Topic: Dansu Clan

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  Posted on April 5, 2014 at 8:43 AM
#1
SpadesSoSo, The Manipulative Tactician, Top 100 of PLS-4

Contribution: 1 (1 + 0)
Joined: December 27, 2011
This clan specializes in using various dance styles and techniques to attack and defend. Each member has an "Up Tempo" and "Down Tempo" alteration to their moves to string together complex strategies. The clan name, Dansu, comes from the japanese word for dance. All characters begin in Up Tempo as a default.

Dansu Kapoeira(80hp, Disruption)
A slender youth with an athletic build. Kapoeira practices capoeira, a type of Brazilian martial arts. He uses the speed of his attacks to confuse the enemy and defend his partners in battle.

Ginga
Toggles between Up Tempo and Down Tempo and grants Kapoeira 1 Ginga charge. Reduces melee and ranged damage dealt to Kapoeira by 10.
Cost:
Cooldown: No cooldown
Class List: Tactic, Instant

Tesoura
Toggles between Up and Down Tempo. When used during Up Tempo, Kapoeira deals 35 melee damage and stuns the enemy for 1 turn. Each Ginga Charge increases the turns of stun by 1. Removes all Ginga Charges from Kapoeira. When used during Down Tempo, Kapoeira stuns the enemy for one turn and afflicts them with Tesoura. The following turn the enemy receives 20 ki affliction damage. Each Ginga charge increases the amount of affliction damage by 5. Removes all Ginga charges.
Cost
Cooldown: 1 turn
Class: Melee, Instant

Malandragem
Toggles between Up Tempo and Down Tempo. When used during Up Tempo, Kapoeira reduces the amount of melee and ranged damage dealt of one targeted enemy and one random enemy by 25 for two turns. Each Ginga charge increases the damage reduction by 5. Removes all Ginga charges. When used during Down Tempo, stuns the tactic skills of a targeted enemy and one random enemy for 2 turn and deals 5 ki affliction damage each turn. Each Ginga charge increases the stun by 1 turn and increases affliction damage dealt by Malandragem by 5. Removes all Ginga charges.
Cost:
Cooldown: 1 turn
Class: Tactic, Aura

Esquiva
Makes Kapoeira invulnerable for 1 turn.
Cost:
Cooldown: 4 turns
Class: Tactic, Instant

Dansu Warutsu(120 hp, Collaboration)
A humble and well-mannered gentleman with a distinguished reputation for his dancing style. He practices the Waltz and, using the gracefulness of the style and his statuesque build, he protects his allies in battle.

Box Step
Toggles between Up Tempo and Down Tempo. Reduces all cooldowns of one target ally by 1 the following turn and any melee or ranged damage dealt to the target ally this turn is reduced by 10.
Cost:
Cooldown: No cooldown.
Class: Tactic, Aura

Promenade
When used during Up Tempo, Warutsu reduces melee and ranged damage done to himself by 20 and makes one target ally invulnerable. When used during Down Tempo, Warutsu instantly removes all afflictions from one target ally for two turns.
Cost
Cooldown: 2 turns
Class: Tactic, Aura

Chasse
When used during Up Tempo, Warutsu deals 10 melee damage to one enemy for 3 turns. During Down Tempo, Warutsu stuns one enemy for 2 turns.
Cost:
Cooldown: 3 turns
Class: Melee, Aura

Lock
Makes Warutsu invulnerable for 1 turn
Cost
Cooldown: 4 turns
Class: Tactic, Instant

Dansu Kanjiru(100hp,Assassination)
The Daiymo of the Dansu clan, Kanjiru is a fiery woman who is able to create a doppelganger at will. She uses this ability to dance the Tango at will.

Disociar
Toggles between Up Tempo and Down Tempo. Grants Kanjiru 1 Mordida charge. During Up Tempo, Kanjiru receives a Disociar protector of 10hp. Until all Disociar protectors are destroyed, Kanjiru is granted another protector of 10 hp the following turns. During Down Tempo, disables all stuns on Kanjiru for 2 turns.
Costs:
Cooldown: 1 turn
Class: Tactic, Instant

Barrida
Grants Kanjiru 1 Mordida charge. During Up Tempo, deals 30 melee damage to a target opponent and afflicts them with a bleeding affliction increasing melee damage received by 10 for 2 turns. During Down Tempo, Kanjiru leeches 20 damage from a target opponent and afflicts them with a bleeding affliction increasing the cost of all skills by one random energy for 2 turns.
Cost:
Cooldown: 2 turns
Class: Melee,Instant

Amagues
Grants 1 Mordida charge. During Up Tempo, Kanjiru deals 15 piercing melee damage to a target enemy and if the enemy performs a skill, the following turn all melee damage dealt to the character will increase by 15. During Down Tempo, Kanjiru deals 25 piercing melee damage to a target and if the enemy performs a skill the following turn it will be countered.
Cost:
Cooldown: 1 turn
Class: Melee, Instant

Mordida
This skill ignores counters and invulnerability. Kanjiru deals 10 piercing melee damage to a target enemy. Each Mordida charge increases damage dealt by 20. Removes all Mordida charges.
Cost:
Cooldown: No Cooldown
Class:Melee, Instant

Shouts out to @lucaslost! The energy pics were a huge help aesthetically speaking! And I think your guidelines to a successful really helped me create mine so please rate'em!
The road to the Rising Sun. From its path, I shall not stray.
  Posted on April 5, 2014 at 1:47 PM
#2
Nori, Wolf of the Seishin

Contribution: 2,123 (1,747 + 376)
Joined: November 24, 2010
Try to avoid katakana where you can, it looks out of place, seeing as how the Shogunate hasn't had enough influence from an English speaking culture to develop English-based words.

Big thanks to JoeTurtle for this one^^

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Not sure who Akatsuki is? Check out the Akatsuki Clan Topic!
  Posted on May 30, 2014 at 1:22 PM
#3
badea1, The Protective Saint of the Ancients

Contribution: 62 (59 + 3)
Joined: April 9, 2010
Are the names of this clan's skills from Brazilian ?
  Posted on June 17, 2014 at 12:07 PM
#4
badea1, The Protective Saint of the Ancients

Contribution: 62 (59 + 3)
Joined: April 9, 2010
Also, pretty good characters that should be added to the game.