Topic: One Item Idea

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  Posted on February 25, 2011 1:16 AM
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#1
Azeleon, Sergeant of the Niiro

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Energy Needle: Can be used on one teammate. Deals 5 damage to the target and reduces cooldown of all their moves by 1.
Cost: 1 Wisdom
Cooldown: 3

  Posted on February 25, 2011 1:23 AM
#2
Tsugaga, The Untouchable VIP of the Shogunate

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Reducing cool down sets up way too many abusive situations. Nice idea but not sure about it. Does it last the whole battle?
  Posted on February 25, 2011 1:25 AM
#3
Azeleon, Sergeant of the Niiro

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No, just one time cooldown reduction. It would just effect any skills of the target which are currently on cooldown.
  Posted on February 25, 2011 1:26 AM
#4
Taylor, The Manipulative Tactician of the Darkness

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Azeleon wrote:

Energy Needle: Can be used on one teammate. Deals 5 damage to the target and reduces cooldown of all their moves by 1.
Cost: 1 Wisdom & 1 Random


This reminds me of old Ryuuken's Quincy Tactics. The idea is good, but it should work for 2 or 3 turns only, I think.
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  Posted on February 25, 2011 1:27 AM
#5
Tsugaga, The Untouchable VIP of the Shogunate

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Azeleon wrote:

No, just one time cooldown reduction. It would just effect any skills of the target which are currently on cooldown.


So say Yukigaaru uses it. Then he can use his attack and then use it again the next turn but then cool down after that? So it only gets reduced once?
  Posted on February 25, 2011 1:28 AM
#6
Azeleon, Sergeant of the Niiro

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Tsugaga wrote:

(...)

So say Yukigaaru uses it. Then he can use his attack and then use it again the next turn but then cool down after that? So it only gets reduced once?


Exactly.
  Posted on February 25, 2011 1:29 AM
#7
Taylor, The Manipulative Tactician of the Darkness

Contribution: 980 (855 + 125)
Joined: February 19, 2010
For 1 time only, the cost is TOO DAMN HIGH! (reference, anyone?)

So, I'd recommend you to make it 1 Specific only.
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  Posted on February 25, 2011 1:31 AM
#8
Tsugaga, The Untouchable VIP of the Shogunate

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Taylor wrote:

For 1 time only, the cost is TOO DAMN HIGH! (reference, anyone?)

So, I'd recommend you to make it 1 Specific only.

yup, agree.

Also can the item be used again or just once?
  Posted on February 25, 2011 1:31 AM
#9
Sasukeps2, The Untouchable Gladiator of Snakes

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what is its cooldown?
  Posted on February 25, 2011 1:31 AM
#10
Azeleon, Sergeant of the Niiro

Contribution: 20 (19 + 1)
Joined: February 5, 2011
Taylor wrote:

For 1 time only, the cost is TOO DAMN HIGH! (reference, anyone?)

So, I'd recommend you to make it 1 Specific only.


Although the cost is high, consider all of the situations one could set up by being able to use the same skill sooner. It could be the difference between that character's life and their death.
  Posted on February 25, 2011 1:32 AM
#11
Azeleon, Sergeant of the Niiro

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Joined: February 5, 2011
Sasukeps2 wrote:

what is its cooldown?


Aah, forgot to add that, cooldown of 3.
  Posted on February 25, 2011 1:34 AM
#12
Tsugaga, The Untouchable VIP of the Shogunate

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Azeleon wrote:

(...)

Although the cost is high, consider all of the situations one could set up by being able to use the same skill sooner. It could be the difference between that character's life and their death.


Wrong. You get to use it 1 turn sooner, but you wasted a turn just to reduce the cooldown. Lets use Yukigaari...

With Item
Item > stun > stun = 3 turns and 4 energy

Without
stun > kunai/none > stun = 3 turns and 2 energy


  Posted on February 25, 2011 1:38 AM
#13
Azeleon, Sergeant of the Niiro

Contribution: 20 (19 + 1)
Joined: February 5, 2011
Tsugaga wrote:

(...)

Wrong. You get to use it 1 turn sooner, but you wasted a turn just to reduce the cooldown. Lets use Yukigaari...

With Item
Item > stun > stun = 3 turns and 4 energy

Without
stun > kunai/none > stun = 3 turns and 2 energy


No, it reduces current cooldown of a teammate. Say Akira uses Passifism and Yukigaaru uses the needle on her the next turn. Instead of the cooldown of Passifism being 1 the following turn, it would be 0, allowing her to use it again, potentially keeping a threatening enemy stunned.
  Posted on February 25, 2011 1:43 AM
#14
Tsugaga, The Untouchable VIP of the Shogunate

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Azeleon wrote:

(...)

No, it reduces current cooldown of a teammate. Say Akira uses Passifism and Yukigaaru uses the needle on her the next turn. Instead of the cooldown of Passifism being 1 the following turn, it would be 0, allowing her to use it again, potentially keeping a threatening enemy stunned.


I see. But using the item with a teammate uses up their turn when they probably could do something better. I suppose it could be good in some situations. But as Taylor said, make it one specific energy.
  Posted on February 25, 2011 1:43 AM
#15
Azeleon, Sergeant of the Niiro

Contribution: 20 (19 + 1)
Joined: February 5, 2011
Tsugaga wrote:

(...)

I see. But using the item with a teammate uses up their turn when they probably could do something better. I suppose it could be good in some situations. But as Taylor said, make it one specific energy.


Yeah, I was going to change that right now.

Edit: Changed