Topic: Kozan Jomon

There are no members reading this topic.

  Posted on January 24, 2011 2:11 AM
#1
Zelkyrie__, The Radiant Blossom of the Winter

Contribution: 1,056 (931 + 125)
Joined: January 11, 2011
I think he is UP after the balance update.

1 strength and 1 random for a 25 damage skill and 30 potential damage(damage that can be gained when cutting moon is used on the next turn) is a little weak.

Jun can do 20 damage and 20 potential damage that does not fade after the next turn, with just 1 random.

I suggest making Jomon's Iron Star cost 1 str, but deal only 15 piercing damage and gives 10 extra damage to Cutting Moon the next turn. Then Cutting Moon cost 1 str and 1 random and adds 25 damage to Iron Star the next turn.

What do you think?

Please only comment if you have used Jomon or faced Jomon, but people using Jomon will have better outputs. Thanks.
ULQ.png

Be better in 5 minutes! Read - How to be a Ninja!
Broken Dreams Links:
+ Click here to know more about BD!
+ Are you interested in joining us?
For all your questions - Find it here
  Posted on January 24, 2011 2:14 AM
#2
Lone_Vizard, The Untouchable Savior

Contribution: 616 (356 + 260)
Joined: November 28, 2010
Yeah I completely agree with this. I used to use him a lot prior to the nerf, but since the nerf, I haven't used him once. Your idea probably would work fine for him.
  Posted on January 24, 2011 2:17 AM
#3
Zelkyrie__, The Radiant Blossom of the Winter

Contribution: 1,056 (931 + 125)
Joined: January 11, 2011
He's just too costy now. Too much energy use, which implies, that you can hardly use his skills consecutively without sacrificing other character's skill usage.
ULQ.png

Be better in 5 minutes! Read - How to be a Ninja!
Broken Dreams Links:
+ Click here to know more about BD!
+ Are you interested in joining us?
For all your questions - Find it here
  Posted on January 24, 2011 3:01 AM
#4
Demetris, The Joyful Explorer

Contribution: 14 (14 + 0)
Joined: January 23, 2011
Zelkyrie__ wrote:

He's just too costy now. Too much energy use, which implies, that you can hardly use his skills consecutively without sacrificing other character's skill usage.


Agreed. I have this problem also.
  Posted on January 24, 2011 3:52 AM
#5
CJRock32, The Respected Swordsman of the Ancestors

Contribution: 36 (27 + 9)
Joined: February 23, 2010
he seems balanced to me because you have to think about it his black diamond move is pretty strong to be able to be fully healed when a ally is probably gonna be killed... and iron star gets 10 more damage to a possible 35 dmg
Mayasig.jpg
Sign-Old Shop on N-A, Avatar-Yon_Yon(I think)
  Posted on January 24, 2011 4:40 AM
#6
Zelkyrie__, The Radiant Blossom of the Winter

Contribution: 1,056 (931 + 125)
Joined: January 11, 2011
CJRock32 wrote:

he seems balanced to me because you have to think about it his black diamond move is pretty strong to be able to be fully healed when a ally is probably gonna be killed... and iron star gets 10 more damage to a possible 35 dmg


Have you tried using him on a team? Or just faced him?
I know the full heal and stun resistance is good, but in a team, he can barely chain his skills. And sacrificing a character is sometimes not good. D:
ULQ.png

Be better in 5 minutes! Read - How to be a Ninja!
Broken Dreams Links:
+ Click here to know more about BD!
+ Are you interested in joining us?
For all your questions - Find it here
  Posted on January 25, 2011 3:57 PM
#7
Bankai_San, The Respected Veteran of the BETA

Contribution: 827 (692 + 135)
Joined: November 6, 2010
I agree.

Both should cost 1 Strenght and deal 20 and 15 damage. After being improved, they should deal aobut 30 and 20 damage. It would be balanced.
  Posted on January 28, 2011 6:06 PM
#8
Zeibatsu, Lieutenant of Hanto

Contribution: 67 (63 + 4)
Joined: February 22, 2010
Lone_Vizard wrote:

Yeah I completely agree with this. I used to use him a lot prior to the nerf, but since the nerf, I haven't used him once. Your idea probably would work fine for him.


im in the same situation :amazed
signbruno.jpg
  Posted on January 29, 2011 1:04 PM
#9
llui, Smoker

Contribution: 316 (267 + 49)
Joined: February 16, 2010
Maybe needs a ework...
  Posted on May 28, 2011 9:14 AM
#10
totozapper, The Swift Hunter of the Ancestors

Contribution: 263 (246 + 17)
Joined: January 28, 2011
I agree too.

His attacks are difficult to chain.....
I don't know Who wrote:

Social life + sleep = bad grades.
Good grades + sleep = no social life.
Social life + good grades = no sleep.


Naruto_Button_set_5_Angels_by_Ugly_baka_girl.jpg

Naruto Comic 1
Naruto Comic 2
  Posted on May 28, 2011 9:24 AM
#11
DArte, The Drunken Warrior

Contribution: 114 (111 + 3)
Joined: March 17, 2010
he is difficukt to play, but he can fully heal and he has 120 HP, so he is a tank, not damager.
Dereshchuk Artem Romanovich
  Posted on May 30, 2011 7:50 PM
#12
SnakeXX, The Untouchable Shadow of Death

Contribution: 745 (698 + 47)
Joined: January 24, 2011
He is kinda UP i agree think that in future he will need boost.I never see him in matches,maybe only when ppl use him for tank with warbringer
  Posted on May 30, 2011 7:56 PM
#13
VertuHonagan, The Old Samurai of the Ancients

Contribution: 714 (676 + 38)
Joined: February 17, 2010
Last I used him which was a day or two ago. He was dealing same damage as Jyouzu. Now maybe I didn't notice the change or something or maybe it was really recent, but I had WoO on Jyouzu, Jun, and Jomon and I was able to constantly use Jomons skills 1 after the other unless I was getting unlucky that match and not getting any red energy. Most games he was not too hard to spam his moves turn after turn and using WoH, WoO, and WoD on them helped to keep them alive and doing more damage. After using Cutting moon, Iron star would deal 50 damage with that team and for 1 red and 1 random I'd say thats good damage.
  Posted on May 30, 2011 8:11 PM
#14
SnakeXX, The Untouchable Shadow of Death

Contribution: 745 (698 + 47)
Joined: January 24, 2011
VertuHonagan wrote:

Last I used him which was a day or two ago. He was dealing same damage as Jyouzu. Now maybe I didn't notice the change or something or maybe it was really recent, but I had WoO on Jyouzu, Jun, and Jomon and I was able to constantly use Jomons skills 1 after the other unless I was getting unlucky that match and not getting any red energy. Most games he was not too hard to spam his moves turn after turn and using WoH, WoO, and WoD on them helped to keep them alive and doing more damage. After using Cutting moon, Iron star would deal 50 damage with that team and for 1 red and 1 random I'd say thats good damage.


No stunners on enemy team to stop him from charging up?Or smoke bomb if he didn't have a mask..Dunno but when i use him enemy he usually gets stopped easy.Will try him with WoO Sake tho i usually encounter into energy deficit like that.
  Posted on March 24, 2012 6:15 PM
#15
narutokurosaki, The Demonic Kid, Top 50 of PLS-3

Contribution: 236 (229 + 7)
Joined: February 12, 2011
he is ok i guess!!!!!!!!11