team's help.
-The Twin-
On your way to the room where Sunekuaizu is held, the party hears of another cell housed with a spy from another village. The team fight through the guards there to discover, Tenki villager Ame a twin separated at birth of Mono Uragi from the Fuu'Na village. They reunite and to unlock her the team beats battles that they both participate in.
-The Better Husband-
After a number of battles, Sunekuaizu is finally freed. The entire team with all members now, head to Rakki to defeat the leader of the Fuu'na and retake Rakki.
Side Quests:
-Viva Rakki-
Once Rakki is freed and back under Sunekuaizu's control, mini games open up. Including slots and cards that players can play in order to win more tokens.
-The Haunted Village- (Craesen Village)
The team visits the lost village of Creasen. Once there, they discover it to over run by the runaways of the Fuu'Na village. After clearing out several waves, three other side quests come available.
-Find My Master- (Side Quest 1)
The party meets Igor, a lone butler in search of his lost master. He joins the team and after a few battles he discovers that his master had been dead for over 100 years.
-Batter's Up- (Side Quest 2)
The party runs into a small girl cloaked in a large hood that hides her face. The smaller members give time to the girl and after some battles she unveils herself as Molda.
-The Lady in Waiting-
The party finds a woman who claims to have been waiting for them. After a few battles, Talulah joins the party.
Topic: Kokopelli Region
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Posted on February 10, 2012 10:22 AM
#1
Posted on February 10, 2012 10:22 AM
#2
St'Emele Village
Idea
From early lore their village has a ritual each year to praise the spirits of the earth in hope they would get great power. The time has come and villagers left and right have been given magical swords representing the elements. An earthquake happens the ritual in which swords are given out to the chosen and the outlawed village of Fuu'Na attacks during the occasion. Our heroes help those of the St'Emele village in hope to save them from being taken over.
Ari (100 hp, Collaboration) Age: 17
The last standing member of a group of people fighting against the mob. He is a young guy who has was hidden while watching his troop gets beaten. Coming back though, he uses his techniques to help his comrades and stall the other team from attacking. He wears what modern desert travelers wear, a long light hooded robe.
Unlocks Titles:
The Scared... (at 10 pts.) ,
...of the Golems. (at 80 pts.) .
Sand Blade
Shows Ari slashing at an enemy with sand flying around.
One opponent will take 15 damage and Sand Golem will permanently grant an additional 5 destructible defense that stacks.
Cost:
Cd: 0
Class List: Ranged, Instant
Sand Golem
A large sand golem is standing in front of an ally raising their fist to an on coming foe.
Gives a member of Ari's team a protector for 10 destructible defense. Any character that uses a skill to reduce the defense will take 10 melee damage.
Cost:
Cd: 1
Class List: Mental, Instant
Quick Sand
The enemy is trapped in a sand pit.
Target enemy will have their skills cost an additional energy until they use a skill. If an enemy is effected by Quick Sand, this stacks up to three times. On the third stack, the enemy will take 35 damage and their item will be destroyed and this effect is removed.
Cost:
Cd: None
Class List: Mental, Aura
Sand Screen
Ari hiding behind a cloud of sand.
This skill makes Ari invulnerable for 1 turn.
Cost:
Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Dusty (100 hp, Assasination) Age: 25
An innocent bystander to a large scale group attack on rebels versus the chosen. He eventually chooses the side to protect the smaller of the teams, the resistance. He dislike picking a side but when he does, he always wants to finish the fight. His sword is a Wind Sword and he is seen wearing fashionable clothing and a long scarf that flies in the wind.
Unlocks Titles:
The Neutral... (at 40 pts.) ,
...of the Wind. (at 80 pts.) .
Wind Blade
Dusty jumping in the air diving towards an enemy.
This deals an enemy 15 damage and Dusty reduces melee and ranged damage by 15, this decreases by 5 each turn. Alternate effect: this deals 30 damage, the cooldown is removed, and ignores invulnerability.
Cost:
Cd: 1
Class List: Melee, Instant
Wisp
Shows a gust of wind that shrouds Dusty and an ally.
For 1 turn, Dusty targets an ally. If that ally is targeted, Dusty will switch places that ally and that ally is invulnerable for 1 turn. This skill is invisible.
Cost:
Cd: 1
Class List: Tactic, Instant
Silhouette
A dark picture. Slash marks on it.
For 2 turns, Dusty will counter the first offensive skill used on him and deal the user 25 piercing ranged damage, the opponent will gain invulnerability, and Wind Blade will activate its alternative effect. This is invisible.
Cost:

Cd: 4
Class List: Tactic, Instant
Stalking Breeze
Dusty watching his enemies closely. In the background a gust of wind stirs the trees and his scarf.
For 2 turns, if an enemy goes invulnerable Dusty will too. Wind Blade will activate its alternative effect. This skill is invisible until activated.
Cost:
Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Shiva: (100 hp, Disruption) Age: 53
The older commanding officer she strikes the enemies hard with her Ice Sword. Before the calling she had worded a quiet job at a nurse at a local shelter. She has lost her troops after a mob over whelmed them and she sacrificed herself to draw them away from them. She seeks out her comrades to try and restore some peace and to save her village. She wears light armor of a light blue tint with her brown and gray flowing from the sides of her helmet.
Unlocks Titles:
The Cold... (at 30 pts.) ,
The Freezing... (at 70 pts.) .
Ice Blade
A blade of ice that shows ice crystallizing around the blade.
15 damage is done to an opponent. This still does 5 more piercing damage for 3 turns, this stacks.
Cost:
Cd: None
Class List: Melee, Instant
Perma-Frost
A barren field frozen over in ice.
For 2 turns, the first offensive skill used by the opponents will be countered and the user will be stunned for 2 turns or until a skill is used on them.
Cost:
Cd: 3
Class List: Mental, Instant
Flurries
Shiva alone surrounded by enemies. Snowflakes and icicles radiate all around them.
All opponents will take 5 damage per turn. At 80 HP, this changes to Snow Storm that deals 10 damage per turn. At 60 HP, this changes to Blizzard that does 15 damage per turn. At 40 HP, this changes to White Out that does 20 damage per turn. And at 20 HP, this changes to Ice Age that does 25 damage per turn. During this time, Shiva will ignore ally skills.
Cost:
Cd: 1
Class List: Mental, Aura
(*Side Note - this does not stack, the new power replaces the currently activated one.)
Slide
A slick path of ice that Shiva is sliding on.
This makes Shiva invulnerable for 1 turn.
Cd: 4
Class List: Tactic, Instant.
Village Items:
Sword Sheath - St'Emele
Blade skills will be stunned and the character will gain 10 points of damage reduction for 2 turns. This can be used again to deactivate the stun and remove the damage reduction.
Cost: None.
Cd: None.
Class List: Tactic, Instant
...click the links for the old characters. Updating all villages and characters...
Idea
From early lore their village has a ritual each year to praise the spirits of the earth in hope they would get great power. The time has come and villagers left and right have been given magical swords representing the elements. An earthquake happens the ritual in which swords are given out to the chosen and the outlawed village of Fuu'Na attacks during the occasion. Our heroes help those of the St'Emele village in hope to save them from being taken over.
Ari (100 hp, Collaboration) Age: 17
The last standing member of a group of people fighting against the mob. He is a young guy who has was hidden while watching his troop gets beaten. Coming back though, he uses his techniques to help his comrades and stall the other team from attacking. He wears what modern desert travelers wear, a long light hooded robe.
Unlocks Titles:
The Scared... (at 10 pts.) ,
...of the Golems. (at 80 pts.) .
Sand Blade
Shows Ari slashing at an enemy with sand flying around.
One opponent will take 15 damage and Sand Golem will permanently grant an additional 5 destructible defense that stacks.
Cost:

Cd: 0
Class List: Ranged, Instant
Sand Golem
A large sand golem is standing in front of an ally raising their fist to an on coming foe.
Gives a member of Ari's team a protector for 10 destructible defense. Any character that uses a skill to reduce the defense will take 10 melee damage.
Cost:

