Poll: what do you think?

1 vote(s) since May 4, 2011 3:57 AM

  • perfect rework (0) (0%)
  • on the right track (0) (0%)
  • dont like it (1) (100%)
 Topic: hebi Ikuchi

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  Posted on May 4, 2011 3:57 AM
1 thumbs up
#1
ambushking, Hunter

Contribution: 41 (39 + 2)
Joined: March 26, 2011
why is strangle so UP?

(for 1 str and a random) and needs a prep of a poisoned target
to only do 40 damage with a cooldown of 1

doesnt that seem odd?>

tadashis multi shot(1str and random) 35 damage no prep no cooldown

jinsie crossbowshot (2 random) 30 damage no prep no cooldown.


kabuto__yakashi had some good points in a convo we had while he was beating me.

after further looking over some of the other chars skills that iv seen i would set it up like.
----------------------------
Strangle 1str 1 random no cooldown
Ikuchi deals 35 affliction damage to one enemy affected by a Poison affliction bypassing invulnerability, removing all Poison afflictions on the target.

that way its not OP and Not UP it still needs a prep and its basicly hikarus fire nova except poison style.

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My Karma Just Ran Over Your Dogma
  Posted on May 4, 2011 4:04 AM
#2
Kabuto__Yakushi, The Twisted Harvester of Death

Contribution: 674 (630 + 44)
Joined: February 18, 2010
well, first off, thanks for crediting me :3


secondly, your idea is exactly like fire nova, but theres a problem!

burning aflfiction usually do not last infinetely as of now, where as ikuchi's do, and it becomes quite weak if they would be removed by his strongest offensive skill

I'd rather see simple boosts to his strangle, like increasing the damage by 5 and/or making it piercing and/or making it ignore invul and/or setting the cd to 0 or rework it
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  Posted on May 4, 2011 4:10 AM
#3
ambushking, Hunter

Contribution: 41 (39 + 2)
Joined: March 26, 2011
yeah i just like that move so it was the first one that came to my mind.

-edit-
err yeah i agree
could just be changed to bypass invul+peirce would work since it already the target is already poisoned.

-edit-
i think aslong as its given something else to justify needing a prep
would be worthwhile but 10extra damage to justify a prep in my mind isnt really work it.


My Karma Just Ran Over Your Dogma
  Posted on May 4, 2011 4:13 AM
#4
Nori, The Ultimate Veteran

Contribution: 1,251 (1,038 + 213)
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But removing all poison afflictions means he won't work well in a team with anyone that has poison afflictions that stack.
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Big thanks to JoeTurtle for this one^^
  Posted on May 4, 2011 4:14 AM
#5
Kabuto__Yakushi, The Twisted Harvester of Death

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ambushking wrote:

yeah i just like that move so it was the first one that came to my mind.


could just be changed to bypass invul would work.

i think aslong as its given something else to justify needing a prep
would be worthwhile but 10extra damage to justify a prep in my mind isnt really work it.

the cd balances it also

for example, 45 damage + ignore invul or counters or make it piercing then would be quite nice

there are 4 boosts that I would apply to that skill:
increase the damage by 5
make it ignore invul
make it piercing
reduce the cd to zero
make it ignore counters

for these boosts, the cd decrease is the strongest, where the anti-counter is probably the weakest

expect them, 2 of these boosts would balance the skill in any way
where the anti-counter COULD always be added, but doesnt has to
and the cd decrease should only additinally the anti-counter if anything
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The story and the characters of my first clan - The Shikketsu Clan
  Posted on May 4, 2011 4:20 AM
#6
ambushking, Hunter

Contribution: 41 (39 + 2)
Joined: March 26, 2011
im all for +pierce and invul seperate or combined.

the no cd part could make him overused when added to teams with more poison or with a char using poison darts.
My Karma Just Ran Over Your Dogma
  Posted on May 4, 2011 4:22 AM
#7
Kabuto__Yakushi, The Twisted Harvester of Death

Contribution: 674 (630 + 44)
Joined: February 18, 2010
ambushking wrote:

im all for +pierce and invul seperate or combined.

the no cd part could make him overused when added to teams with more poison or with a char using poison darts.

