Topic: Balance Update 3.0 Proposal

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This topic was closed by Yukigaaru
  Posted on September 26, 2011 5:05 PM
#121
Sand_Spirit, Elite

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I think Ryu's nerf should be like this: Night fire DOESN'T grant Ryu 1 intelligence energy. Other is fine tho.
  Posted on September 26, 2011 5:16 PM
#122
Roach, The Masked Samurai of the Red Dawn

Contribution: 994 (874 + 120)
Joined: February 17, 2010
Sand_Spirit wrote:

I think Ryu's nerf should be like this: Night fire DOESN'T grant Ryu 1 intelligence energy. Other is fine tho.

I really hope that this is some kind of joke, because what other reason would there be for using the skill?
  Posted on September 26, 2011 5:20 PM
#123
xXxMarcelxXx, The Untouchable Champion of Death

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Roach wrote:

(...)I really hope that this is some kind of joke, because what other reason would there be for using the skill?

The other reason would be: use "Night Fire" for stacking "The Azure King".

I think that it would be an overnerf.

I still do not like Toge's, Jun's and Jikkousu's nerf.
  Posted on September 26, 2011 5:30 PM
#124
lucaslost, The Lost Wolf of the Winter

Contribution: 1,259 (1,085 + 174)
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Yukigaaru wrote:

It is time for a balance update again. This is the current proposal, B:

Seishin Ryu's Night Fire:
- Night Fire now costs 1 intelligence and 1 random energy instead of 1 intelligence energy.

Niiro Toge:
- Niiro Toge now has 100 health points instead of 110.

Niiro Toge's Demonic Rage:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 5 instead of 10.

Kozan Hahen's Life Giver:
- Cost: 1 random instead of no cost.

Niiro Jun's Blind Spot:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 15 instead of 20.

Kozan Jikkousu's The Uncontrollable:
- Removes mental channeling skills on Jikkousu each turn.

More to come... including boosts...

Jun: I'm cool with it.

Ryu: Total no. I suggest making this skill go away with mental skills as well. That way basically any damaging skill can remove it.

Toge: I agree on Demonic Rage tweak, and hp is really... meh, I'm not sure about it.

Hahen: 1 random?!?! Nonononono. That would make him sort of UP, considering hsi heal is the only "cheap" skill in him, and we use him just for that non-cost heal. If you really must make it cost one random, then make it deal 20 aff to Hahen and heals 40. Sort of an inverted Jikk heal (I sense new meta).

Jikk: I'm not sure about this. What about making it remove channeling skills when she performs a skill? That way, if she's stunned of something Shoji can abuse his "Slit in Throath" and Kurai... well, pure own once again, but that's because Kurai is, IMO, OP. No nerf for him? I'm surprised.

What happened to Yuki nerf?

Edit: Looking forward to those nerfs!!! :DDDD (AmayaAmayaAmayaAmayaAmayaAmayaAmayaAmayaAmaya)
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  Posted on September 26, 2011 5:33 PM
#125
Roach, The Masked Samurai of the Red Dawn

Contribution: 994 (874 + 120)
Joined: February 17, 2010
Yukigaaru wrote:

It is time for a balance update again. This is the current proposal, B:

Seishin Ryu's Night Fire:
- Night Fire now costs 1 intelligence and 1 random energy instead of 1 intelligence energy.

Niiro Toge:
- Niiro Toge now has 100 health points instead of 110.

Niiro Toge's Demonic Rage:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 5 instead of 10.

Kozan Hahen's Life Giver:
- Cost: 1 random instead of no cost.

Niiro Jun's Blind Spot:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 15 instead of 20.

Kozan Jikkousu's The Uncontrollable:
- Removes mental channeling skills on Jikkousu each turn.

More to come... including boosts...

oooooooooh~ Boosts!?

YESYESYESYESYES
  Posted on September 26, 2011 5:34 PM
#126
Sand_Spirit, Elite

Contribution: 1,480 (1,325 + 155)
Joined: March 3, 2010
Roach wrote:

(...)I really hope that this is some kind of joke, because what other reason would there be for using the skill?


Seiryuu charge?
+ stun with Sky Cracker...
  Posted on September 26, 2011 5:57 PM
#127
Roach, The Masked Samurai of the Red Dawn

Contribution: 994 (874 + 120)
Joined: February 17, 2010
Sand_Spirit wrote:

(...)

Seiryuu charge?
+ stun with Sky Cracker...

Really? You're telling me you'll somehow be able to save up 3 blue energies when you're over here wasting constant blue for night fire itself?

The idea isn't bad, but it just wouldn't work without changing Azure with it.
  Posted on September 26, 2011 5:57 PM
#128
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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I don't agree with the new Ryu nerf. I guess a starting cooldown after Night Fire ends would be the best option. Between all "official" proposals, the reduction in the damage was the best. Or, if you want to rework and make him doesn't gain intelligence energy, make Night Fire cost one random and can't be stopped... but it wouldn't be good anyway...

About Jun, 15 stacking and starting at 20 is nice to me.

About Hahen, the amount of heal should be decreased.

About Toge, I still think the passive is the problem. But reducing his life can make it easier to be pulled off, is better now...

About Jikk, I agree.

Where's the Yuki nerf?

