Topic: Shoyu Clan

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  Posted on February 23, 2014 at 7:50 AM
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#1
Ray1500, The Flaring Diva

Contribution: 35 (25 + 10)
Joined: June 26, 2011
The Shoyu clan is a clan that's able to possess other people for a limited amount of time. Most Shoyu members cannot completely possess a person, rather influence their hosts via their aura. Each Shoyu member has a certain aura that does something to the host they're possessing. Shoyu members are trained in at least one weapon as a drawback to their possession techniques is that if the hosts dies while possessed, the possessor will also die.

Shoyu Shizukesa

Health - 80
Specialty - Collaboration

Description - Shizukesa is a young member of the Shoyu clan and has a calming effect on people just by her presence. She displays a graceful nature as her possession allows hosts to be calm and more focused. Shizukesa has a fan to allow her to combat foes and provides her with a graceful defense.

Possession - Angelic Presence

Energy Required:

Shizukesa targets one ally. For 4 turns, that ally will ignore invulnerability and is unaffected by stuns. Each time the affected ally uses a skill, that ally will gain a Angelic charge. Each Angelic charge gives the ally a 10 point damage reduction. When this skill ends, all Angelic charges will be removed. If the ally dies while affected by this skill, Shizukesa will die as well. While active, Shizukesa will be stunned and will be invulnerable.

Class List:
Tactic, Aura
Cooldown:
5


Serenity

Energy Required:

Can only be used when Possesion - Angelic Presence is active on an ally. Can be used while stunned. For 1 turn, the character affected by this skill cannot die and will be healed by 10 but the affected ally is unable to use melee or ranged skills for 1 turn.

Class List:
Tactic, Aura
Cooldown:
1


Elegant Wind

Energy Required:

Deals 15 damage to one opponent. For 1 turn, Shizukesa will counter all melee skills used on her.

Class List:
Cooldown:
1


Gunbai Defense

Energy Required:

Makes Shizukesa invulnerable for 1 turn.

Class List:
Cooldown:


Shoyu Fukitsu

Health - 80
Specialty - Assassination

Description - Fukitsu is the twin sister of Shizukesa yet is contrasts with her completely. Her aura is that of malicious intentions which puts her at odds with the villagers. She is able possess enemies and disorient them. She carries around twin daggers for quick attacks.

Possession - Demonic Presence

Energy Required:

Targets one enemy. For 3 turns, that enemy is unable to gain energy, go invulnerable, and will take 10 ki affliction damage each turn. If the enemy that is affected by this uses a skill, that enemy will gain a Demonic charge. Each Demonic charge will decrease the enemy's damage by 10. All Demonic charges will be removed when this skill ends. If the enemy affected by this skill is killed, Fukitsu will also die. While active, Fukitsu will be stunned and will be invulnerable.

Class List:
Tactic, Aura
Cooldown:
5


Torment

Energy Required:

Can only be used on an opponent affected by Posession - Demonic Presence. Can be used while stunned. This will end Posession - Demonic Presence on the opponent and then deals 25 ki affliction damage to the opponent. This cannot be countered. This will also decrease Possession - Demonic Presence's cooldown by one.

Class List:
Mental, Instant
Cooldown:
None


Twin Darkness

Energy Required:

Deals 15 damage to two random opponent. For 1 turn, if opponents affected by this skill uses a skill, they will take 5 more damage from ki affliction for 3 turns. This effect stacks.

Class List:
None
Cooldown:
None


Acrobatic Flip

Energy Required:

Makes Fukitsu invulnerable for 1 turn.

Class List:
Tactic, Instant
Cooldown:
4


Shoyu Kanzen

Health - 110
Specialty - Disruption

Description - Kanzen is the daimyo of the Shoyu. He is a considerate and kind yet a firm leader of the Shoyu. He has mastered his clan's technique up to the point of fully possessing an enemy. Kanzen carries around a scythe that he can partially "possess" to infuse it with his aura. His mastery of the scythe has earned him the title of the "Reaper".

Possession - Complete Dominance

Energy Required:

Stuns one opponent for 3 turns. During this time, Kanzen's skills will be replaced by the affect opponent's skills. If that opponent dies, Kazen will also die. If Kanzen or the opponent affected by this skill takes more than 50 damage, this skill will end.

Class List:
Tactic, Instant
Cooldown:
5


Sinful Slash

Energy Required:

Deals 15 melee damage to one opponent and affects the opponent with a Sin charge.

Class List:
Cooldown:


Redemption

Energy Required:

Affects all enemies with a Sin charge. For each Sin charge an opponent has, that opponent will take 5 affliction damage. Also depending on how many Sin charges are on the enemy, an effect is applied:
1 Charge: Opponent will be unable to become invulnerable for 1 turn.
2 Charges: Opponent Deals 10 less damage for 1 turn
3 Charges: Opponent will lose 1 random energy
4 Charges: Opponent will permanently be unable to use tactic skills
5 Charges: Opponent will be stunned for 2 turns
6+ Charges: The opponent will instantly die.
All Sin charges are removed after. This bypasses counters.

Class List:
Melee, Instant
Cooldown:
3


Leadership Aura

Energy Required:
none

If an ally uses a skill, they are affected by this skill for 1 turn. If an opponent uses a skill on a character affected by Leadership Aura, that opponent gains a Sin Charge

Class List:
Passive, Aura
Cooldown:
None



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