Topic: Balance Update 4.3

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This topic was closed by Yuudai
  Posted on May 25, 2012 at 11:43 AM
6 thumbs up
Yuudai, Savior

Contribution: 1,233 (813 + 420)
Joined: January 21, 2010

Kage Kurai:
- Damage dealt by No Tomorrow is increased to 20 affliction damage each turn, up from 15.

Kozan Tadao:
- The energy cost of Cursed Diamond is now none, down from 1 random.

Seishin Ryu:
- Night Fire
Grants Ryu 1 intelligence energy and 1 Seirryu, the Azure King charge each turn infinitely, starting the following turn. During this time, if an enemy performs a melee or ranged skill on Ryu, that enemy is affected with Night Fire and is dealt 15 affliction damage, and this skill ends.
Energy: 1 intelligence energy
Classes: mental, aura
Cooldown: none

Seishin Karasu:
- The Black Prince
Makes Karasu invulnerable to melee skills for 3 turns. During this time, ranged damage dealt to Karasu is increased by 5, damage dealt by Black Wing is increased by 5 and Karasu gains 1 agility energy each turn. This skill consumes 1 Protector of the Seishin.
Energy: 2 random energy
Classes: tactic, instant
Cooldown: 4


Cleansing Water:
- This item now heals 10 health points, down from 15.

Tell us what you think in this topic!
  Posted on May 25, 2012 at 11:47 AM
5 thumbs up
Scimitaro, The Masterful Defender of the Phoenix Queen

Contribution: 505 (443 + 62)
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except the cleasing water all things are good
I realy like the new Karusu thing

edit: why not reduce the cool down of cleasing water since the healing is so small? the item is so UP
  Posted on May 25, 2012 at 11:49 AM
3 thumbs up
teonaruto, The Respected Defender of Ninja Arts

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As scimitaro said, everything is fine, except the cleansing water
Tobi wrote:

The moment people come to know love, they run the risk of carrying hate

The wrote:

Nothing is true, everything is permitted

Ezio wrote:

To say that nothing is true, is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say that everything is permitted, is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic

War of Ninja- Less players, big family
  Posted on May 25, 2012 at 12:04 PM
7 thumbs up
Arasoi, The Untouchable Priestess

Contribution: 626 (537 + 89)
Joined: February 21, 2012
Cleansing Water was not initially made as a pure healing item. It was made to counter Burning Afflictions and that's what it still does. However, it is no longer spammable. I'm perfectly happy with this change and support it to the death.
  Posted on May 25, 2012 at 12:10 PM
5 thumbs up
Tsugaga, The Untouchable VIP of the Shogunate

Contribution: 3,683 (3,261 + 422)
Joined: February 22, 2010
Wasn't no tomorrow nerfed to 15 because it was too strong at 20? Undoing an old nerf doesn't seem like a good boost.
  Posted on May 25, 2012 at 12:15 PM
4 thumbs up
bughead10, The Black Kid of Death

Contribution: 899 (712 + 187)
Joined: May 27, 2010
Really like the new updates except for the Ryu 'nerf'.

I don't see why so many people hate the Cleansing Water nerf because Arasoi's right, it's a pure counter item now.
  Posted on May 25, 2012 at 12:17 PM
1 thumbs up
Neji00, The Manipulative Rose of the Kusa

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Joined: March 2, 2010
I feel that cleansing water was fine before, but i guess if your bringing the healing down make it have no cost or bring the cooldown... down. *I have never been too keen on karasu gaining an agility maybe a random would be better?* just thought i would add that in.
  Posted on May 25, 2012 at 12:20 PM
1 thumbs up
Ryu_No_Zonbi, The Cloaked Warrior of the Military

Contribution: 798 (693 + 105)
Joined: February 18, 2010
these changes made me happy ;o did 1 battle with the new Tadao so far and hes much easier to use.
Mister M.I.A.
Skype Account Name: Dracozombie92
  Posted on May 25, 2012 at 12:21 PM
1 thumbs up
zero_raver, The Twisted Betrayer of the Moon

Contribution: 355 (330 + 25)
Joined: March 3, 2010
I love Karasu's, Tadao may be a boost but I dont think it's enough. Ryu I'm going to have to play with to see how he is now.
  Posted on May 25, 2012 at 1:02 PM
1 thumbs up
Arasoi, The Untouchable Priestess

Contribution: 626 (537 + 89)
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I've just been taking the new Ryu out for a spin. While this may have intended to be a nerf, it seems to have turned out to be a buff to him instead.
  Posted on May 25, 2012 at 1:16 PM
bughead10, The Black Kid of Death

Contribution: 899 (712 + 187)
Joined: May 27, 2010
I agree with Arasoi. Although it may be a little harder to get Seirryu off, his affliction damage and Skycracker totally makes up for it.
  Posted on May 25, 2012 at 1:24 PM
2 thumbs up
Arasoi, The Untouchable Priestess

Contribution: 626 (537 + 89)
Joined: February 21, 2012
It's not even that much harder to get Seiryuu off. All it takes is an extra turn that can be easily achieved. Especially if combined with something like Pipe of Intelligence.

Predictions for this patch:

Hana's usage will skyrocket.
Toraji will become even more powerful.
Toge's win % will plummet.
Cleansing Water's usage % will plummet, but Win % will remain about the same.
  Posted on May 25, 2012 at 1:38 PM
kokojambo, The Manipulative Hunter of Hanto

Contribution: 259 (221 + 38)
Joined: February 12, 2012
These changes are good!
But I dont understant why you boost Ryu?
He stuned the targets and now deals 15 affliction damage + stun charge.
Now he is little bit OP. I think 10 or 5 is better.
  Posted on May 25, 2012 at 1:48 PM
lokomona, Recruit

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Joined: February 12, 2012
No its not a boost! Its a rework, couse it gains charges the following turn, and instead of that it deals 15 affliction damage.

Los Espadas
  Posted on May 25, 2012 at 1:58 PM
llui, Lackey of the BETA

Contribution: 456 (383 + 73)
Joined: February 16, 2010
Ryu is more useful. Nice balance ;).