Can't wait to see the boosts :amused
bekaten wrote:

The ryu and toge nerf is stil good but the others are fail.... .
This game has only 3 mental channeling user: Toge ( Toge team vs jikk is a simply game), Kurai and Akira, so this would be the most pointless skill in the entire game. :laugh


You forgot Tadashi's Hunter's Eye.
  Posted on September 26, 2011 7:14 PM
#129
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
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Don't you think that Asami needs to be nerfed?
Her Precision Shot is overpowered combined with Fire Arrows.
Her Insight is very overpowered, you can abuse the skill to deal 30 AoE damage with one wisdom.
AoE damage is already kinda overpowered.
30 damage for one specific is still strong but the AoE abuse makes the skill to one of the most overpowered skills.
Her stun is very cheap but balanced.
So why is Asami's Win Percentage less than 55%?
And why don't you suggest any nerfs for her?
  Posted on September 26, 2011 7:17 PM
#130
lucaslost, The Lost Wolf of the Winter

Contribution: 1,259 (1,085 + 174)
Joined: March 4, 2010
Yukigaaru wrote:

It is time for a balance update again. This is the current proposal, C:

Character Nerfs:

Seishin Ryu's Night Fire:
- Night Fire now costs 1 intelligence and 1 random energy instead of 1 intelligence energy.

Niiro Toge:
- Niiro Toge now has 100 health points instead of 110.

Niiro Toge's Demonic Rage:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 5 instead of 10.

Kozan Hahen's Life Giver:
- Cost: 1 random instead of no cost.

Niiro Jun's Blind Spot:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 15 instead of 20.

Kozan Jikkousu's The Uncontrollable:
- Removes mental channeling skills Jikkousu each turn instead of all channeling skills.

Character Boosts:

Budou Ken' Ultimate Budou:
- Ultimate Budou now costs no energy instead of 1 random energy.

Kemuri Arasoi's Choking Haze:
- Choking Haze now deals 25 affliction damage instead of 20.

Kemuri Saigai's Enroaching Doom:
- Enroaching Doom now grants 2 Gas Leak charges instead of 1.

Kemuri Sainan's Hallucinogens:
- During this time melee and ranged damage dealt to the target is increased by 5.

Kemuri Sainan's Dashing trow:
- Dashing throw reduces melee and ranged damage dealt to Sainan by 10 instead of just melee damage.

Boosts:

Sainan: Yes, completely nice.
Ken: Umm, yeah, nice.
Arasoi: Finally, this char was like... Um, I do nothing, but I'm idsruption, so newbies use me.
Saigai: 2 charges? Well, I guess that's nice, he really needed it.

So, to make it short, loving the boosts!
Surprised to see Amaya wasn't getting a boost though D:
(Yuki, yuki nerf, where are you? -scooby dog song-)

Edit: Marcel, Asami is balanced. There's nothing to it.
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  Posted on September 26, 2011 7:19 PM
#131
Fleur-De-Lis, The Commanding Sergeant of the Firehawk

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Joined: February 16, 2010
Well, I like the suggested nerfs.
Quote:

Budou Ken' Ultimate Budou:
- Ultimate Budou now costs no energy instead of 1 random energy.

Don't know if that'll go broken with Tadashi but then again when it was 1 random, it didn't really do much

Kemuri Arasoi's Choking Haze:
- Choking Haze now deals 25 affliction damage instead of 20.
I don't mind this boost, might help out a lot actually

Kemuri Saigai's Enroaching Doom:
- Enroaching Doom now grants 2 Gas Leak charges instead of 1.
Ah.. well maybe it'll help but I was looking forward for changes in his ignition or gas leak

Kemuri Sainan's Hallucinogens:
- During this time melee and ranged damage dealt to the target is increased by 5.

Kemuri Sainan's Dashing throw:
- Dashing throw reduces melee and ranged damage dealt to Sainan by 10 instead of just melee damage.

Unsure if this will change anything. Maybe for Hallucinogens.


Edit: I never find Asami a problem in battles..


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  Posted on September 26, 2011 7:19 PM
#132
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
Joined: July 30, 2010
The boosts for Ken and Arasoi are bad.
Ken is balanced and you make him overpowered now, same for Arasoi's mental skill.
Sainan's Hallucinogens does not need a boost.
The rest is okay but does not matter much.
xXxMarcelxXx wrote:

Please read post #129.


  Posted on September 26, 2011 7:38 PM
#133
Roach, The Masked Samurai of the Red Dawn

Contribution: 994 (874 + 120)
Joined: February 17, 2010
Yukigaaru wrote:

It is time for a balance update again. This is the current proposal, C:

Character Nerfs:

Seishin Ryu's Night Fire:
- Night Fire now costs 1 intelligence and 1 random energy instead of 1 intelligence energy.

Niiro Toge:
- Niiro Toge now has 100 health points instead of 110.

Niiro Toge's Demonic Rage:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 5 instead of 10.

Kozan Hahen's Life Giver:
- Cost: 1 random instead of no cost.

Niiro Jun's Blind Spot:
- Deals 25 damage instead of 20.
- Each charge increases the damage by 15 instead of 20.

Kozan Jikkousu's The Uncontrollable:
- Removes mental channeling skills Jikkousu each turn instead of all channeling skills.

Character Boosts:

Budou Ken' Ultimate Budou:
- Ultimate Budou now costs no energy instead of 1 random energy.

Lol, I can't wait to make a bunch of teams with Ken now.

Kemuri Arasoi's Choking Haze:
- Choking Haze now deals 25 affliction damage instead of 20.
Dumb boost. Can't really say I know how to fix Arasoi when his character design is pretty clumsy.

Kemuri Saigai's Enroaching Doom:
- Enroaching Doom now grants 2 Gas Leak charges instead of 1.

Bad boost. Not once did I use encroaching doom with Saiga. People go for his AoE, not individual stacking. Change Gas leak somehow instead of Encroaching Doom

Kemuri Sainan's Hallucinogens:
- During this time melee and ranged damage dealt to the target is increased by 5.

Change the cost to a random, and you have yourself a deal

Kemuri Sainan's Dashing trow:
- Dashing throw reduces melee and ranged damage dealt to Sainan by 10 instead of just melee damage.
I'm fine with this.


Okay, so, where's Tori on this list?