Topic: Sword Item

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  Posted on February 9, 2011 10:29 PM
#31
AkatsTobi-San, Savior

Contribution: 102 (85 + 17)
Joined: February 16, 2010
skulldj wrote:

i like your idea...but if will appear this item...the melee chars will be op


It just depends on what the item does =/

  Posted on February 10, 2011 7:49 AM
#32
Dat1NinjaGuy, The Ambitious Swordsman of Hanto

Contribution: 163 (156 + 7)
Joined: February 2, 2011
ya I agree with Xelian
  Posted on February 10, 2011 5:52 PM
#33
Xyden, The Protective Collector

Contribution: 290 (265 + 25)
Joined: July 4, 2010
rurudo66 wrote:

(...)

Yeah, you're right about the poison actually. That does make more sense than bleeding. and as for who to use it on, if it onle works on his first skill, Jyouzo would be just the same as Asami, because he would be able to use his move for one agility with no cooldown. Maybe you could use it for Yuudai, since his skill has a cooldown of one, but with LKoN that might be abused. Also, he already afflicts the opponent with a bleeding affliction, so a poison affliction as well might be a bit unfair. Hikaru uses a weapon and has a higher cost on his weapon skill, bt he does an affliction as well, so I don't know. It would be OP on Jun or Takeo. It could be used on Toraji, but he deals a ton of damage already. You could use it for Tadao's Glass Cutter, but combined with Cursed Diamond, for one strength, that would be pretty OP. Other than that there aren't really any sword characters, so maybe the item's not really a good idea.

Actually, reading this reminded me that there's even more to the assassination characters than their low costs, and that's that their skills usually setup for more or they have things about them that make them not need the extra damage (btw, Yuudai wouldn't be able to use both the item and the LKoN since they're both items).

For example, Jyouzu's first attack sets him up to do another high damage attack that can only be avoided through stuns or energy drains. Yuudai can instantly kill anyone with 30 health or less. Tadao's AoE gives him defense and his single target attack does decent damage already. Etc. Etc. so they don't really need attack boosts, since they can already deal higher amounts of damage easily and are made specifically to do so. The metagame is already about killing as fast as possible, as opposed to using a defensive team.

The idea of poison applied to weapons is cool, but it would be hard to make work in this game. I suppose you could make the argument that they're sacrificing utility for pure damage, but...eh. That's what teammates are for, so you wouldn't necessarily be sacrificing anything.
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  Posted on February 11, 2011 12:43 AM
#34
shogunkaiwar, The Flaming Warrior of the Honoo

Contribution: 278 (255 + 23)
Joined: April 11, 2010
would make jun too good, but a great idea for others
  Posted on February 11, 2011 10:57 AM
#35
Ryu_No_Zonbi, The Insightful Alchemist

Contribution: 596 (550 + 46)
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how about something like this "the holder of this item will have the damage of there melee skills reduced by 10 all melee skills used by the holder will deal piecing damage and will affect the target with a bleeding affliction doing 5 damage for 2 turns." just something i thought of real quick the -10 initial damage is to balance the piercing and affliction it causes.
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  Posted on February 12, 2011 6:26 PM
#36
AkatsTobi-San, Savior

Contribution: 102 (85 + 17)
Joined: February 16, 2010
Ryu_No_Zonbi wrote:

how about something like this "the holder of this item will have the damage of there melee skills reduced by 10 all melee skills used by the holder will deal piecing damage and will affect the target with a bleeding affliction doing 5 damage for 2 turns." just something i thought of real quick the -10 initial damage is to balance the piercing and affliction it causes.


So basically makes your attacks piercing (with some minor differences)... I don't think it would be a real improve considering the amount of DR in this game. Not very interesting either but could be worked on.

And @shogun lol, I don't expect it to make Jun's enrage better as that would be obviously OP. Just because the skill has another effect, it doesn't mean it's going to be OP. It simply depends on the balance of the item in accordance with the current characters.
  Posted on February 13, 2011 4:35 AM
#37
FirehotSun, The Flaming Wolf of the Winter

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I like the item but not sure if it will be balanced.
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  Posted on February 14, 2011 4:26 AM
#38
Ryu_No_Zonbi, The Insightful Alchemist

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well the reason i put -10 damage is because i figured if its -5 then the item + warbanner of offense whould make some chars OP plus if you think about it the 5 bleeding affliction for 2 turns could be helpful for jyouzu cause you can use bloodletter stab and deal 10 bleeding affliction total with no deacreased attack on your end it all depends on your views and the characters themselves.
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