Poll: Do you think the clans should have more than 3 people?

9 vote(s) since August 1, 2011 11:39 PM

  • yes (4) (44.44%)
  • no (5) (55.56%)
 Topic: Revisiting the Village

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  Posted on August 1, 2011 11:39 PM
#1
DarkenRal, Savior of the Ancestors

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Well here is what i think,

Similar to the way the make in Naruto-Arena to put new abilities on existing characters, like Naruto has 5 diffident sets of skills on different pics.

You can make the story line that a new lords comes with 2 or 3 new villages to attack the sectors that you have liberated and this makes your guys discover new skills.

You could also put new people on the villages, this always seems like a lost opportunity when you only have 3 per clan.

What do you guys think, please reply


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  Posted on August 1, 2011 11:46 PM
#2
Karab, The Blue Tiger of the Ancients

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I don't agree with the first part, the characters you use are trained warriors, they practice their current skills until they are perfect rather than waste time learning new skills and becoming a jack of all trades

However, having more than three characters per village sounds like omething that would be a nice way of extending the side-quests
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  Posted on August 1, 2011 11:49 PM
#3
Taylor, The Manipulative Tactician of the Darkness

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DarkenRal wrote:

Well here is what i think,

Similar to the way the make in Naruto-Arena to put new abilities on existing characters, like Naruto has 5 diffident sets of skills on different pics.

You can make the story line that a new lords comes with 2 or 3 new villages to attack the sectors that you have liberated and this makes your guys discover new skills.

You could also put new people on the villages, this always seems like a lost opportunity when you only have 3 per clan.

What do you guys think, please reply


I actually do not agree with any of the ideas. The reason for my disagreement on the second one is rather technical: the coding AND the artistical part is already set-up in order to befit three characters. Choosing a smaller or larger number of characters would require technical and artistical tweaks, time that the staff cannot afford to lose.

On the first one, I disagree for the same reason Karab specified: the characters on each village are meant to have a selective array of skills they master, each one on its speciality. Having more skills than the alloted ones would break the premise of the game by making characters that were specialized on a "field" rather diffuse.
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  Posted on August 1, 2011 11:52 PM
#4
Karab, The Blue Tiger of the Ancients

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Taylor wrote:

(...)

I actually do not agree with any of the ideas. The reason for my disagreement on the second one is rather technical: the coding AND the artistical part is already set-up in order to befit three characters. Choosing a smaller or larger number of characters would require technical and artistical tweaks, time that the staff cannot afford to lose.

On the first one, I disagree for the same reason Karab specified: the characters on each village are meant to have a selective array of skills they master, each one on its speciality. Having more skills than the alloted ones would break the premise of the game by making characters that were specialized on a "field" rather diffuse.


Well, If you don't take the part i agree with to be something which is to be instantaneously implemented, it could work

I mean, they're going to run out of artwork eventually, so they'll need to make/order new sets, so why not order some for previously existing villages?
Obviously this would be something that wouldn't come into play for a long time, I think they have quite a few villages saved up (I think enough for region 5, almost completly speculation though)
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  Posted on August 1, 2011 11:53 PM
#5
elamento12, The Demonic Child of the Firehawk

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Nori said there won't ever be more then 3 characters per village and the first idea I agree with what Karab said, they perfect their skills not waste time learning new ones.

Edit: It maybe have been about villages not characters but I still disagree.
  Posted on August 1, 2011 11:55 PM
#6
Taylor, The Manipulative Tactician of the Darkness

Contribution: 980 (855 + 125)
Joined: February 19, 2010
Karab wrote:

(...)

Well, If you don't take the part i agree with to be something which is to be instantaneously implemented, it could work

I mean, they're going to run out of artwork eventually, so they'll need to make/order new sets, so why not order some for previously existing villages?
Obviously this would be something that wouldn't come into play for a long time, I think they have quite a few villages saved up (I think enough for region 5, almost completly speculation though)


That would be possible, Karab, except for the fact they probably use the same scheme for all character-making. This is just a hypothesis of mine, but based on logic, because of the following:

If you notice, on each Village, there is a space on which you can see the characters you already unlocked and the ones you still need to unlock for that village. This feature uses a shared artwork on each village and, probably, the same coding scheme. Other things, such as Achievements and such also follow shared rules.

