Poll: Which avatar do you think fits me more?

8 vote(s) since February 15, 2012 7:10 AM

  • Avatar 1 (5) (62.5%)
  • Avatar 2 (3) (37.5%)
 Topic: Roach's-Tactics: Nautilus (PLUS AVATARS)

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  Posted on February 15, 2012 7:10 AM
#1
Roach, The Masked Samurai of the Red Dawn

Contribution: 991 (872 + 119)
Joined: February 17, 2010
Well, hello again, been a while hasn't it? Recently in league, a very cool concept of a character was released. I thought it would be cool if I could bring over that concept over to the WoN universe. The concept is mainly around Dredge Line opening up your enemies strongest characters for attacks, meanwhile the allure of Nautilus debuffs makes enemies focus on him instead of your team.

Here ya go.

Shikas-Tactics-TemplateNautilus.png





Avatar 1: Mad.jpg


Avatar 2: Yan.jpg
  Posted on February 15, 2012 7:16 AM
#2
crazymonkey3, The Dark Kid of Death

Contribution: 1,933 (1,768 + 165)
Joined: February 21, 2010
Avy 2.


On the character, He is too up on damage. I mean 5 damage and maybe, another 10 affliction. And that 25 damage with a 2 turn cd. He needs his riptide damage boosted to 10, and his protector's cd should be 2.
a0wdwj.jpg

Special thanks to Edeath.
  Posted on February 15, 2012 7:24 AM
#3
LosenFlowers, The Red Blossom of the Kusa

Contribution: 817 (777 + 40)
Joined: February 19, 2011
Avatar Number 1

I fine him reasonably fine. I like him the way it is. Very nice job.
Retired for an unknown period of time
Love ya Lucaslost, totally love the avy!

(Lucaslost made my avy if you couldn't work that out...-.-")
  Posted on February 15, 2012 11:59 AM
#4
Taylor, The Manipulative Tactician of the Darkness

Contribution: 980 (855 + 125)
Joined: February 19, 2010
Monkey is onto something there - Riptide is quite underpowered, specially since I'm taking into consideration you're still using S-A's energy system as you used to. Surely, its effect is quite good, still, the attack lacks damage output and synergy with his other skills. With that said, a possible 15 damage with only a base of 5 becomes quite underpowered, specially since a stun would remove the greatest part of the effect, the cooldown increase.

My recommendation is: make the initial damage 15, the additional (if not stunned) 5 + the effect. This would cater to a total of 20 + effect, which is actually the base value for 1 specific energy attacks (e.g. - Jikkousu's Scythe Slash, Megami's Taste of Death).
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