Invulnerability can break Channeling skills that do not involve stun, correct. Adding up, it could defend her from damage, making she need to last 3 turns instead of 4 in order to activate Hour of Death.
However, you're giving her much more than this: you're preventing her from many stuns (as already mentioned), from DoT Channeling Techniques (such as Hahen's), from extra effects (such as Tadashi's Hawk Eye) and from many other things. Let's consider for a while that we get a custom team. Now, we'll change Jikkousu's item for a Smoke Bomb (since people don't usually use invulnerability more than once in a battle, I'll consider them to have the same "weight"). The output is the following:
Jikkousu loses item. Jikkousu gains the ability to remove all chanelling techniques on her for no energy and no tempo.
If you were to consider the possibility of an item that removes all channeling effects on a character on a passive way, would you do it? I don't think so.
The other changes are... acceptable. Nothing major, nothing useless. Solid changes to cause minor nerfs that won't change much of a situation.

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Posted on June 8, 2011 10:13 PM