Cd: 1
Class List: Mental, Instant
Quick Sand
The enemy is trapped in a sand pit.
Target enemy will have their skills cost an additional energy until they use a skill. If an enemy is effected by Quick Sand, this stacks up to three times. On the third stack, the enemy will take 35 damage and their item will be destroyed and this effect is removed.
Cost:

Cd: None
Class List: Mental, Aura
Sand Screen
Ari hiding behind a cloud of sand.
This skill makes Ari invulnerable for 1 turn.
Cost:

Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Dusty (100 hp, Assasination) Age: 25
An innocent bystander to a large scale group attack on rebels versus the chosen. He eventually chooses the side to protect the smaller of the teams, the resistance. He dislike picking a side but when he does, he always wants to finish the fight. His sword is a Wind Sword and he is seen wearing fashionable clothing and a long scarf that flies in the wind.
Unlocks Titles:
The Neutral... (at 40 pts.) ,
...of the Wind. (at 80 pts.) .
Wind Blade
Dusty jumping in the air diving towards an enemy.
This deals an enemy 15 damage and Dusty reduces melee and ranged damage by 15, this decreases by 5 each turn. Alternate effect: this deals 30 damage, the cooldown is removed, and ignores invulnerability.
Cost:

Cd: 1
Class List: Melee, Instant
Wisp
Shows a gust of wind that shrouds Dusty and an ally.
For 1 turn, Dusty targets an ally. If that ally is targeted, Dusty will switch places that ally and that ally is invulnerable for 1 turn. This skill is invisible.
Cost:

Cd: 1
Class List: Tactic, Instant
Silhouette
A dark picture. Slash marks on it.
For 2 turns, Dusty will counter the first offensive skill used on him and deal the user 25 piercing ranged damage, the opponent will gain invulnerability, and Wind Blade will activate its alternative effect. This is invisible.
Cost:

Cd: 4
Class List: Tactic, Instant
Stalking Breeze
Dusty watching his enemies closely. In the background a gust of wind stirs the trees and his scarf.
For 2 turns, if an enemy goes invulnerable Dusty will too. Wind Blade will activate its alternative effect. This skill is invisible until activated.
Cost:

Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Shiva: (100 hp, Disruption) Age: 53
The older commanding officer she strikes the enemies hard with her Ice Sword. Before the calling she had worded a quiet job at a nurse at a local shelter. She has lost her troops after a mob over whelmed them and she sacrificed herself to draw them away from them. She seeks out her comrades to try and restore some peace and to save her village. She wears light armor of a light blue tint with her brown and gray flowing from the sides of her helmet.
Unlocks Titles:
The Cold... (at 30 pts.) ,
The Freezing... (at 70 pts.) .
Ice Blade
A blade of ice that shows ice crystallizing around the blade.
15 damage is done to an opponent. This still does 5 more piercing damage for 3 turns, this stacks.
Cost:

Cd: None
Class List: Melee, Instant
Perma-Frost
A barren field frozen over in ice.
For 2 turns, the first offensive skill used by the opponents will be countered and the user will be stunned for 2 turns or until a skill is used on them.
Cost:

Cd: 3
Class List: Mental, Instant
Flurries
Shiva alone surrounded by enemies. Snowflakes and icicles radiate all around them.
All opponents will take 5 damage per turn. At 80 HP, this changes to Snow Storm that deals 10 damage per turn. At 60 HP, this changes to Blizzard that does 15 damage per turn. At 40 HP, this changes to White Out that does 20 damage per turn. And at 20 HP, this changes to Ice Age that does 25 damage per turn. During this time, Shiva will ignore ally skills.
Cost:

