Topic: Seishin VI discussion
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Posted on February 21, 2012 8:03 PM
Yes, it is a very creative design, but I don't like the effects of it, nor do I find it useful in any situation. It's just there to scare the enemy of killing the Seishin character, but honestly, 30 pr isn't much, and in a game like this where there are many ways to ignore that item (Sainan, Yuzuki, Kamiko, Isshou, Afflictions!), it is pretty much useless.
My idea would be something that makes the user gain energy. Like... one blue, let's say, because all Seishin use blues.
Discuss your thoughts here (note that my idea is not the best, so like... feel free to propose yours).
Posted on February 21, 2012 8:11 PM
I propose a healing item working somewhat like this:
"Heals the holder for (?) HP every time a teammate dies."
or
"Heals teammates for (?) HP when holder dies."
Your thoughts?
Posted on February 21, 2012 8:27 PM
Well, we don't have healing VI's, so this could work.The current item is useless and your proposed idea isn't even worth considering.
I propose a healing item working somewhat like this:
"Heals the holder for (?) HP every time a teammate dies."
or
"Heals teammates for (?) HP when holder dies."
Your thoughts?
I like the idea of healing the user, since they are all chars that need time to do their thing.
Problem with this is that it wouldn't work story-wise. But oh well, Knighty managed to write explanations for unexplainable skills, so this shouldn't be a problem.
Posted on February 21, 2012 11:04 PM
Posted on February 22, 2012 12:58 AM
As for gaining energy, the question to your suggestion is, how is it triggered?
Oh, and if we're talking useless VIs, I would like to put Bow of the Ancestors to the table.
Posted on February 22, 2012 5:30 PM
Actually, all VI's are related to the villages, and yeah, Aoiro's VI is weird, but it doesn't mean it doesn't carry the spirit of lethal shots.Yeah I agree it's not very good and themed around the Seishins. But I just want to remind everyone that not all VIs complement the village's theme or characters. The Bow of the Ancestors sure does go with the village's archery theme, but it doesn't even complement any form of meta play to any of the Aoiros compared to the Hebi's metaplay to GotW/Protectors, or Senboku's anti-counter.
As for gaining energy, the question to your suggestion is, how is it triggered?
Oh, and if we're talking useless VIs, I would like to put Bow of the Ancestors to the table.
I'm not sure about gathering energy, maybe healing would be a better idea.
No way Myr. Aoiro's VI is an excellent item, especially if you equip it on Akira to increase her damage output.
I consider it to be a very powerful VI actually, and I'm sure there are many people that think like me.
Posted on February 23, 2012 1:52 AM
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Actually, all VI's are related to the villages, and yeah, Aoiro's VI is weird, but it doesn't mean it doesn't carry the spirit of lethal shots.
I'm not sure about gathering energy, maybe healing would be a better idea.
No way Myr. Aoiro's VI is an excellent item, especially if you equip it on Akira to increase her damage output.
I consider it to be a very powerful VI actually, and I'm sure there are many people that think like me.
Well, mostly where I use Akira, it's with her not being the focal attacker since I have better attackers than her in the team, and I'd rather her have BoM or BA.
Hmmmm, the question about the Seishin VI is, isn't the problem mostly related to the fact that it only triggers when the holder dies, or should we keep that factor so it remains as the sole VI that can do that as its theme?
Posted on February 23, 2012 3:41 AM
The only VIs that need boost are Crystal Ball and Aoiro Bow.
Posted on February 23, 2012 4:33 AM
Seishin's VI is okay, it doesnt need a boost, ESPECIALLY a battery boost. We have ryu for that. Or do you want ryu to gain an extra blue out of the VI?
The only VIs that need boost are Crystal Ball and Aoiro Bow.
Well, concerning how underused this VI is (which is NOT situational like Crystal Ball) will get attention to much needed boost or rework.
Posted on February 23, 2012 7:19 AM
Well, concerning how underused this VI is (which is NOT situational like Crystal Ball) will get attention to much needed boost or rework.
Just because it is underused, doesnt mean it needs a rework. On the flip side, no one will guess that his opponent's Seishin guy is holding a VI. I like this VI because of two reasons: 1. Because it is underused, the surprise factor is huge (Unlike Crystal Ball vs Counter or Hebi VI vs melee), and 2. It is unique.
Posted on February 23, 2012 8:23 AM
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Just because it is underused, doesnt mean it needs a rework. On the flip side, no one will guess that his opponent's Seishin guy is holding a VI. I like this VI because of two reasons: 1. Because it is underused, the surprise factor is huge (Unlike Crystal Ball vs Counter or Hebi VI vs melee), and 2. It is unique.
What makes the Seishin VI so powerful and unique is because it cannot be seen unless you search for it in opponent's item list, and secondly is because it activates its effects if holder dies (which is if done correctly can give the choice of NOT targeting the Seishin holder or would rather kill off the dangerous Seishin even with such downsides).
But the effects are so unwieldy and undermined that the unique feature of giving the enemy a choice to kill the Seishin holder or not is actually not much of a choice since 30 DDs to 2 other characters is quite really not big of an impact to a speedy spiker or a full affliction.
But I'd rather have this discussion if Seishin VI is truly undermined by Yuudai as either being too underused or below 45%.
Posted on February 23, 2012 8:56 AM
But I'd rather have this discussion if Seishin VI is truly undermined by Yuudai as either being too underused or below 45%.
Yup, gotta see the percentage first. I mean dont get me wrong, i dont oppose a rework with Seishin VI, i just think it's not needed and the rework should be focused on items or VIs that need it more.
Posted on February 23, 2012 12:27 PM
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Yup, gotta see the percentage first. I mean dont get me wrong, i dont oppose a rework with Seishin VI, i just think it's not needed and the rework should be focused on items or VIs that need it more.
Agreed. Crystal Ball and Bow of the Ancestors need boosts more than Seishin VI.
Posted on February 23, 2012 5:16 PM
Agreed. Crystal Ball and Bow of the Ancestors need boosts more than Seishin VI.
Yup. Then Niiro VI needs to be nerfed maybe? But anyway, yeah, first things first.
Posted on February 23, 2012 5:52 PM
Because I genuinely see no use for it. It wouldn't really hinder any of my teams in a big way, it's only 30 DD.
And as for the whole "It makes you think twice about attacking that Seishin", the only person I could see that working with is Kame. Tori and Ryu are too high a priority for me to even think twice about giving two other people the protector, which isn't even that much anyway.
The only way I could see it even being useful is stacking it underneath or above another protector, such as Nori's, Kamiko's, or even Isshou's once it has been destroyed. Even then, you can't control when the character with the VI will be killed, so you can't control when the protector is given. (I couldn't even think of the helpfulness myself, I had to have a friend point it out to me, that's how bad I feel the item is.)
And as for the bow, I really don't think that it is UP in any way. If I'm using Akira, it's almost a guarantee that i'll be using it on her, simply because she doesn't use the agility natively.
Asami is another good choice for the bow, it's an extra powerful Precision Shot for an extra energy.



