Topic: Charaters
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Posted on March 23, 2011 02:01
#1
stinker13, The Relaxed Mercenary of the Seishin

Contribution: 49 (43 + 6.4)
Joined: February 17, 2010
Contribution: 49 (43 + 6.4)
Joined: February 17, 2010
What charaters do u think are over powered and underpowered
<---- Hows my signature?
Posted on March 23, 2011 02:08
#2
Over: Kozan Tadao
Under: Gesshoku Amaya
This is my opinion. Dont hate.
♪
Under: Gesshoku Amaya
This is my opinion. Dont hate.
♪
Posted on March 23, 2011 02:17
#3
candyguy1, The Respected Doctor, Top 1000 of PLS-1

Contribution: 106 (103 + 3)
Joined: March 20, 2010
Contribution: 106 (103 + 3)
Joined: March 20, 2010
jun is op and tadao
Posted on March 23, 2011 02:21
#4
OP: Megami
That's the only character I can think of right now.
That's the only character I can think of right now.
Posted on March 23, 2011 03:36
#5
AlbusDumbledore wrote:
OP: Megami
That's the only character I can think of right now.
That's the only character I can think of right now.

Posted on March 23, 2011 05:30
#6
op-jun way too much destructive power
up-yugana
up-yugana
Posted on March 23, 2011 06:04
#7
OP: Jun
UP:Yugana & Hana
UP:Yugana & Hana
If nothing seems to go right,
turn left!
♥ Finland ♥
turn left!
♥ Finland ♥
Posted on March 23, 2011 08:16
#8
-Je5u wrote:
OP: Jun
UP:Yugana & Hana
UP:Yugana & Hana
Lols, If Hana was Up she wouldn't be on the top three streakers teams
Personally I think that Jun is a perfectly balanced character (especially since he used to get a 10 damage charge from focus as well)
So imho:
Op:Megami
Up: Yugana
*Happily Married to Nana...For the next 48 Hours*
Posted on March 23, 2011 08:39
#9
VertuHonagan, The Old Samurai of the Ancients

Contribution: 655 (622 + 33.4)
Joined: February 17, 2010
Contribution: 655 (622 + 33.4)
Joined: February 17, 2010
Karab wrote:
(...)
Lols, If Hana was Up she wouldn't be on the top three streakers teams
Personally I think that Jun is a perfectly balanced character (especially since he used to get a 10 damage charge from focus as well)
So imho:
Op:Megami
Up: Yugana
Lols, If Hana was Up she wouldn't be on the top three streakers teams
Personally I think that Jun is a perfectly balanced character (especially since he used to get a 10 damage charge from focus as well)
So imho:
Op:Megami
Up: Yugana
You mean 20 damage charge. all the charges are 20 damage. I kinda liked it better with the charge from focus as well. Made using focus a little bit more wantable. :)
Posted on March 31, 2011 00:43
#10
shogunkaiwar, The Flaming Warrior of the Honoo

Contribution: 278 (255 + 23.4)
Joined: April 11, 2010
Contribution: 278 (255 + 23.4)
Joined: April 11, 2010
op: jun or yuurin's heal
up: nori if you don't get good reductions
up: nori if you don't get good reductions
Posted on March 31, 2011 00:46
#11
Yugana is definitely UP. I cannot win with her no matter what team I use. Especially now that the matchups are mixed. OP would probably be Kurai. That infinite stun thing will screw you up big time.
Epicurus wrote:
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?
Marcus Aurelius wrote:
Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.
Posted on March 31, 2011 08:24
#12
the only one op is megamy i gues..1 vs 1 she can kill almost anyone..inmune stun and heals like a cow:))
http://forums.warofninja.com/7855/new-way-of-making-toukens-suggestion/ -> tokens sugestion
Posted on March 31, 2011 16:42
#13
In my opinion,Underpowered are:
Yugana(that prep must be fixed somehow,because it's too costly)
Akira(beautiful dawn is rubish if you don't have the mentality book and even if she has that 2 turn stun that you can anyway disrupt ,being a 80 hp character,you can easily dispose of her)
Overpowered:
Jun(c'mon,in the 2 turn he can go 40 damage having dealt another 20 in the previous only with 2 random energy if you have katana or 2 random and 1 strenght without, plus he has that focus which gives him protection,combined with 100 hp is too much...be real people and don't be afraid that you can loose your teams)
Jinsei:50 healing points for 2 turns for only 1 wisdom and random is much....where niwa has 45 which she deals in 3 turns with the same amount of cost.Her attack is also a bit overpowered if you equip her with the arrows
Jyouzu:it is already known that bloodletter stab is kinda overpowered and should be nerf so that the well-known melee teams that almost everyone are using will find a bit more challenging shooting out a character in round 2.Plus,i think that wakizashi strike shouldn't ignore counters...you do 45 damage without bypassing nothing with yuzuki that costs 1 agility and 2 randoms but can do 65 with 2 agility and 1 random with all the bypassing with jyouzu..loose the bypassing of counters or loose some damage on it.
These are the characters that stand out to me.
Yugana(that prep must be fixed somehow,because it's too costly)
Akira(beautiful dawn is rubish if you don't have the mentality book and even if she has that 2 turn stun that you can anyway disrupt ,being a 80 hp character,you can easily dispose of her)
Overpowered:
Jun(c'mon,in the 2 turn he can go 40 damage having dealt another 20 in the previous only with 2 random energy if you have katana or 2 random and 1 strenght without, plus he has that focus which gives him protection,combined with 100 hp is too much...be real people and don't be afraid that you can loose your teams)
Jinsei:50 healing points for 2 turns for only 1 wisdom and random is much....where niwa has 45 which she deals in 3 turns with the same amount of cost.Her attack is also a bit overpowered if you equip her with the arrows
Jyouzu:it is already known that bloodletter stab is kinda overpowered and should be nerf so that the well-known melee teams that almost everyone are using will find a bit more challenging shooting out a character in round 2.Plus,i think that wakizashi strike shouldn't ignore counters...you do 45 damage without bypassing nothing with yuzuki that costs 1 agility and 2 randoms but can do 65 with 2 agility and 1 random with all the bypassing with jyouzu..loose the bypassing of counters or loose some damage on it.
These are the characters that stand out to me.
Posted on March 31, 2011 17:12
#14
Kabuto__Yakushi, The Twisted Harvester of Death

