Topic: Balance Update 3.0

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This topic was closed by Hikaru
  Posted on September 30, 2011 5:36 AM
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#106
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
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elamento12 wrote:

Kamiko is truly Op but thank god for the idiots who don't swap her in, her protector needs nerfing nuff said.

Do you think that Kamiko's protector is overpowered? No, it isn't!
Compare her protectors with protectors from the Shishi's and with Sasori's protector.
They cost less (except for Toraji) and they have a high amount of Destructible Defense and they also have some good effects.
I think that Sasori's protector needs a nerf.
She can deal 20 melee damage for free and/or reduce ranged damage by 15 for no costs? It seems to be overpowered to me.
  Posted on September 30, 2011 7:49 AM
1 thumbs up
#107
panchy01, The Swift Wolf of the BETA

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Sasori protector what sasori you think Marcel?

OK dawn breaker is sureely good skill but he has coldoown after ends and reduce only range, and his damage can be easy reduced.
  Posted on September 30, 2011 10:50 AM
#108
Clessenur, The Great Demon of Santi

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MrShowtime wrote:

Well then her Kiss needs to be at least a random. It's kinda absurd compared to Jyouzu's Bloodletter Stab. His is a random and does a mere 5 damage, but Megami's is infinite.....

It's the Bloodletter Stab that needs boost not other way around.
elamento12 wrote:

Kamiko is truly Op but thank god for the idiots who don't swap her in, her protector needs nerfing nuff said.

Uh,her all skills are mental and only the protector allows the use of her best skill which can be removed with 1 item. Hellfire would also become pretty crappy skill if she wouldnt have that low cooldown on the skill considering it's the most costly self protection (Toraji's tecnically cost 1 wisdom energy).


And isn't this topic about balance update 3.0 chars not just regular balance discussion?

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  Posted on September 30, 2011 11:57 PM
#109
Chas3_Th3_Dr3am, The Swift Swordsman

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Clessenur wrote:

(...)It's the Bloodletter Stab that needs boost not other way around.


What?
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  Posted on September 30, 2011 11:58 PM
#110
elamento12, The Demonic Child of the Firehawk

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Chas3_Th3_Dr3am wrote:

(...)

What?


He said Blood Letter Stab needs a boost instead of Saints Kiss getting nerfed.
  Posted on October 1, 2011 12:02 AM
#111
Chas3_Th3_Dr3am, The Swift Swordsman

Contribution: 1,704 (1,627 + 77)
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elamento12 wrote:

(...)

He said Blood Letter Stab needs a boost instead of Saints Kiss getting nerfed.

What?
What?
What?

Boosting Bloodletter will make Yuki with Tanto more useful most likely.
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~My Ex made this for me :noworry
  Posted on October 1, 2011 12:12 AM
#112
elamento12, The Demonic Child of the Firehawk

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Chas3_Th3_Dr3am wrote:

(...)
What?
What?
What?

Boosting Bloodletter will make Yuki with Tanto more useful most likely.


It won't make it anymore Op then it is now considering it will have the same effect as Saints Kiss.
  Posted on October 1, 2011 12:16 AM
#113
AwoooDatAss, Prisoner

Contribution: 4 (4 + 0)
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elamento12 wrote:

(...)

It won't make it anymore Op then it is now considering it will have the same effect as Saints Kiss.

Blodletter Stab increases ranged damage as well, so no need of boost to it.

Edit: Chas3's post in this topic was the first post in WoN of October. Congratz Chas3!!! :DD
  Posted on October 1, 2011 12:31 AM
#114
Chas3_Th3_Dr3am, The Swift Swordsman

Contribution: 1,704 (1,627 + 77)
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elamento12 wrote:

(...)

It won't make it anymore Op then it is now considering it will have the same effect as Saints Kiss.

It depends in what kind boost he had in mind.

October begins in 4 and a half hours here Luke. I'm not the first in my time.
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  Posted on October 1, 2011 12:32 AM
#115
AwoooDatAss, Prisoner

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Chas3_Th3_Dr3am wrote:

(...)
It depends in what kind boost he had in mind.

October begins in 4 and a half hours here Luke. I'm not the first in my time.

Nah, costing none would ruin Jyouzu's balance.

I meant server timezone fool :)
  Posted on October 1, 2011 4:43 AM
#116
Nestec, Saint

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Joined: January 31, 2011
Really, Bloodletter Stab is fine, as is Saint's Kiss. Toge's passive is the problem.
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....So we're allowed to have profanity in our usernames now?
  Posted on October 1, 2011 5:04 AM
#117
Roach, The Masked Samurai of the Red Dawn

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There's nothing wrong with Toge, or Megami, or Yukigaaru for that matter.

Toge was overnerfed, and as a result, even if his passive is still powerful, Toge is not. Instead of fixing the problem directly, they did it indirectly by making Toge terribly weak.

In a sense, it brings about balance.
  Posted on October 1, 2011 8:27 PM
#118
chidori123456789, The Flaming Sergeant of the Ancestors

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amused nuts cool
  Posted on October 2, 2011 12:04 PM
#119
xXxMarcelxXx, The Untouchable Champion of Death

Contribution: 5,469 (4,923 + 546)
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-Lans- wrote:

(...)
he's right you know
ken can't get stunned if he has WoR, and can deal 50 damage for just 1 red
compare him to tadashi
tada's hunter's eye can get stunned, but if not, you can deal 50 damage with his multi shot, which costs 1 MORE EXTRA RANDOM ENERGY!
now that, is actually quite huge difference between them
or you can compare him to toraji's ferocious slash, which deals only 45 damage for TWO reds, with the same cooldown
so ken's move costs HALF the energy and MORE damage when preped
how can you people not see that ken was overnerfed!
l suggest you keep his ultimate budou to tactic, but nerf his dragon fist to something like 35 piercing damage, because as nestec said, we don't have enough piercing-damage skills in this game

and as for toge, you must be out of your mind marcel ._.
so we should increase his health by 10, while giving him one hell of a boost?
this is how the old toge was:
20+30=50
20+30+40=90
20+30+40+50=140
and this is how he is now, the damage being boosted because of yuki's apparent 'nerf':
25+30=55
25+30+35=90
25+30+35+40=130
which means that it can actually deal MORE damage on the second hit of demonic rage, deal the SAME damage as before on his third hit, so it takes FOUR hits for the nerf to actually kick-in
now this is what you're saying we should do, marcel?
35+40=75
35+40+45=120
35+40+45+50=170
I think you've gone bananas ._.

No, the Tri- members can not read! Is there a lack of education? :huh
He would deal 30 damage, then 35 damagr, then 40 damage = 105 damage.
So after three attacks he deals as much damage as Tadashi deals for the same costs.
My idea balances his attack.
His health points do not need a change, it can still be at 100 health points.
But his passive changed by me is bizarre, I know.
But it could be:
Melee damage by Toge's allies is not increased but melee damage by the enemy's team is decreased by 5 or Toge's allies have a Damage Reduction of 5 melee damage.