The Oranda region is a custum region that I'm currently designing. There are 4 large villages in this region. The village that the player will encounter first is inhabited by the Buki clan. This is a clan that specializes in armed combat. After unlocking his first character from the Buki clan, they player will have a choice between doing more missions in the Buki village or exploring the two new villages that have appeared on his map. One of those villages is inhabited by the Tainai clan, who have knowledge of every joint and muscle in the human body and specialize in using that knowledge in battle. The other village is inhabited by the Kinshi clan, who practice dark arts like voodoo and necromancy. The fourth village, which will only appear on his map after unlocking the first characters from the Tainai clan and the Kinshi clan, is inhabited by the Josho clan: a religious people, some of who have become so enlightened by their meditation that their minds have developed beyond what's comprehensible by other people. The player will find out that all clans are suffering from their own problems. The player will have to beat a sub-boss as the last mission in both the Tainai village and the Kinshi village. The White Guardian in this region will be involved in the storyline revolving the Tainai and the Kinshi clan. He will have skills of both the Kinshi and the Josho clan. The player will encounter the final boss of the region in the Josho village.
Tainai Hato
Speciality: Disruption
Man in his early 50s. Hato was once a prodigy of the Tainai clan, but vanity and greed corrupted him. He still has a number of followers, but he has become unable to put faith in anyone but himself. Joshu Oshoku, the Demon Lord of the Oranda region, took advantage of Hato's fears and paranoia and convinced him to stage a setup that would allow him to take over leadership of the Tainai village from the current Daimyo, Tainai Zoki. With Oshoku's help, Hato successfully faked his own death to frame the Tainai Daimyo for murder. When his deception is seen through by Rengoku, the White Guardian of the Oranda region, Hato demonstrates that his skills of controlling the blood flow in his body are not only useful for faking his death, but can also be used to enhance his muscle power and turn him into a one-man army. Hato usually walks with his back bent forward, in order to appear old and frail. However, when he exposes himself he turns out to be in surprisingly good shape for an old man. His head is largely bald, but still has some short grey hair on the sides. He has no facial hair. He wears a ragged kimono with pants underneath. When he engages in battle, he discards his kimono to show a muscular upper body.
AI Boss
Health Points: 500 HP
Numbing Kick: Hato attacks his opponent with powerful low kicks, numbing their legs. Hato deals 25 melee damage to all enemies, disabling items infinitely and stunning their melee skills for 2 turns.
Classes: melee, instant
Head Squash: Hato uses two hands to strike the opponent's head at both sides. Hato deals 40 melee damage to one enemy with the lowest health points and affects the target with a Ki affliction dealing 25 affliction damage each turn for the following 2 turns.
Classes: melee, instant
Blood Flow Control: Hato pumps blood through his body at triple the normal speed, granting him extraordinary strength and speed. Hato gains one Blood Flow Control charge, increasing melee damage dealt by Hato by 10 infinitely.
Classes: melee, instant
Scroll of Anatomy: A scroll bestowing the Tainai's most advanced knowledge of the human body on the holder. Hato ignores stuns and bypasses counters. Melee damage dealt by Numbing Kick and Head Squash cannot be decreased.
Classes: passive, aura
Skill sequence:
1) Numbing Kick
2) Head Squash
3) Blood Flow Control
repeat
Tainai Hato stands alone in this boss battle (i.e. the other two opponent character slots are empty). After defeating him, the player will be able to unlock Hato as a playable character in the Market and will also receive the Tainai's Clan Item: Scroll of Anatomy.
(I am finding that AI bosses are very hard to balance. Before judging whether this boss is balanced or not, why not try coming up with a team and strategy that beats him? Anyone who posts an original solution will receive a thumbs up!)
Playable character
Health Points: 80 HP
Blood Flow Control: Hato pumps blood through his body at triple the normal speed, granting him extraordinary strength and speed. Numbing Kick and Head Squash are altered infinitely. This skill ends at the end of the turn when Fake Death is triggered.
Energy required:

Cooldown: 1 turn
Classes: melee, instant
Numbing Kick: Hato attacks his opponent with powerful low kicks, numbing their legs. Hato deals 10 melee damage to one enemy, stunning the target. During Blood Flow Control, this skill targets all enemies, but only stuns melee and ranged skills.
Energy required:

Cooldown: 1 turn
Classes: melee, instant
Head Squash: Hato uses two hands to strike the opponent's head at both sides. Hato deals 20 damage to one enemy, affecting the target with a Ki affliction that reduces melee and ranged damage dealt by the target by 5 infinitely. This skill stacks. During Blood Flow Control, this skill deals 40 damage to one enemy, stunning the target's mental and tactic skills.
Energy required:

Cooldown: 1 turn
Classes: melee, instant
Fake Death: Hato slows the blood flow through his heart to trick his enemies into thinking he's been killed. Each turn, whenever Hato is first targeted by a melee, ranged or mental skill, he will ignore all damage dealt to him by other enemy skills that turn. During Blood Flow Control, Hato will instead ignore all damage dealt to him by the first melee, ranged or mental skill targeting him each turn, but Blood Flow Control will end at the end of any turn where he was targeted by a melee, ranged or mental skill.
Energy required: No costs
Cooldown: 0 turns
Classes: passive, aura
I'm not looking for ratings, instead please comment on why you think this characters and these items are underpowered/balanced/overpowered and what you think of the designs all together.
EDIT 27/02: During BFC, Hato will only ignore damage from the first skill targeting him, instead of ignoring damage from all skills.
Links to the four clans I created for the Oranda region: Buki clan, Josho clan, Tainai clan and Kinshi clan. I also created the White Guardian and clan items. Look forward to the other 2 bosses coming up next - both AI and playable - which will conclude the Oranda region.
Posted on February 22, 2012 9:00 AM