Thus, I don't think that they will ever need to order a new coding system. Artwork, yes, eventually they will run out of it and will need more. However, they'll probably do such BUT re-using the coding already present on the game.
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Lunar_Cry wrote:

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  Posted on August 1, 2011 11:59 PM
#7
Karab, The Blue Tiger of the Ancients

Contribution: 2,632 (2,439 + 193)
Joined: February 18, 2010
Taylor wrote:

(...)

That would be possible, Karab, except for the fact they probably use the same scheme for all character-making. This is just a hypothesis of mine, but based on logic, because of the following:

If you notice, on each Village, there is a space on which you can see the characters you already unlocked and the ones you still need to unlock for that village. This feature uses a shared artwork on each village and, probably, the same coding scheme. Other things, such as Achievements and such also follow shared rules.

Thus, I don't think that they will ever need to order a new coding system. Artwork, yes, eventually they will run out of it and will need more. However, they'll probably do such BUT re-using the coding already present on the game.


I see what you're saying
Again, I wasn't hugely in support, but I would have enjoyed seeing it implemented
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-Officially Loved By Arasoi-

“I certainly don't suffer from schizophrenia. I quite enjoy it. And so do I.”
  Posted on August 2, 2011 12:02 AM
#8
Karab, The Blue Tiger of the Ancients

Contribution: 2,632 (2,439 + 193)
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Sorry, computer lagged, delete please
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-Officially Loved By Arasoi-

“I certainly don't suffer from schizophrenia. I quite enjoy it. And so do I.”
  Posted on August 2, 2011 12:24 AM
#9
DarkenRal, Savior of the Ancestors

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Well it was only a suggestion,

But I still think you could put new characters for the same villages on a new stage of the same region. I'm not saying that you change the existing villages. You just make new clans of the same village on a new stage of the region.

It will be just like new characters on a diff. region.

I sill think that you could implement new techniques for the same people. It is not like each character has 20 skills that you have to change it is just 4, 3 if you don't change the tactical (which I would)

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  Posted on August 2, 2011 12:25 AM
#10
DarkenRal, Savior of the Ancestors

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It is just what I think, don't get mad.
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  Posted on August 2, 2011 12:49 AM
#11
rurudo66, Hunter of Hanto

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I suggested something similar a while back. Go here to read the suggestion and maybe comment if you like it. A lot of people, including Nori, seemed to support it.
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  Posted on August 2, 2011 4:15 AM
#12
Mirroga, The Twisted Alchemist

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DarkenRal wrote:

Well it was only a suggestion,

But I still think you could put new characters for the same villages on a new stage of the same region. I'm not saying that you change the existing villages. You just make new clans of the same village on a new stage of the region.

It will be just like new characters on a diff. region.

I sill think that you could implement new techniques for the same people. It is not like each character has 20 skills that you have to change it is just 4, 3 if you don't change the tactical (which I would)


The point of these games is to give large rosters of characters each unique and works on different styles of teams.

By making new characters on the same village, you have crippled the uniqueness part by making new characters but are bound to the principle or theme of their respective village
E.g. Making new character be in Aoiro village so they are bound to only archery or their village's calming eye skills

By making each character have more skills, you are destroying future possible skills which could've made for better characters on different villages. Each character have unique skillsets. We do not want to destroy those skillsets by flooding it with mediocre ones.

Have you seen how many NA characters have this skillset? (1 attack, 1 attack but stronger or has effects, DR or DD increasing skills, invul).

We do not want that.

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  Posted on August 2, 2011 7:15 AM
#13
DarkenRal, Savior of the Ancestors

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That I do understand.

But if you keep trying to get new character with a completely different theme is going to be a very difficult task. you can only think of so much without duplicating yourself.
Shadows are the gift that have been given to me
  Posted on August 2, 2011 8:43 AM
#14
Mirroga, The Twisted Alchemist

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DarkenRal wrote:

That I do understand.

But if you keep trying to get new character with a completely different theme is going to be a very difficult task. you can only think of so much without duplicating yourself.


Well, creativity is obviously limited. But your suggestion will just thin out that creativity further. Nori already planned the story to be bigger than we can imagine. And I doubt the admins are making him hurry in his creative process.
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  Posted on March 24, 2012 5:58 PM
#15
narutokurosaki, The Demonic Kid, Top 50 of PLS-3

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lame very lame dude