Poll: Good Idea?

10 vote(s) since July 2, 2011 11:22 PM

  • yes (3) (30%)
  • no (0) (0%)
  • yes, but too much work (6) (60%)
  • maybe (1) (10%)
 Topic: game suggestion

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  Posted on July 3, 2011 9:47 AM
#16
-Rukia, The Ambitious Priestess of the Hebi

Contribution: 1,715 (1,645 + 70)
Joined: November 22, 2010
So how could it be organized? The match-up system would kind of suck if it were implemented. I mean, lol, too much space. But interesting, therefore I do support your idea! Thumbed.
  Posted on July 3, 2011 9:49 AM
#17
Low, The Crystal Warbringer

Contribution: 3,086 (2,908 + 178)
Joined: March 20, 2011
Given the size of the game window, I think the way teams/skills of individual players have to be organized in a way that characters/skills popup in a string when hovered over. That's one way it could work.
  Posted on July 3, 2011 12:27 PM
#18
idiotlupu, The Demonic Warrior of the Azure Dragon

Contribution: 367 (361 + 6)
Joined: March 4, 2010
It need more space to play and six character with three energy ? and condfuse player? 1 word no!
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i upload that as i like dragon and bull lol :laugh :embarrassed
  Posted on July 3, 2011 4:56 PM
#19
ogichi_shirosaki, The Dark Prodigy of the Ancients

Contribution: 188 (179 + 9)
Joined: February 17, 2010
Honestly i think adding a mode with a 4th character would be more interesting while still being more balanced than a 6v6. And more easy for the admins ^^

I always wondered how those games would be with 4 characters. Obviously they would have to change some things or add some rules (only 3 characters can play per turns, etc) but i think on a strategic level if would be great to make teams.

6 characters would be too much and add too many factors, would require so much changes that it would be an entire new game.
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  Posted on July 3, 2011 8:51 PM
#20
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
Joined: July 30, 2010
1. Wrong section.

2. What about making it like this:
Every team member of the tag team(which includes two members) has two characters. -> All in all, 4 characters in every tag team.
You are not allowed to use the same character that means if your partner uses Jikkousu for example, you won't be allowed to use her too.
Swapping will be allowed.
Do you like this idea?
  Posted on July 3, 2011 9:02 PM
#21
Low, The Crystal Warbringer

Contribution: 3,086 (2,908 + 178)
Joined: March 20, 2011
xXxMarcelxXx wrote:

1. Wrong section.

2. What about making it like this:
Every team member of the tag team(which includes two members) has two characters. -> All in all, 4 characters in every tag team.
You are not allowed to use the same character that means if your partner uses Jikkousu for example, you won't be allowed to use her too.
Swapping will be allowed.
Do you like this idea?


This could work out.
  Posted on July 4, 2011 7:42 AM
#22
Chas3_Th3_Dr3am, The Swift Swordsman

Contribution: 1,704 (1,627 + 77)
Joined: January 14, 2011
jalalman wrote:

What if there could be a separate ladder for tag team?It could be in the third region! You get paired up with a random person and then you fight another randomly paired team. So it would be six characters versing six characters. I know that would be ALOT of work but it'll be worth it. Then strategy will be more important! What do you think?

Six vs Six? What the crap? Thats like having 8 people at the same time in Mortal Kombat, the game would only be fun for 12 seconds.
Also each character would need a rework for a tag team match because some people may be way too good.
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~My Ex made this for me :noworry
  Posted on July 4, 2011 10:27 AM
#23
VertuHonagan, The Old Samurai of the Ancients

Contribution: 714 (676 + 38)
Joined: February 17, 2010
I like the suggestion and I feel it wouldn't be that bad and balance would generaly be the same honestly. The only difference is that you should be able to pick a partner that way you can work strategies together. If you went Energy drain and partner was spiker, and opponents both had spikers then its obvious who would win, but if you could pick your teammate and get team ideas and work together then I think this would work a lot better than being random. For balance wise. Otherwise it would ruin a lot of strategies to not be able to come up with a comon strategy. Maybe making this kind of gameplay more for tournament games like tag team tournament ladders and so on.

Also I like Marcels idea of both players not being able to choose the same character though the problem with that is stated above with how most the energy drain characters are very few and if you could only have 1 of each then energy draining will never be used, but I think that certain characters should only be allowed to have 1 in each team. Like Jikkousu, Nozuchi, Amaya, Akira, and a few others that have either insta kill moves, or full team stuns/energy increasers.
  Posted on July 4, 2011 11:25 AM
#24
Mirroga, The Twisted Alchemist

Contribution: 2,110 (1,914 + 196)
Joined: March 10, 2010
I like this idea. If this was implemented, shall we indicate that supporting skills, items, AND AoEs only target their OWN team and only 1 enemy's team respectively?

As for matchmaking, shall we say that there would be a SMALL filter on who your teammate will be according to characters your teammate DIDN'T choose to avoid double characters as much as possible?
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  Posted on July 4, 2011 11:40 AM
#25
Low, The Crystal Warbringer

Contribution: 3,086 (2,908 + 178)
Joined: March 20, 2011
Mirroga wrote:

I like this idea. If this was implemented, shall we indicate that supporting skills, items, AND AoEs only target their OWN team and only 1 enemy's team respectively?

As for matchmaking, shall we say that there would be a SMALL filter on who your teammate will be according to characters your teammate DIDN'T choose to avoid double characters as much as possible?


I like your idea of aoe targeting one of the enemies team. And the second idea for matchmaking sounds only fair, since two Jikkousu's = death. :laugh

But I have one question. What about the energy pool. Should it be made accessible to both team mates?
  Posted on July 4, 2011 5:37 PM
#26
VertuHonagan, The Old Samurai of the Ancients

Contribution: 714 (676 + 38)
Joined: February 17, 2010
Low wrote:

(...)

I like your idea of aoe targeting one of the enemies team. And the second idea for matchmaking sounds only fair, since two Jikkousu's = death. :laugh

But I have one question. What about the energy pool. Should it be made accessible to both team mates?


Energy should be same as normal. To keep it from getting too ridiculous. As people could use Yuudai and such to keep from using energy and letting thier teammate use lots of high energy character.
  Posted on March 24, 2012 6:08 PM
#27
narutokurosaki, The Demonic Kid, Top 50 of PLS-3

Contribution: 236 (229 + 7)
Joined: February 12, 2011
fun but impossible