So, i suggest to classify all ongoings into 2 groups - beneficial and negative. Beneficial (majority of ongoings) should keep their position at the start of cast sequence, but a little minority of negative (Last Sunset, Cursed Diamond, Hellfire Rain, Lagandary Katana&Demon Rage, mby something else) should be moved at the end of the sequence automatically. Thi will greatly help to those who easily forget mundane things and to much newbies, much of them don't know about this feature.
Poll: Should this be implemented
5 vote(s) since March 23, 2011 16:26
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Yes, it'll really help! (3) (60%)
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I don't care, never play ninjas with this problem (0) (0%)
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No, it's useless and i had never forgotten this thing (2) (40%)
Topic: Ongoing effect sequence
Posted on March 23, 2011 16:26
#1
For now there is a default effect sequence in WoN - ongoing first, current skills later. This is good - usually. But there are some ninjas that need different sequence, and this forces players to manually switch the order. This action isn't fun at all and can be easily forgotten.
So, i suggest to classify all ongoings into 2 groups - beneficial and negative. Beneficial (majority of ongoings) should keep their position at the start of cast sequence, but a little minority of negative (Last Sunset, Cursed Diamond, Hellfire Rain, Lagandary Katana&Demon Rage, mby something else) should be moved at the end of the sequence automatically. Thi will greatly help to those who easily forget mundane things and to much newbies, much of them don't know about this feature.
So, i suggest to classify all ongoings into 2 groups - beneficial and negative. Beneficial (majority of ongoings) should keep their position at the start of cast sequence, but a little minority of negative (Last Sunset, Cursed Diamond, Hellfire Rain, Lagandary Katana&Demon Rage, mby something else) should be moved at the end of the sequence automatically. Thi will greatly help to those who easily forget mundane things and to much newbies, much of them don't know about this feature.
Posted on March 23, 2011 16:30
#2
First off, hi, I'm fighting you in missions.
Second, as I was just told,
basically, the skill queue is there for a reason. If you want something to activate before or after something else, you have to consider that.
ELAMENTO, Y U NO HAVE GRASP OF HUMAN EMOTION.
Avatar by -asylum.
Second, as I was just told,
Tsugaga wrote:
Well the admins say no to any idea that comes from laziness lol.
elamento12 wrote:
Edit: Why you such a negative person cheer up KP.
ELAMENTO, Y U NO HAVE GRASP OF HUMAN EMOTION.
Avatar by -asylum.
Posted on March 23, 2011 16:32
#3
Tsugaga, The Untouchable VIP of the Shogunate

Contribution: 3,399 (3,058 + 341)
Joined: February 22, 2010
Contribution: 3,399 (3,058 + 341)
Joined: February 22, 2010
Game Manual - End Turn
This is explained in the game manual, which is for new people, which is clearly visible to anyone that comes on the site.
You must know how to play the game and you need to pay attention when ending your turn. If you get killed because you didn't put kurais prep after his attack in the queue then remember not to make that same mistake.
Yeah that too
Laziness and mistakes aren't reasons to change the game.
This is explained in the game manual, which is for new people, which is clearly visible to anyone that comes on the site.
You must know how to play the game and you need to pay attention when ending your turn. If you get killed because you didn't put kurais prep after his attack in the queue then remember not to make that same mistake.

Tsugaga wrote:
Well the admins say no to any idea that comes from laziness lol.
Laziness and mistakes aren't reasons to change the game.
Posted on March 23, 2011 16:44
#4
Whenever I use Kurai, I make that mistake
It's always my fault and I deserve it really, so no to this idea
It's always my fault and I deserve it really, so no to this idea
*Happily Married to Nana...For the next 48 Hours*
Posted on March 23, 2011 17:06
#5
This may be a problem to never players, but they will learn it quickly I think. I had this problem on N-A, but i get used to it pretty fast and learned to move 'em to right order. :D
If nothing seems to go right,
turn left!
♥ Finland ♥
turn left!
♥ Finland ♥
Posted on March 23, 2011 17:41
#6
The problem is, that this isn't a matter of skill, because you don't have choise. It's always better (not worse) to move negatives late on the sequence. So it's a robot work, to always drag that effects back or forward, i just suggest to make it automatic.
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
Posted on March 23, 2011 17:44
#7
Tsugaga, The Untouchable VIP of the Shogunate

Contribution: 3,399 (3,058 + 341)
Joined: February 22, 2010
Contribution: 3,399 (3,058 + 341)
Joined: February 22, 2010
Shadawn wrote:
The problem is, that this isn't a matter of skill, because you don't have choise. It's always better (not worse) to move negatives late on the sequence. So it's a robot work, to always drag that effects back or forward, i just suggest to make it automatic.
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
Posted on March 23, 2011 17:44
#8
yes, but it is ur own fault if u dun move skills positions :P
U just have to get used to that fact, that sometimes u just forgot to move their places and that will cost u, maybe even make u lose >.<
U just have to get used to that fact, that sometimes u just forgot to move their places and that will cost u, maybe even make u lose >.<
If nothing seems to go right,
turn left!
♥ Finland ♥
turn left!
♥ Finland ♥
Posted on March 23, 2011 22:27
#9
Shadawn wrote:
The problem is, that this isn't a matter of skill, because you don't have choise. It's always better (not worse) to move negatives late on the sequence. So it's a robot work, to always drag that effects back or forward, i just suggest to make it automatic.
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
And, as i played till nearly all missions, i didn't know about this feature and haven't seen anyone on my lvl with this knowlegde. Quite frankly, i'm still not bad player - and i learned of this feature only when i saw Tadao's description (advices for playing him)
Posted on March 23, 2011 22:32
#10
Chas3_Th3_Dr3am wrote:
(...)
Making it automatic will put less strategy in the game. I highly disagree.
Making it automatic will put less strategy in the game. I highly disagree.
It's not a strategical issue, it's a mechanical issue. Everyone knows that putting ally damaging skills are better done whenever placed at the end of the turn. It's not about laziness, it's all about fairness, given both sides would have access to the same "weapon".
This would prevent a game loss due to a simple queue error, which is fair. The person got the energy, produced the attack, planned the move. Doing so is completely fair.
I do agree with that idea.
Posted on March 23, 2011 22:41
#11
Taylor wrote:
(...)
It's not a strategical issue, it's a mechanical issue. Everyone knows that putting ally damaging skills are better done whenever placed at the end of the turn. It's not about laziness, it's all about fairness, given both sides would have access to the same "weapon".
This would prevent a game loss due to a simple queue error, which is fair. The person got the energy, produced the attack, planned the move. Doing so is completely fair.
I do agree with that idea.
It's not a strategical issue, it's a mechanical issue. Everyone knows that putting ally damaging skills are better done whenever placed at the end of the turn. It's not about laziness, it's all about fairness, given both sides would have access to the same "weapon".
This would prevent a game loss due to a simple queue error, which is fair. The person got the energy, produced the attack, planned the move. Doing so is completely fair.
I do agree with that idea.
That's like telling the player what's most likely the best move to do during his/her turn. It's not fair to both of players even if they both have that ability, now is it? It's ruining the part of the game.
Posted on March 24, 2011 00:11
#12
Well, my point of view has already been discussed here, we don't do things so you can be lazy, we make changes because they make the game better. If you're forgetting to change your skill order, find a friend and do some private battles using teams that need you to change the skill order, so you learn how to check it every time.
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