Cd: 1
Class List: Mental, Aura
(*Side Note - this does not stack, the new power replaces the currently activated one.)
Slide
A slick path of ice that Shiva is sliding on.
This makes Shiva invulnerable for 1 turn.
Cd: 4
Class List: Tactic, Instant.
Village Items:
Sword Sheath - St'Emele
Blade skills will be stunned and the character will gain 10 points of damage reduction for 2 turns. This can be used again to deactivate the stun and remove the damage reduction.
Cost: None.
Cd: None.
Class List: Tactic, Instant
...click the links for the old characters. Updating all villages and characters...
Posted on February 10, 2012 10:23 AM
#3
Mure Village
Fairy Tale
A village high in the mountains. They worship birds as they are a means of delivery, food, and transportation in their village. The citizens adorn themselves with elaborate costumes and bold makeup often resembling the plumage of birds. Previously, the village kept to themselves but after a massive earthquake they were forced to expose themselves and communicate with the outside world - who find them odd and funny looking.
Kajuka Mure: (100 HP, Disruption) Age:68
A flamboyant man in his 60's and has a very colorful outlook on life. His wardrobe is full of every color and his birds are the same way. His exotic birds are full of mystery and surprise. After the disaster, his comedy routine has filled many with cheer and joy - if still only for a short time.
Unlocks Titles:
The Funny... (at 10 pts.) ,
...Clown... (at 80 pts.) .
Bird Seed - Thistle
Kajuka looking mischievous throwing out bird seed to a crowd of curious people.
Effects both teams with Thistle for 2 turns. During this time, all stacks of this effect are transferred to the first character that uses an offensive skill against them. At the end of 2 turns, each effect on a character will result in 5 burning affliction damage and will be removed. If Seed Bag is equipped, this damage will last an additional turn.
Cost:
Cd: 3
Class List: Tactic, Instant
Amazement
Kajuka leading one enemy on stage and behind the volunteer is a large flame as the crowd watches.
On the following turn, target enemy will take 5 poison, bleeding, and ki affliction damage for 2 turns. If marked by The Sage's Eye, this will deal double damage.
Cost:
Cd: 3
Class List: Mental, Instant
The Sage's Eye
Kajuka's eye in a kaleidoscope of colors.
For 3 turns, any enemy that uses an invisible or tactic skill will be marked by this move for 2 turns. This is invisible and bypasses invulnerability.
Cost:
Cd: 3
Class List: Mental, Instant
A Rainbow of Colour
Kajuka in a smoke of flashing lights and colors.
This skill makes Kajuka invulnerable for 1 turn.
Cost:
Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Characters
Haka Mure: (90 HP, Collaboration) Age: 32
The beautiful maiden of the village, she is considered the leader of the group in this time of crisis. Her outfit resembles that of a white swan: flowy, white, and beautiful. After the earthquake, it was her leadership and healing skills that is providing the village with hope for the future.
Unlocks Titles:
The Beautiful... (at 60 pts.) ,
...Beauty... (at 90 pts.) .
Bird Seed - Safflower
Haka feeding her swans bird seed.
Haka's team is effected by Safflower for 3 turns. During this time if an a member uses a tactic skill they will recover 5 health.
Cost:
Cd: 3
Class List: Tactic, Instant
Swan Brigade
Swans looking defensive and mean.
All enemies take 20 damaged and all allies are granted a protector of 30 points for 1 turn divided among the team. Any protector that guards a target effected by Safflower will also deal 10 melee damage to any opponent that uses an offensive skill against them.
Cost:

