Topic: Balance Update 4.3 proposal

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This topic was closed by Yuudai
  Posted on May 23, 2012 at 12:31 PM
3 thumbs up
#1
Yuudai, Savior

Contribution: 1,233 (813 + 420)
Joined: January 21, 2010
CHARACTERS

Kage Kurai:
- Damage dealt by No Tomorrow is increased to 20 affliction damage each turn, up from 15.

Kozan Tadao:
- The energy cost of Cursed Diamond is now none, down from 1 random.

Seishin Ryu:
- Night Fire
Grants Ryu 1 intelligence energy and 1 Seirryu, the Azure King charge each turn infinitely, starting the following turn. During this time, if an enemy performs a melee or ranged skill on Ryu, that enemy is affected with Night Fire and is dealt 15 affliction damage, and this skill ends.
Energy: 1 intelligence energy
Classes: mental, aura
Cooldown: none


Seishin Karasu:
- The Black Prince
Makes Karasu invulnerable to melee skills for 3 turns. During this time, ranged damage dealt to Karasu is increased by 5, damage dealt by Black Wing is increased by 5 and Karasu gains 1 agility energy each turn. This skill consumes 1 Protector of the Seishin.
Energy: 2 random energy
Classes: tactic, instant
Cooldown: 4


ITEMS

Cleansing Water:
- This item now heals 10 health points, down from 15.

If all goes well, I'll implement this update tomorrow. Tell us what you think!
  Posted on May 23, 2012 at 12:44 PM
#2
Karab, The Fierce Tiger

Contribution: 3,492 (3,159 + 333)
Joined: February 18, 2010
I like all of them

Well, I don't like Karasu fullstop, so I don't particularly care about his, but the others are good in my book
-----------germ---------another germ---------------
-----------GERMS ALL OVER THE PLACE---------
Oh Look at that, looks like there's SO MANY MOD GERMS
Okay, who the flower's the smartass

Now THAT's just being a precious flower.

I am going to slam a lovely rainbow flower into your beautiful face you flower
  Posted on May 23, 2012 at 12:53 PM
#3
bughead10, The Black Kid of Death

Contribution: 899 (712 + 187)
Joined: May 27, 2010
I like all of the changes except for the Ryu change.

Kurai and Tadao should become easier to use now.
  Posted on May 23, 2012 at 1:05 PM
#4
crazymonkey3, The Dark Kid of Death

Contribution: 2,379 (2,124 + 255)
Joined: February 21, 2010
Good and all, but i think the Ryu buff needs some changes.


I think he should gain only the intelligence the turn after its used. Otherwise the charges begin stacking the turn its used. Or vice-vesa the effects.
No sign for now
  Posted on May 23, 2012 at 1:17 PM
#5
Johnny(TM), The Untouchable Veteran

Contribution: 1,142 (856 + 286)
Joined: February 17, 2010
What is the win percentage of Tadao at the moment?
  Posted on May 23, 2012 at 1:51 PM
#6
Yuudai, Savior

Contribution: 1,233 (813 + 420)
Joined: January 21, 2010
Kozan Tadao() () () () () () 167 - 379 546 30.59%
  Posted on May 23, 2012 at 1:55 PM
#7
LosenFlowers, Veteran

Contribution: 1,610 (1,504 + 106)
Joined: February 19, 2011
Nice proposed balancing, not that I'm going to use them anytime soon, but still they sound pretty good.
It's so sad what happened to this game :(
  Posted on May 23, 2012 at 2:00 PM
#8
Shooter94, The Respected Veteran

Contribution: 852 (747 + 105)
Joined: February 19, 2010
I don't think Tadao's boost is enough for his 30.59%. Others seem fine. Like this BU, go make it alive.


Justice to the one referred to as the future mod! ~hot anonymous person
I am hot and anonymous too =]
  Posted on May 23, 2012 at 2:09 PM
#9
Johnny(TM), The Untouchable Veteran

Contribution: 1,142 (856 + 286)
Joined: February 17, 2010
Agree with Shooter94, this boost is not gonna help Tadao.
  Posted on May 23, 2012 at 2:13 PM
#10
Shooter94, The Respected Veteran

Contribution: 852 (747 + 105)
Joined: February 19, 2010
Maybe... we can change the affliction from stacking to 10/15 per turn for example?


Justice to the one referred to as the future mod! ~hot anonymous person
I am hot and anonymous too =]
  Posted on May 23, 2012 at 2:54 PM
#11
Roach, The Masked Samurai of the Red Dawn

Contribution: 1,303 (1,108 + 195)
Joined: February 17, 2010
I'm glad you decided to buff Ryu to 15 affliction damage.

I am all for these changes.
  Posted on May 23, 2012 at 3:18 PM
#12
Fou-Lu, The Respected Lackey

Contribution: 22 (12 + 10)
Joined: July 21, 2011
i like all of these might start using Karasu after these are implemented i think some people are underestimating the power of a no-cost prep imo this will help Tadao out a lot.
  Posted on May 23, 2012 at 4:09 PM
#13
edwinas5524, The Untouchable Swordsman of the Nobles

Contribution: 2,382 (2,161 + 221)
Joined: February 11, 2011
I like them too exept of ryu becouse i think ryu usage are lower than before and if skill will start next turn it would be almost useless
  Posted on May 23, 2012 at 4:29 PM
#14
Ryu_No_Zonbi, The Cloaked Warrior of the Military

Contribution: 798 (693 + 105)
Joined: February 18, 2010
edwinas5524 wrote:

I like them too exept of ryu becouse i think ryu usage are lower than before and if skill will start next turn it would be almost useless


i doubt he will be as useless as some of you think look at it this way your opponent is taking 15 affliction damage to stop you from gaining charges and allowing you to stun with Sky Cracker if you where to use Sky Cracker on the one who ended it that's 50 damage and i am not sure if anyone payed attention but Night Fire will no longer have a cooldown meaning you can continue to spam it if you wish to gain some cheap affliction damage AND cant be ended by mental skills anymore so its still pretty good. as for his "low" usage that wouldn't be because of his "balance" its more likely that he essentially costs 400 gold to unlock. /rant
Mister M.I.A.
Skype Account Name: Dracozombie92
  Posted on May 23, 2012 at 4:40 PM
#15
edwinas5524, The Untouchable Swordsman of the Nobles

Contribution: 2,382 (2,161 + 221)
Joined: February 11, 2011
Ryu_No_Zonbi wrote:


(...)

i doubt he will be as useless as some of you think look at it this way your opponent is taking 15 affliction damage to stop you from gaining charges and allowing you to stun with Sky Cracker if you where to use Sky Cracker on the one who ended it that's 50 damage and i am not sure if anyone payed attention but Night Fire will no longer have a cooldown meaning you can continue to spam it if you wish to gain some cheap affliction damage AND cant be ended by mental skills anymore so its still pretty good. as for his "low" usage that wouldn't be because of his "balance" its more likely that he essentially costs 400 gold to unlock. /rant


yeah forgot about affliction and CD with that its not so bad...