The story has pretty much been completely taken away. There is no longer a reason for the player to be commanding his characters, where as pre-nerf the player was assumed to be the next leader of the WoN world. Helping to solve the problems of the Regions of WoN until finally he challenges the ultimate boss: the current Shogun.
My advice for the story, bring back the old map, while at the same time keeping the books. Why can't we have both? In the map you learn about the world of WoN, in the books you learn more about the characters themselves. I believe you would bring more color to this game and bring back more of the fun of playing the game if you brought back the map, while at the same time keeping all the current books and future chapters.
Part 1: Unlocking characters: I hate the new ways of unlocking characters. Now this game has turned into nothing but a pure grind fest like N-A and S-A. I quit those games because of the boring and nearly impossible ways of unlocking the characters, and now this game has reverted back to their style of unlocking characters. The old way was perfect and should not have been touched.
Not only is it nothing but a boring grind to find the character you want to unlock, I also feel like the characters have no point in being in the world. The old map system of unlocking gave a reason for them to be joining your team. There was always the appeal and surprise of not knowing what character was going to come next, and you got to know and love the character before you unlock them. Now you just get characters thrown at you for no real reason.
Part 2: RPG system:
I thought originally that this was a great idea. The player would have to play win 100 fights to level up the character to level 10. By doing this the player would acquire the achievement for winning 100 fights with that character, and will have a good understanding of how the character plays. Originally, the idea was that all characters would be the exact same set up as the old characters, except you could use training to change up the characters skills a bit. Now the characters are more unbalanced, and some are even useless.
My suggestion: Raise the max level back up to completely having all characters skill fully leveled, and require 100 wins to level up the character to level 10. Allowing new players to better understand how to play both the character and the game without ruining the balance of the game so badly.
Part 3: Battle variety:
In the old version we had Streak Ladder, Points Ladder, Private battle, quick battle, and missions. In the new system we have Story, Quick battle, and private battles. Where are the ladders? Where is the consecutive wins thing that was advertised pre-launch, where as you win battles the ai would get tougher and tougher? The only thing that this new set up has that is slightly better is that there are a few more boss fights.
Part 4: Opponents:
Honestly, I miss fighting against other players. AI fights are nice, but every match being against an AI gets really old, and I would prefer fighting players unless after 30 seconds of searching you don't get an opponent and then you get an AI instead.
Overall, the new update has taken away so much from this game, that I rarely ever come back to play. I played the new update about 5 times now, pretty much the same thing I did with N-A/S-A until I almost never log on again. This was an amazing game with great original characters, story, and boss fights. Now all of that appeal has been removed and the game is lackluster to me. I currently give this game a rating of 3/10, but it has the potential to be 8/10.
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