Cd: 2
Class List: Melee, Instant.
Critical Treatment
Haka knelt over a badly injured patient in the rubble.
Target member of Haka's team is healed for 15 health. This health is increased by 5 for each 10 points of heath they currently have lost. Additional cooldowns are added for each additional 10 points of health this recovers. If the target is effected by Safflower they will receive 10 less damage from melee and ranged skills for the duration of this skill's cooldown.
Cost:
Cd: 1
Class List: Tactic, Instant
Dive of the Swan
Haka jumping out of the way, her dress looking like wings.
This skill makes Haka invulnerable for 1 turn.
Cost:
Cd: 4
Class List: Tactic, Instant
--------------------------------------------------------------------------------------------------
Place reserved for Special Characters
Fairy Tale
A village high in the mountains. They worship birds as they are a means of delivery, food, and transportation in their village. The citizens adorn themselves with elaborate costumes and bold makeup often resembling the plumage of birds. Previously, the village kept to themselves but after a massive earthquake they were forced to expose themselves and communicate with the outside world - who find them odd and funny looking.
Kajuka Mure: (100 HP, Disruption) Age:68
A flamboyant man in his 60's and has a very colorful outlook on life. His wardrobe is full of every color and his birds are the same way. His exotic birds are full of mystery and surprise. After the disaster, his comedy routine has filled many with cheer and joy - if still only for a short time.
Unlocks Titles:
The Funny... (at 10 pts.) ,
...Clown... (at 80 pts.) .
Bird Seed - Thistle
Kajuka looking mischievous throwing out bird seed to a crowd of curious people.
Effects both teams with Thistle for 2 turns. During this time, all stacks of this effect are transferred to the first character that uses an offensive skill against them. At the end of 2 turns, each effect on a character will result in 5 burning affliction damage and will be removed. If Seed Bag is equipped, this damage will last an additional turn.
Cost:

Cd: 3
Class List: Tactic, Instant
Amazement
Kajuka leading one enemy on stage and behind the volunteer is a large flame as the crowd watches.
On the following turn, target enemy will take 5 poison, bleeding, and ki affliction damage for 2 turns. If marked by The Sage's Eye, this will deal double damage.
Cost:

Cd: 3
Class List: Mental, Instant
The Sage's Eye
Kajuka's eye in a kaleidoscope of colors.
For 3 turns, any enemy that uses an invisible or tactic skill will be marked by this move for 2 turns. This is invisible and bypasses invulnerability.
Cost:

Cd: 3
Class List: Mental, Instant
A Rainbow of Colour
Kajuka in a smoke of flashing lights and colors.
This skill makes Kajuka invulnerable for 1 turn.
Cost:

Cd: 4
Class List: Tactic, Instant
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Characters
Haka Mure: (90 HP, Collaboration) Age: 32
The beautiful maiden of the village, she is considered the leader of the group in this time of crisis. Her outfit resembles that of a white swan: flowy, white, and beautiful. After the earthquake, it was her leadership and healing skills that is providing the village with hope for the future.
Unlocks Titles:
The Beautiful... (at 60 pts.) ,
...Beauty... (at 90 pts.) .
Bird Seed - Safflower
Haka feeding her swans bird seed.
Haka's team is effected by Safflower for 3 turns. During this time if an a member uses a tactic skill they will recover 5 health.
Cost:

Cd: 3
Class List: Tactic, Instant
Swan Brigade
Swans looking defensive and mean.
All enemies take 20 damaged and all allies are granted a protector of 30 points for 1 turn divided among the team. Any protector that guards a target effected by Safflower will also deal 10 melee damage to any opponent that uses an offensive skill against them.
Cost:

Cd: 2
Class List: Melee, Instant.
Critical Treatment
Haka knelt over a badly injured patient in the rubble.
Target member of Haka's team is healed for 15 health. This health is increased by 5 for each 10 points of heath they currently have lost. Additional cooldowns are added for each additional 10 points of health this recovers. If the target is effected by Safflower they will receive 10 less damage from melee and ranged skills for the duration of this skill's cooldown.
Cost:

Cd: 1
Class List: Tactic, Instant
Dive of the Swan
Haka jumping out of the way, her dress looking like wings.
This skill makes Haka invulnerable for 1 turn.
Cost:

Cd: 4
Class List: Tactic, Instant
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Place reserved for Special Characters
Posted on February 10, 2012 1:43 PM
#4
Really taked my time away
but it was worth it 
About the story,what should I say?Really good work,but many players won't read it because they don't like to read long storyes.
And the character:his invulnerability skill shall cost a random,and then nerf his other skills a little.Right now he is a little OP to me.The only thing I don't like is his second skill.Is truly OP
but it was worth it 
About the story,what should I say?Really good work,but many players won't read it because they don't like to read long storyes.
And the character:his invulnerability skill shall cost a random,and then nerf his other skills a little.Right now he is a little OP to me.The only thing I don't like is his second skill.Is truly OP
like a boss