Topic: Kemuri Arasoi's Master Thief Hotfix

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This topic was closed by Yukigaaru
  Posted on July 26, 2011 11:38 AM
2 thumbs up
#1
Yukigaaru, The Respected Commander of Hanto

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Final Decision wrote:

Arasoi steals 1 random energy from all enemies. If used when Smokescreen is active, this skill steals 1 more energy from all enemies.

Cost: 4 randoms.
Cooldown: 4
Classes: Tactic, Instant

If this hotfix is not enough, we will add another hotfix.

The changes are resolved.
  Posted on July 26, 2011 11:39 AM
#2
Ryu_No_Zonbi, The Insightful Alchemist

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FIRST! personally i prefer idea 1 idea 2 seems unfair for him.

EDIT Cuz i got first post: anyways here goes ill explain my reasoning.

Idea 1 he can steal a net total 4 energy which is nice howeve if this happens i think his cost should be reduced by 1 random.

Idea 2 in a 1v1 he would be only able to steal 1 energy however if this idea is picked i would say make it cost 2 random.
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  Posted on July 26, 2011 11:41 AM
#3
Chas3_Th3_Dr3am, The Swift Swordsman

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I really thought It'll be better if it removed energy instead steal.

Well choice A is fine, it'll give him a net of 0 energy if he uses it, but it'll cripple the enemy's team. I prefer choice A.

Ryu: The first idea gives him a net of zero, his Master Thief cost 4 randoms and he gets 4 randoms back o.o
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  Posted on July 26, 2011 11:45 AM
#4
VertuHonagan, The Old Samurai of the Ancients

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Yukigaaru wrote:

We are going to hotfix Kemuri Arasoi's Master Thief today.

We want the following to stay:
- Steal energy because he's a thief.
- Tactic because Thievery is not related to mental.
- 4 Energy because we dont want him to do it in turn 1 (when it costs random only)

So the poll has 2 possible solutions:
A: Arasoi steals 2 random energy from one enemy and 1 random energy from all other enemies.
B: Arasoi steals 1 random energy from all enemies.

Or put your solution in your post below but keep it "Stealing energy", "Tactic" and "4 energy IF you keep it all random"


I don't feel anything needs changed here. He is just fine. I feel its the players themselves that are too weak to figure out the solution to countering him thus making him a problem. I have just as much trouble facing him as anyone else in the game. He's perfectly fine to me. I feel any change to him will instantly make him useless. So anything you do good luck with that is all I have to say.
  Posted on July 26, 2011 11:46 AM
#5
Ryu_No_Zonbi, The Insightful Alchemist

Contribution: 596 (550 + 46)
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@ vertu the problem is the only option we have had vs drainers and stealers before was battery characters problem is using battery characters against Arasoi just adds more fuel to the fire.
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  Posted on July 26, 2011 11:46 AM
#6
Yukigaaru, The Respected Commander of Hanto

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The problem with option A is:

-4 + 4 + 4 = +4 energy win on 3 enemies
-4 + 3 + 3 = +2 energy win on 2 enemies
-4 + 2 + 2 = +0 energy win on 1 enemy

With Shogi its +8 on 3 enemies.


With option B:

-4 + 3 + 3 = +2 energy win on 3 enemies
-4 + 2 + 2 = +0 energy win on 2 enemies
-4 + 1 + 1 = -2 energy win on 1 enemy

With Shogi its +6 on 3 enemies.



  Posted on July 26, 2011 11:46 AM
#7
Mirroga, The Twisted Alchemist

Contribution: 2,110 (1,914 + 196)
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I'll go with Idea A since the effect is like stunning the whole enemy team without cost. Hard to cast but pragmatic still. Yeah let's go with A since it'll be MT will be useless in 1v1 situations if it only steals 1 energy on all.
Yukigaaru wrote:

The problem with option A is:

-4 + 4 + 4 = +4 energy win on 3 enemies
-4 + 3 + 3 = +2 energy win on 2 enemies
-4 + 2 + 2 = +0 energy win on 1 enemy

With Shogi its +8 on 3 enemies.


Still OK for me. Seems fair.
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  Posted on July 26, 2011 11:46 AM
#8
MariosDNA, The Flaming Commander of the Honoo

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A,Aww..Looks like my OP team will be destroyed now :oh
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  Posted on July 26, 2011 11:47 AM
#9
Mirroga, The Twisted Alchemist

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Hmmm, Yuki, if we pick Option B, can it have less energy used per enemy dead?
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  Posted on July 26, 2011 11:49 AM
#10
Low, The Crystal Warbringer

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Yukigaaru wrote:

The problem with option A is:

-4 + 4 + 4 = +4 energy win on 3 enemies
-4 + 3 + 3 = +2 energy win on 2 enemies
-4 + 2 + 2 = +0 energy win on 1 enemy

With Shogi its +8 on 3 enemies.


With option B:

-4 + 3 + 3 = +2 energy win on 3 enemies
-4 + 2 + 2 = +0 energy win on 2 enemies
-4 + 1 + 1 = -2 energy win on 1 enemy

With Shogi its +6 on 3 enemies.



Well, I use Arasoi, but having those extra energy really mean nothing against a well structured team. Especially if Arasoi's team mates are slaughtered.
  Posted on July 26, 2011 11:49 AM
#11
Ryu_No_Zonbi, The Insightful Alchemist

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crap i edited my second post i hope some people were able to read it first anyways the problem with current version is as i stated the only real counter option WAS battery now thats not an option.

EDIT: just so we are aware the reason my post was edited was a face palm moment i meant to post a new reply but accidentaly edited instead lol
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  Posted on July 26, 2011 11:50 AM
#12
xXxMarcelxXx, The Untouchable Champion of Death

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Solution B makes the skill underpowered.
The idea would be good, if the costs were less than four random.

Solution A makes the skill more balanced but I guess it will be still overpowered with Yume or Yuzuki.

Edit: Sorry Yukigaaru. :confused
Changed. :unsure
  Posted on July 26, 2011 11:50 AM
#13
Mirroga, The Twisted Alchemist

Contribution: 2,110 (1,914 + 196)
Joined: March 10, 2010
Low wrote:

(...)

Well, I use Arasoi, but having those extra energy really mean nothing against a well structured team. Especially if Arasoi's team mates are slaughtered.


Even then, cheap damagers can really do a number to any Arasoi teams present today.

EDIT:
xXxMarcelxXx wrote:

Idea 1 makes the skill underpowered.
The idea would be good, if the costs were less than four random.

Idea 2 makes the skill more balanced but I guess it will be still overpowered with Yume or Yuzuki.

I don't get it. Clearly Option B is a weaker version of Option A. How is it balanced?
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  Posted on July 26, 2011 11:51 AM
1 thumbs up
#14
Yukigaaru, The Respected Commander of Hanto

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xXxMarcelxXx wrote:

Idea 1 makes the skill underpowered.
The idea would be good, if the costs were less than four random.

Idea 2 makes the skill more balanced but I guess it will be still overpowered with Yume or Yuzuki.

You made a mistake in what you call idea 1 or 2 ?
  Posted on July 26, 2011 11:53 AM
#15
crazymonkey3, The Dark Kid of Death

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either the first 1 with the same cost

or the second 1 with a 3 cost

or an other idea is making him not be able to reduce its cost.


but from those ideas i will prefer the first
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