Hello!
I guess is unanimous that a skill which costs 1 specific is cheaper than one that costs 2 random. But I wanna know your opinions about another clash: 2 specific x 1 specific and 2 random. Which do you think is cheaper?
I know that there's situations where each skill suits better, but I'm not talking about specific situations. I'm talking about character construction and character chooses. When we are creating a character or when we are choosing a character to be part of a team, what do you consider better? We must take all the possible actual game situations and the WoN exchange system.
You must say is harder to use a skill which costs 2 specific, like Ferocious Slash. But a skill which costs 1 specific and 2 random like True Shot many times takes all your team gained energy, which isn't so nice... while 2 specifics can allow others skills.
If you were construting a character which has a really slightly UP skill that costs 2 specifics, would you make it costs 1 specific and 2 random considering the actual game conjunture?
In my opinion, 2 specific is cheaper than 1 spc + 2 ran. Sometimes you won't get the necessary energy, but you have the exchange option. Yes, exchanging you would make it cost 3 energy, but if you don't get enough energy to use a skill which costs 1 sp and 2 rand, its much harder to exchange... and taking all the team energy gain is just... bad, I wouldnt choose using this skill if I have other 2 char ready to do something...
Well, is just my opinion, I wanna know yours, if you were creating a character, what would you consider cheaper?
Topic: Skill cost
There are no members reading this topic.
Posted on September 9, 2011 11:00 PM
#1
Posted on September 9, 2011 11:18 PM
#2
1 specific and 2 random is easier to get (so probably cheaper), but 2 specific may be better to get.
Posted on September 9, 2011 11:20 PM
#3
Posted on September 9, 2011 11:20 PM
#4
Squirtle, The Blue Elite of the Warrior Tortoise

Contribution: 1,034 (966 + 68)
Joined: May 29, 2011
Contribution: 1,034 (966 + 68)
Joined: May 29, 2011
2 specific-why?
Because you can exchange, plusit doesn't takeup an entire pool of energy

Thankies low for da avatar :3
Because you can exchange, plusit doesn't takeup an entire pool of energy

Thankies low for da avatar :3
Posted on September 9, 2011 11:24 PM
#5
2 specific is cheaper.
Posted on September 9, 2011 11:24 PM
#6
That made no sense.2 specific-why?
Because you can exchange, plusit doesn't takeup an entire pool of energy
To exchange, you need 2, and the 2 randoms make up for that.
So in case you're exchanging to get the energy you need, both costs would be the same.
Posted on September 10, 2011 1:26 AM
#7
1 specific and two random is 'cheaper', in a sense.
It's easier to pull off than having 2 specifics. Easier being what makes it, 'cheaper'.
It's easier to pull off than having 2 specifics. Easier being what makes it, 'cheaper'.
Posted on September 10, 2011 2:39 AM
#8
Yes Roach, it can be easier to pull off, but it doesnt mean its better since it prevent other skill to be used (considering 3 energy gained), while two specifics allow other skill. Most of the time 1 spec and 2 random will block other skills, is it worthy to be used? If the same attack you imagine costed 2 specific it would be more worthy to be used, no?
Posted on September 10, 2011 2:43 AM
#9
The question wasn't which skills cost is better, the question was which skill cost is cheaper.Yes Roach, it can be easier to pull off, but it doesnt mean its better since it prevent other skill to be used (considering 3 energy gained), while two specifics allow other skill. Most of the time 1 spec and 2 random will block other skills, is it worthy to be used? If the same attack you imagine costed 2 specific it would be more worthy to be used, no?
I'd much rather a character have two specifics instead of one specific and two randoms, but when it comes to which skill is universally cheaper, it's one specific with two randoms.
This is of course going off the fact that cheap equates to being able to use the skill with ease.
if you're looking for straight up which is cheaper, 2 is less than 3, so lol.
Posted on September 10, 2011 2:48 AM
#10
The purpouse was like this: if you had to make a character, which cost would make it more OP or UP, even if slightly, considering the whole game conjuncture and exchange system... Of course 1 specific and 2 random is easy to pull off if you consider you are receiving 3 energy and is trying to use that specific move. But considering all aspects in the game, 2 specifics would make a character better than 1 specific and 2 random, just this.
Posted on September 10, 2011 3:04 AM
#11
When making a character, skill cost is a determining factor of whether it's UP or OP, but cost alone can not determine that. When I personally make my own characters, I prefer 2 specifics over a specific and two randoms.
EDIT: If I'm understanding your question, I would put it in terms like this.
If you feel the effects and everything else of the skill are too overpowered, make it cost two specifics.
If you feel like the effects and everything else are about mediocre, make the skill cost 1 specific and two randoms, as it becomes easier to pull off.
But based off the question alone of which skill is 'cheaper', I stand by 1 specific and two randoms.
EDIT: If I'm understanding your question, I would put it in terms like this.
If you feel the effects and everything else of the skill are too overpowered, make it cost two specifics.
If you feel like the effects and everything else are about mediocre, make the skill cost 1 specific and two randoms, as it becomes easier to pull off.
But based off the question alone of which skill is 'cheaper', I stand by 1 specific and two randoms.
Posted on September 10, 2011 7:38 PM
#12
kevinzero, The Ambitious Duelist, Top 10 of PLS-2

Contribution: 73 (66 + 7)
Joined: September 4, 2010
Contribution: 73 (66 + 7)
Joined: September 4, 2010
This topic is same to say: Yuzuki or Toraji??
Posted on September 11, 2011 6:54 AM
#13
This topic is same to say: Yuzuki or Toraji??
No, they were just examples.
Posted on September 12, 2011 3:27 AM
#14
I prefer having a character with 1 specific and 2 randoms, because it is easier to pull off, like Roach said.
Also, If you have say a character with 2 whites and a char with 1 white and 2 randoms, and I equip Pipe of Wisdom. The 2 whites char will still need to get a white, while the 1 w 2 r will only need 2 randoms.
Also, If you have say a character with 2 whites and a char with 1 white and 2 randoms, and I equip Pipe of Wisdom. The 2 whites char will still need to get a white, while the 1 w 2 r will only need 2 randoms.
Posted on September 12, 2011 3:43 AM
#15
Squirtle, The Blue Elite of the Warrior Tortoise

Contribution: 1,034 (966 + 68)
Joined: May 29, 2011
Contribution: 1,034 (966 + 68)
Joined: May 29, 2011
I guess it would also depend on wht turn you planning to do so... and how much energy you have total
If im aming for a 45 1st turn spike, i'll go with Yuzuki, however if it doesn't matter in my strategy if it is withing the 1st 2nd or 3rd turn, id go with toraji. (Im using them as examples with their spikes only)

Thankies low for da avatar :3
If im aming for a 45 1st turn spike, i'll go with Yuzuki, however if it doesn't matter in my strategy if it is withing the 1st 2nd or 3rd turn, id go with toraji. (Im using them as examples with their spikes only)

Thankies low for da avatar :3






