I definitely feel starting a physical card game would just be jumping on the same ship WoN jumped on back when it was first started and what ultimately led to its death. Tons of resources would be invested into a platform that is a niche market and has little hope of ever taking off. As someone who has been a TCG player periodically since childhood, I've seen countless card games pop up and die off. If they still exist, it's only amongst die-hard elites who latched onto the game early and won't let go. (What's the latest one... Force of Will? It seems to have gained a bit of popularity, but even that I feel is mostly due to its waifu content
.) Aside from the "big three" of card games (Magic, YGO, and Pokemon), this is essentially the destiny any rising card game will face.
This is not a good path for WoN because its the same exact situation it's already in. With that being said, I'd love a complete collection of WoN trading cards.
IMO, thanks to our confangled millennial generation, the only way a game like WoN has a chance at real success is through the mobile game market -- i.e. as a smartphone app. Kids these days and their penchant for mindless, carry-on pseudo-games has radically reshaped the nature of "casual gaming" and it makes it the perfect platform for WoN. Short games meant to fill gaps in time while hanging out or away from home. Games primarily meant to keep you occupied for 10-15 minute bursts yet can easily stretch on for hours. And for whatever reason, our generation, even if sitting at home doing nothing, would rather search for and play these sorts of things on their phones than their PCs.
Consider games like Shadowverse which obtained a significant following because of starting as a mobile game.
The admins' plans to turn WoN into a tablet game way back when was the right direction; it just needed to be directed to its logical conclusion.
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