First of all, I’d like to introduce this topic by saying it is not like the other one you may be thinking about. On the contrary, this topic is merely to help you create more original characters, and understand some balance stuff in the meantime.
So, we have a lot to read people! So be ready, because you’ll need this for being a sucessfull Character Maker.
Ok, let’s start. First of all, you should design your character’s skillsets at last when making a village/region/w.e you’re doing. Once you’re done with that (For more information visit this place), you’ll start to design your character’s moves.
First, we need to learn some basic things:
Each character skillset consists of 4 unique skills and one Item move, which is basically the item you chose for your character, but that is not necesary (and shouldn’t be included) when creating a character. So, for our 4 skills, there’s also a basic estructure:
1 damaging skill, 1 invulnerability move and 2 other skills.
Now, this is just a “template”, as you can change it as you will. For example, you can make one of your characters not have an invulnerability move but another… damaging skill, and what not. However, it is important to outline that every character you create has a damaging move (even if it deals 5 damage). This is because balance tells us that every character needs to go offensive at some point.
With that said, we will go into more detail on classes now.
Not all attacks in WoN deal the same type of damage, not affliction, or anything of the sort. In fact, there are several classes of attacks that are used for balance reasons and also to increase the game’s effectiveness. The simple types are:
1- Melee: Used normally to describe an attack in which the attacker is close to the target, and hits them directly. For example, Jun’s “Enrage” is melee because he uses a sword to hit the enemy.
2- Ranged: Used normally to describe attacks in which the caster is away from the target, but still deals damage to them. For example, Asami’s “Precision Shot” is ranged because she uses a bow to deal damage from a safe distance.
3- Mental: Used normally to describe skills in which the caster uses his mind (normally because of a mind power) to target the enemy. For example, Akira’s “Passivism” is mental because she uses her clan’s powers to both deal damage and stun one enemy.
4- Tactic: Used normally to describe skills in which no damage is dealt, and the user requires some tactical mastery. These skills are also the basic invulnerability move.
5- Passive: Used normally to describe skills that take action without being used, and activate automatically.
Now that we’ve seen the general classes, let’s move on to affliction (damage that ignores damage reduction, protectors, limitations and invulnerability) classes:
1- Normal: This type of affliction does not have any class, and is immune to specific affliction removers (such as Jinsei’s “First Aids”, which heals bleeding afflictions).
2- Bleeding: These afflictions are normally caused by attacks that would cause the target to bleed, such as Jyouzu’s “Bloodletter Stab”.
3- Ki: These afflictions are cause by the target’s energy system’s disruption. For example, Hana’s “Acupunture: Paralyze”.
4- Burning: These afflictions are cause by things that cause the target to burn (such as fire, duh), like Hikaru’s “Firebury Strike”.
5- Poison: These afflictions usually are caused by poisons, such as “Poisonous Darts”.
6- Drug: These afflictions are caused by chemical substances and generally target allies (making them benefical), such as “Sake”.
And finally, we’ll see Persistence classes, which indicate how a skills acts.
1- Instant: The effects of Instant skills have no connection with the skill’s performer after entering the game.
2- Aura: The effects of Aura skills require the user to be alive. If the user dies, the Aura skill will end.
3- Channeling: The effects of Channeling skills require the skill’s performer to maintain contact. If the contact is broken, the Channeling skill will end. Contact is broken when the performer is stunned, or when the skill’s target becomes invulnerable to the performer.
These are the basics one should know when it comes to classes. Of course, this is only a part of all you need to know about classes and other WoN terminology. For more information, you can check the Game Manual.
I’ll explain you briefly, the characters of WoN have 3 escialities:
1- Assasination: Characters that belong to this class usually deal high amounts of damage and don't have any other purpose on a team (of course they could have some other useful skills, but we use them for their high-damage output).
2- Disruption: Disruption characters are those who (by stuns, invulnerability, counters, etc) "screw up" you opponent's tactics, making it harder for them to achieve victory.
3- Collaboration: Collaboration characters are those who specialize on aiding the team, and they usually do this by heals, invul, and DR/Pr.
You should include the especiality of your character once the design is done.