Contribution: 673 (630 + 43.4)
Joined: February 18, 2010
Contribution: 673 (630 + 43.4)
Joined: February 18, 2010
OP:
jyouzo: always said it, my opinion didn't change - his bloodletter stab is too useful, as I can effectively do over 40 damage in 3 turns with it, his wakizashi strike is too strong, considering it bypasses everything - it needs to deal 5 or even 10 less damage
Jun: he is just slightly OP IMO, he merely stacks up way too fast.. so I'd so, reduce blind spots initial damage by 10, so he stacks as followings:
10 - 30 - 50 - 70 etc..
would be much more balanced, but wouldnt hurt him too much either IMO, as his stacks still are high
tadashi: only a an extremely teensy-wheensy little bit op IMO - hunter's eye is just too great of a threat as it is now.. change it'S cd to 2(or 1) and make it only last 1 turn, but make it instant - that way, he would still be very useful, especially for invul bypassing, but wouldn't be such an extreme threat once hunter's eye is up
UP:
yugana is up, but broken - she is extremely unversatile, but paired with drainers, she is very strong once again, thus making her more broken than up - yugana may even prove as op once more draining-type characters are released, which are bound to come at some point of the game
kao: he is not the worst character, but definetely not useful enough - I think some sort of boost/adjustment should be done to both dark blossom and tangled death
shôji: a good player can outmaneuver him easy, he is waay too one sided and other red users would usualy do his job much better, as his defense isn't reliant, and his offense can be very hard to pull off and is not all that devastating - he needs major reworking
akira: she is just too weak in her current skillset - passivism does only little damage, can be cancel and has a high cd, tactical mastery isnt defensive at all and beautiful dawn isn't really useful if you do not have a stunlocking team or book of mentality - and to undermine my statements, she has very low health - major rework on beautiful dawn, damage boosting on passivism, little boosts on tactical mastery and a health boost are needed
Broken characters - note that broken means something like "situationally OP", not making them always OP but in certain situations, reasons for that can vary and the term as a whole is somewhat vague
Kurai: he isnt really op anymore, maybe just slightly, but the thing that needs adjusting is: no tomorrow... "infinite stun" - I always thought that was meant as a stupid joke, because that one is broken as hell - adjust it to a set duration and he is all fine
amaya: she needs some major reworking... she is very unversatile and fits only in a few teams - also, another prove for her being weak is, that around noone managed the +15 streak with her by now I think
on the contrary, she can be extremely strong, especially if you are lucky and pull her night rain on the first or second turn or something, literarily screweing the enemy team all over
rework night rain to be a single targeted skill - much more useful, much less broken
rework her protector a bit, so that it also heals - lower the defense it grants but maybe fiddle in some kind of healing effect, to make her stronger against afflictions
nori: the cd AoE cd increase on her summon is terribly strong - but on the contrary, a team which can crush her summon easily can nearly ignore Nori, as she is absolutely useless without a prep which costs a specefic and has a high cd...
so I'd change her to the following:
change her prep so that it only affects non-tactical enemy skills
change her flash fang to deal 25 damage, make it usable outside of her prep and give it a cd of 1 turn - within prep, the cd will be removed
elusive hunter - decrease the charge to 10 damage - this is a bit low, but I balanced it through increasing flash fangs initial damage
takeko: usually, she may even be underpowered, but the 60 dd + the ally defense it grants is what makes her broken - rework it
kamiko: her firestorm destruction is quite broken, just as her protector is, as 50 points of protection is nothing to laugh at - not every team can crush that protection
also, she is the ultimate anti dd character, which makes her too good of a swap(I mean, I lost around 5 battles with her by now, and I only used her for swaps so far, and she is by far my most swapped character)
rework her firestorm destruction to a little less op-ness and rework her protector
think that's about it, these are all things which I find in a certain need of change
