Topic: Open Balance Discussion

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This topic was closed by Yuudai
  Posted on January 11, 2011 at 7:41 PM
3 thumbs up
#16
allanate, The Twisted Kid

Contribution: 925 (857 + 68)
Joined: February 17, 2010
well jun is obliviously op so here is a reasonable rework ive thought up.

enrage= the same effects,just costing an red
focus= his blindspot is charged by 5 each turn during the skills activeness.

all else is good.

my reason for this is because he can almost effortlesly deal 40 piercing damage in 2 turns and he himself is kinda like a minor boss AKA a one man army
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  Posted on January 11, 2011 at 8:42 PM
2 thumbs up
#17
Zeref-, Wolf of the Military

Contribution: 86 (67 + 19)
Joined: January 11, 2011
allanate wrote:

well jun is obliviously op so here is a reasonable rework ive thought up.

enrage= the same effects,just costing an red
focus= his blindspot is charged by 5 each turn during the skills activeness.

all else is good.

my reason for this is because he can almost effortlesly deal 40 piercing damage in 2 turns and he himself is kinda like a minor boss AKA a one man army

:/
Yeah no.


Reasonable =/= murder.
If Enrage cost 1 red, he would go from OMG WHY DOES IT HURT SO MUCH?
To "Jun who? :/"

As Falco said, the defense is to much for cost. With this in mind, making Focus cost 1 red with a 1 turn longer cooldown may be the best way to deal with it.
  Posted on January 11, 2011 at 9:07 PM
2 thumbs up
#18
Yukigaaru, The Respected Commander of the Military

Contribution: 1,628 (1,085 + 543)
Joined: January 21, 2010
I am thinking about removing the charge from Focus. So attacking makes him vulnerable while defending does not let him charge up too fast.
  Posted on January 11, 2011 at 9:10 PM
2 thumbs up
#19
Zeref-, Wolf of the Military

Contribution: 86 (67 + 19)
Joined: January 11, 2011
Yukigaaru wrote:

I am thinking about removing the charge from Focus. So attacking makes you vulnerable while defending does not let you charge up too fast.

That's another idea. Along with that, maybe a cool down increase?

Idk, I personally can't see the reduction of a charge from his defensive move being something that balances him out.
Seems more like it'll get people to just random 20 spam until they have their stacks and they kill someone :/
  Posted on January 11, 2011 at 9:12 PM
2 thumbs up
#20
Yukigaaru, The Respected Commander of the Military

Contribution: 1,628 (1,085 + 543)
Joined: January 21, 2010
Zeref- wrote:

Yukigaaru wrote:

I am thinking about removing the charge from Focus. So attacking makes you vulnerable while defending does not let you charge up too fast.

That's another idea. Along with that, maybe a cool down increase?

Idk, I personally can't see the reduction of a charge from his defensive move being something that balances him out.
Seems more like it'll get people to just random 20 spam until they have their stacks and they kill someone :/


I dont think so. Its mostly these small issues.
  Posted on January 11, 2011 at 9:14 PM
2 thumbs up
#21
lucaslost, The Lost Wolf of the Winter

Contribution: 1,633 (1,374 + 259)
Joined: March 4, 2010
Ok, hello, you may see me here much from now on.
I see we are disscussing Jun now.
IMO, what he needs is just a small nerf. IMO, focus could cost one red =)

Hope to see your replies.

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L

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  Posted on January 11, 2011 at 9:33 PM
3 thumbs up
#22
FirehotSun, The Flaming Wolf of the Winter

Contribution: 225 (183 + 42)
Joined: December 24, 2010
Jun is fine the way he is.Besides he is still stun able D:

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  Posted on January 11, 2011 at 9:48 PM
2 thumbs up
#23
I_AM_A_NOOB, The Inexperienced Hunter of the BETA

Contribution: 316 (283 + 33)
Joined: February 18, 2010
Maybe just a small reduction in his focus defense? Like 5 or 10?
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  Posted on January 11, 2011 at 9:50 PM
2 thumbs up
#24
Dimi, The Renegade Samurai

Contribution: 94 (73 + 21)
Joined: February 23, 2010
If you remove the charge, you need to rework the skill completly or he will end UP.

Sorry for my english, It's not my own language but I do what I can...
  Posted on January 11, 2011 at 9:51 PM
2 thumbs up
#25
I_AM_A_NOOB, The Inexperienced Hunter of the BETA

Contribution: 316 (283 + 33)
Joined: February 18, 2010
Dimi wrote:

If you remove the charge, you need to rework the skill completly or he will end UP.


Who suggested removing the charge? I like his design as it is now


EDIT: Yuki said not letting focus charge, which makes sense, blindspot should only charge
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  Posted on January 11, 2011 at 10:29 PM
2 thumbs up
#26
Albert-wesker, The Masterful Warrior

Contribution: 60 (47 + 13)
Joined: February 17, 2010
no offence but even with stuns and such 20 damage charge for 1 random while dealing 20 damage is OP make the charge 10 instead of 20 that way he don't auto kill in like 2 turns of attacks and 1 turn of focus or just spams of randoms not to mention it also peirces so any and all defence you have vs it means nothing so your going to take anywhere from 40-100 damage if you like it or not

EDIT:not to mention with the DR he has all stuns at his lvl deal no damage so again if you like it or not jun is OP as fack
  Posted on January 11, 2011 at 10:43 PM
2 thumbs up
#27
Dimi, The Renegade Samurai

Contribution: 94 (73 + 21)
Joined: February 23, 2010
Maybe give 20 dmg boost went active, so he get no boost if focus end.

Sorry for my english, It's not my own language but I do what I can...
  Posted on January 11, 2011 at 10:53 PM
2 thumbs up
#28
Sakura-Chan-Ship, The Drunken Sister

Contribution: 625 (510 + 115)
Joined: February 16, 2010
If by all means, Jun should get a small nerf. Having the charge go up by 20 every time Enrage is used is ridiculous and Enrage and Blind Shot, dealing 20 damage itself.

By any means, reduce the stacking for Blind Shot by 10-15 points. This seems fairly reasonable for a small nerf. I don't think a large make-over is do nor a large nerf.

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  Posted on January 11, 2011 at 11:02 PM
2 thumbs up
#29
*kabutoninja80*, The Protective Lieutenant of the Military

Contribution: 117 (99 + 18)
Joined: February 16, 2010
I think Chiyu Jinsei's 'First Aid' technique needs a nerf to 15/20 health gained per the two turns. Also, the skill says that it heals 'one team' member but I was in a battle and the skill was used on herself, that should be removed, it makes her pretty op'd and annoying in a one vs. one when she has the ability to Self Heal spam. What's even more annoying is a battle with Chiyu Jinsei vs. Chiyu Jinsei, and all the heal spam, a never-ending battle, I must say.
  Posted on January 11, 2011 at 11:05 PM
2 thumbs up
#30
I_AM_A_NOOB, The Inexperienced Hunter of the BETA

Contribution: 316 (283 + 33)
Joined: February 18, 2010
*kabutoninja80* wrote:

I think Chiyu Jinsei's 'First Aid' technique needs a nerf to 15/20 health gained per the two turns. Also, the skill says that it heals 'one team' member but I was in a battle and the skill was used on herself, that should be removed, it makes her pretty op'd and annoying in a one vs. one when she has the ability to Self Heal spam. What's even more annoying is a battle with Chiyu Jinsei vs. Chiyu Jinsei, and all the heal spam, a never-ending battle, I must say.


That is why healers are a first priority because they well....heal and the second you see her heal just stun her or kill her.
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