I also think the no CD part is too much

pierce + invul ignore seems to be the best way to go to me

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The story and the characters of my first clan - The Shikketsu Clan
  Posted on May 4, 2011 5:07 AM
#8
Taiki, The Relaxed Dreamer

Contribution: 194 (180 + 14)
Joined: April 1, 2011
first off, tadashi uses 1 agility and 1 random, not 1 str and 1 random

In my opinion no cd would make him OP and ignore counter wouldn't really do anything exept make him a useful swap against yuudai
In my opinion either ignore invuln or piercing damage would be the way to go, but not together, if you did that it would be the death of the shishi and future summoners.
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  Posted on May 4, 2011 5:12 AM
#9
Nori, The Ultimate Veteran

Contribution: 1,251 (1,038 + 213)
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Well not really, because you damage past their protectors sure, but it means their protectors never get destroyed, which is incredibly useful for their attacks and all.

I think if you're reworking it, give it a cooldown of one or two, and set it so that it deals 35 piercing damage to all targets affected by a poison affliction. That way, he can focus either on one person or on AoE, he becomes more versatile, and capable of working together with other characters a lot better.
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Big thanks to JoeTurtle for this one^^
  Posted on May 4, 2011 5:21 AM
#10
Kabuto__Yakushi, The Twisted Harvester of Death

Contribution: 674 (630 + 44)
Joined: February 18, 2010
Nori wrote:

Well not really, because you damage past their protectors sure, but it means their protectors never get destroyed, which is incredibly useful for their attacks and all.

I think if you're reworking it, give it a cooldown of one or two, and set it so that it deals 35 piercing damage to all targets affected by a poison affliction. That way, he can focus either on one person or on AoE, he becomes more versatile, and capable of working together with other characters a lot better.

that could also be a way to go, though, it would also give him an incredible high potential - after all, we have poison darts, so a poison affliction on an enemy is easily done

but you are correct, it would increase his adaptability...
but I'd go something like the way:

deals 50 piercing damage to all enemies affected by a poison affliction, deals 10 less damage for each enemy the target affects

the initial damage is 50, because it gets reduced by 10 damage in any way
if it targets 2 enemies, it is 30
and for 3, it is 20

think one needs to think a bit more about the numbers, but that would be an interesting rework
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The story and the characters of my first clan - The Shikketsu Clan
  Posted on May 4, 2011 5:54 AM
#11
Nori, The Ultimate Veteran

Contribution: 1,251 (1,038 + 213)
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If he can deal 50 damage, the cost is going to have to be quite high, especially if it's piercing. Combine that with kao and 90% of the game is dead on the spot basically. Maybe 40 and it goes down by 5, so it does 30 AoE to full team.
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Big thanks to JoeTurtle for this one^^
  Posted on May 4, 2011 6:15 AM
#12
crazymonkey3, The Dark Kid of Death

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i will rework it like this.

deals 30 dm to 1 enemy.if the enemy is effected by a poison affl this skill will do 10 more dm and its cd will be increased by 1
same cost.cd 0
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Special thanks to Edeath.
  Posted on May 4, 2011 6:51 AM
#13
Kabuto__Yakushi, The Twisted Harvester of Death

Contribution: 674 (630 + 44)
Joined: February 18, 2010
Nori wrote:

If he can deal 50 damage, the cost is going to have to be quite high, especially if it's piercing. Combine that with kao and 90% of the game is dead on the spot basically. Maybe 40 and it goes down by 5, so it does 30 AoE to full team.

well, as I explained, it would actually never be 50 damage, it can only be 40 damage at max
because he has to target at least one enemy, so the damage is decreased by at least 10 - it is like takeo's eclipse, which does 0 damage - but it has to at least do 10 damage, as you have to have at least one mirror moon stack

but as I said, if it would be reworked to be AoE capable, it should work like this.. because strong AoE damaging skills would sooner or later ruin the game for sure

and 40 damage to one enemy is balanced for the cost, as it is also prepped - just the piercing should be then
the, 30 piercing to two enemies also seems justifiable
and 20 to all also - though, that seems kinda weak, considering it's preppiness

so maybe going with 45 damage and 5 less damage for each target

so 40 to one, 35 to 2 and 30 to 3? could also work
but well, thats just calculation


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kabuto_d12Final.jpg
The story and the characters of my first clan - The Shikketsu Clan
  Posted on May 4, 2011 8:31 AM
#14
Nori, The Ultimate Veteran

Contribution: 1,251 (1,038 + 213)
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I think 40-30 is the best.
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Big thanks to JoeTurtle for this one^^
  Posted on May 4, 2011 1:28 PM
#15
ambushking, Hunter

Contribution: 41 (39 + 2)
Joined: March 26, 2011
im not feeling the aoe aspect, i like him better as a single spiker for sure
My Karma Just Ran Over Your Dogma