jyouzo: always said it, my opinion didn't change - his bloodletter stab is too useful, as I can effectively do over 40 damage in 3 turns with it, his wakizashi strike is too strong, considering it bypasses everything - it needs to deal 5 or even 10 less damage
Jun: he is just slightly OP IMO, he merely stacks up way too fast.. so I'd so, reduce blind spots initial damage by 10, so he stacks as followings:
10 - 30 - 50 - 70 etc..
would be much more balanced, but wouldnt hurt him too much either IMO, as his stacks still are high
tadashi: only a an extremely teensy-wheensy little bit op IMO - hunter's eye is just too great of a threat as it is now.. change it'S cd to 2(or 1) and make it only last 1 turn, but make it instant - that way, he would still be very useful, especially for invul bypassing, but wouldn't be such an extreme threat once hunter's eye is up
UP:
yugana is up, but broken - she is extremely unversatile, but paired with drainers, she is very strong once again, thus making her more broken than up - yugana may even prove as op once more draining-type characters are released, which are bound to come at some point of the game
kao: he is not the worst character, but definetely not useful enough - I think some sort of boost/adjustment should be done to both dark blossom and tangled death
shôji: a good player can outmaneuver him easy, he is waay too one sided and other red users would usualy do his job much better, as his defense isn't reliant, and his offense can be very hard to pull off and is not all that devastating - he needs major reworking
akira: she is just too weak in her current skillset - passivism does only little damage, can be cancel and has a high cd, tactical mastery isnt defensive at all and beautiful dawn isn't really useful if you do not have a stunlocking team or book of mentality - and to undermine my statements, she has very low health - major rework on beautiful dawn, damage boosting on passivism, little boosts on tactical mastery and a health boost are needed
Broken characters - note that broken means something like "situationally OP", not making them always OP but in certain situations, reasons for that can vary and the term as a whole is somewhat vague
Kurai: he isnt really op anymore, maybe just slightly, but the thing that needs adjusting is: no tomorrow... "infinite stun" - I always thought that was meant as a stupid joke, because that one is broken as hell - adjust it to a set duration and he is all fine
amaya: she needs some major reworking... she is very unversatile and fits only in a few teams - also, another prove for her being weak is, that around noone managed the +15 streak with her by now I think
on the contrary, she can be extremely strong, especially if you are lucky and pull her night rain on the first or second turn or something, literarily screweing the enemy team all over
rework night rain to be a single targeted skill - much more useful, much less broken
rework her protector a bit, so that it also heals - lower the defense it grants but maybe fiddle in some kind of healing effect, to make her stronger against afflictions
nori: the cd AoE cd increase on her summon is terribly strong - but on the contrary, a team which can crush her summon easily can nearly ignore Nori, as she is absolutely useless without a prep which costs a specefic and has a high cd...
so I'd change her to the following:
change her prep so that it only affects non-tactical enemy skills
change her flash fang to deal 25 damage, make it usable outside of her prep and give it a cd of 1 turn - within prep, the cd will be removed
elusive hunter - decrease the charge to 10 damage - this is a bit low, but I balanced it through increasing flash fangs initial damage
takeko: usually, she may even be underpowered, but the 60 dd + the ally defense it grants is what makes her broken - rework it
kamiko: her firestorm destruction is quite broken, just as her protector is, as 50 points of protection is nothing to laugh at - not every team can crush that protection
also, she is the ultimate anti dd character, which makes her too good of a swap(I mean, I lost around 5 battles with her by now, and I only used her for swaps so far, and she is by far my most swapped character)
rework her firestorm destruction to a little less op-ness and rework her protector
think that's about it, these are all things which I find in a certain need of change
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The story and the characters of my first clan - The Shikketsu Clan

The story and the characters of my first clan - The Shikketsu Clan
Posted on March 31, 2011 18:30
#15
op : jun, kamiko, and tadao
up : hana, nori, amaya
up : hana, nori, amaya
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