Topic: Balance Update 2.1

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This topic was closed by Hikaru
  Posted on April 29, 2011 2:06 PM
#1
Yukigaaru, The Respected Commander of Hanto

Contribution: 846 (486 + 360)
Joined: January 21, 2010
Characters
Kozan Jikkousu
Hour of Death now affects an enemy with Hour of Death for 4 turns, killing the target on the 4th turn instead of the 5th.

Kozan Hai
Damage dealt by Crystal Explosion is now increased by 10 instead of 5 for each charge.
The affliction of Crystal Injection now also increases melee damage by 5.

Items
Pipe of energy no longer deals affliction damage to the target.
  Posted on April 29, 2011 2:08 PM
#2
Encore, The Demonic Elite

Contribution: 1,308 (1,078 + 230)
Joined: February 16, 2010
Hmm, interesting boosts, how ever they could just make them unbalanced and broken, well we will have to wait and see I guess. I like the pipe of energy boost. It might be used more often now.
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  Posted on April 29, 2011 2:11 PM
#3
Psychosis, Demon

Contribution: 1,006 (878 + 128)
Joined: March 22, 2011
Hai may become OP cause of this, the Jikkousu and Pipe of Energy boost I really like :)
  Posted on April 29, 2011 2:17 PM
#4
mphdragon, The Dark Wolf, Rank 1 of PLS-3

Contribution: 155 (131 + 24)
Joined: February 17, 2010
Great boosts. Pipe of energy might get some use now. :D
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  Posted on April 29, 2011 2:17 PM
1 thumbs up
#5
Shooter94, The Respected Samurai

Contribution: 252 (228 + 24)
Joined: February 19, 2010
^agreed. Hai may become little OP now, but we just must see.
Forever in love with Dana. :amused :amused :amused
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  Posted on April 29, 2011 2:41 PM
#6
SnakeXX, The Untouchable Shadow of Death

Contribution: 745 (698 + 47)
Joined: January 24, 2011
Loving the changes and nice that Yuudai didn't got nerf yet
  Posted on April 29, 2011 3:00 PM
#7
Jorstar1127, The Crystal Bloom

Contribution: 22 (20 + 2)
Joined: March 25, 2011
I was good enough with hai already! :laugh
Thanks!
  Posted on April 29, 2011 3:17 PM
#8
allanate, Warbringer

Contribution: 868 (823 + 45)
Joined: February 17, 2010
time to spam...........nice boosts
  Posted on April 29, 2011 3:37 PM
#9
Zelkyrie__, The Radiant Blossom of the Winter

Contribution: 1,056 (931 + 125)
Joined: January 11, 2011
Interesting. I might use Hai now. xD
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  Posted on April 29, 2011 3:52 PM
#10
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
Joined: July 30, 2010
Jikkousu and Hai seem now OP and PoE might be useful now.


And I think it's good that Yuudai didn't get a nerf and the Katana eighter because I played twice against him today and won both battles, although he had Katana.
  Posted on April 29, 2011 3:55 PM
#11
Jorstar1127, The Crystal Bloom

Contribution: 22 (20 + 2)
Joined: March 25, 2011
:worried jikkou is good now

Hai is fine but i do not like the only 4 turn cant be easily stopped kill thing
  Posted on April 29, 2011 4:21 PM
#12
yra111, The First Private, Top 100 of PLS-1

Contribution: 76 (76 + 0)
Joined: July 22, 2010
they may become OP
may be better make hour of dead chanelling or bereakeble if caster is stunned?
  Posted on April 29, 2011 4:34 PM
#13
elamento12, The Demonic Child of the Firehawk

Contribution: 1,777 (1,676 + 101)
Joined: February 17, 2010
Oh my Hai seems Op only time will tell and PoE still not feeling it gonna need another boost Imo.
  Posted on April 29, 2011 4:40 PM
#14
Encore, The Demonic Elite

Contribution: 1,308 (1,078 + 230)
Joined: February 16, 2010
Yup, Hai is definatly op if combined with Yuurin. Just get crystal explosion up to 4 and you have can deal 50aoe damage. Also he will decrease the damage you can deal making it worse, then along with yuurin he will have heal and invulnerability.
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  Posted on April 29, 2011 4:54 PM
#15
Taiki, The Relaxed Dreamer

Contribution: 194 (180 + 14)
Joined: April 1, 2011
I like Jikko's boost, it was a pain keeping her 80hp self alive for 5 turns so this will help out a lot ^^also Hai might be op, not sure yet.
~Member of the Ultimate Tetrahedron~
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