Shinsei Region (Sacred Region)
In the Shinsei Region, religion takes a big part in many of the villages cultures. The Shinsei region is torn apart, because each village has their own religious beliefs. Although the differences and hate between the villages, many go to others villages for trade purposes, and interact with other villages. We find the first village in the southeastern part of the Shinsei Region.
First Village: Kaminari Village (Kaminari means thunder in Japanese)
Geographics: In the Southeastern part of Shinsei, lies the mountainous village, Kaminari. Many storms pass through the Kaminari village, and so do many travelers, merchants, and workers. This village is the least populated, and is very mountainous, a wet region, and the air is very dense.
Background: The Kaminari clan mainly utilizes melee or ranged skills, and the clan mainly focuses on stunning their opponents. This clan is perhaps the most friendly, but very gullible. They believe in the god of thunder, Raijin. Most can utilize Raijin for their attacks and such. However, very few can use the power of Raijin for various purposes, such as healing, stunning, and to evade
Kaminari Kana (Nimble Thunder), Age: 24, Assassination, 85 HP: Kana is the fastest, and most agile, in the village of Kaminari. She can increase her speed of attack at ease, but to do so, the strength of her attacks are diminished.
Appearance: A yellow robe, with black and silver trim around the shoulders, and cuffs. She wields a katana, but as her attack speeds grow faster, the weapons she uses become shorter, and lighter. She wields two short swords in each hand once her attacks grow to full speed. She has yellow eyes, black hair, and tan skin.
Skills:
Full Release: Kana's skills become their alternate versions.
Cost: 1 Intelligence.
Cooldown: None
Class: Tactic, Instant
Charge: Kana electrifies her katana, and charges at the enemy. Kana deals 25 damage to one enemy, and stuns their melee and ranged skills for one turn. Becomes De-Yaru Ikazuchinotsurugi during Full Release
Cost: 1 Agility, 1 Random
Cooldown: 1
Class: Melee, Instant
*De-Yaru Ikazuchinotsurugi (Dual Thunder Swords): Kana repetitively attacks an enemy with her two thunder swords, dealing 5 damage over three turns, stunning the targets melee skills for two turns.
Cost: 1 Agility, 1 Random
Cooldown: 3
Class: Melee, Channeling (or is it instant???)
Kaminari Strength: Kana calls Raijin, the thunder god, and utilizes his power. This skill increases damage dealt by Charge and De-Yaru Ikazuchinotsurugi by 5 after each use of Kaminari Strength. Becomes Graze during Full Release
Cost: None
Cooldown: 1
Class: Tactic, Instant
*Graze: Kana deals 10 damage to one enemy, dealing 5 bleeding affliction permanantly. Each Kaminari Strength charge increases the melee damage by 5. Removes all Kaminari Strength charges, and ends Full Release.
Cost: 1 agility, 1 strength
Cooldown: None
Class: Melee, Instant
Deceiving Block: Makes Kana invulnerable for one turn
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
Kaminari Ite (Thunder Archer), Age: 43, Collaboration, 95 HP: Ite is the ranged specialist of the Kaminari. Ite teaches special skills to the qualified and holy. Ite is also the villages priest, and is perhaps the most religious of the Kaminari. Ite is able to use Raijin's power for AoE damage and charging up his attaks. Being the priest of the Kaminari, he is also able to summon the thunder god, Raijin.
Appearance: Ite wears a black shirt, with yellow trim, that is torn around the edges and seams of the shirt. He also wears black pants. He wields a golden bow, and has many arrows. Ite partially covers his face with a yellow mask, hiding the large war scar on the right side of his face. He too has yellow eyes, but he has short blond hair.
Skills:
Raijin: Ite summons Raijin. Ite gains 2 Raijin charges. Each charge increases the damage Mahi Shotto deals by 5. Ite also gains 1 agility energy.
Cost: 1 Wisdom
Cooldown: 2
Class: Mental, Instant
Mahi Shotto (Paralyzing Shot): Ite fires four arrows into the air. 20 damage is dealt to one enemy, stunning them, and 10 is dealt to the others. without stun. Each use of Mahi Shotto removes 2 Raijin charges, and can only be used if 2 Raijin charges are active
Cost: 1 Agility, 1 Random
Cooldown: 2
Class: Ranged, Instant.
Divination: Ite summons Raijin, converting one random enemy to the god of thunder. 5 damage is dealt infinately, and all skills of the enemy become Raijin Smite. If the enemy uses Raijin Smite, this skill ends.
Cost: 1 Wisdom
Cooldown: 2
Class: Ranged (or mental i dont really know which), Channeling
*Raijin Smite: The enemy smites Raijin, dealing 15 damage to himself/herself and 15 damage to Ite. This skill ends Divination.
Cost: 1 Agility
Cooldown: None
Class: Melee, Instant
The bow's Arch: Invulnerability
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
Kaminari Manipyureta (Thunder Manipulator), Age: 62, Assassination, 70 HP: Manipyureta is the Daiymo of the Kaminari clan. He is the most respected, and helps his clan and teammates. However, deep within Manipyureta, lies a vicious barbaric person. When things become desperate, Manipyureta becomes a brutal person, capable of demolishing everything in his path.
Appearance: Long gray hair, red eyes, Black shirt, with gold plating and silver trim. He always has a smile, and has a thick gray beard. He wields no weapon, only his mind, and the power of Raijin.
Skills:
Thunder Wall: Manipyureta manipulates the air, making thunder strike down. This skill makes Manipyureta and his team invulnerable to melee skills for 1 turn.
Cost: 1 Wisdom
Cooldown: 2
Class: Mental, Aura
Arashi o Shokan (Summoning the Storm): Manipyureta summons a thunderstorm. The following turn, one random enemy will take 35 piercing damage.
Cost: 1 Intelligence, 1 Wisdom
Cooldown: 1
Class: Mental, Channeling
The Beast Within: When Manipyureta's health drops below 30, this skill activates. Manipyureta gains a protector of fifty. This skill becomes Infuriation after activation. For three turns, Manipyureta cannot use any of his skills except Infuriation. Manipyureta is killed on the third turn of this skill. During this time, he can not be stunned.
Cost: None
Cooldown: None
Class: Passive, Instant
*Infuriation: In desperation, Manipyureta kills one random enemy, and himself, by using the power of Raijin. After use, Manipyureta's teammates become invulnerable for one turn. Not counterable, and ignores invulnerability.
Cost: 1 Agility, 1 Strength, 1 Wisdom, 1 Random
Cooldown: None
Class: Mental/Melee (done really know what this is classified as), Instant
Dense Storm: Invulnerability
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
Clan Item: The Lighting Bolt of Raijin
This skill deals 35 piercing, uncounterable damage to one enemy
Cost: 1 Agility
Cooldown: 4
Class: Ranged, Instant
Second Village: Interijento Village (Intelligent Village)
In the northwestern area of Shinsei, lies the Interijento Village. This village surpasses the other villages in mental capacity and intelligence. The inhabitants of this village are able to use strong mental attacks, and are able to enhance their attacks according to the situation. Unlike all of the other villages, this village does not worship a god. The Interijento are willing to convert to any religion necesary to put the pieces back in Shinsei. Their Daiymo, Interijento Chikaku Mastua (Intelligent perception master), was abducted, and was never seen again. This clan has yet to elect a new Daiymo.
Geographics: The Interijento Village lies in a plain. The village is warm all year round. Although living on a plane leaves an easily seen village, the Interijento fend off many intruders. This village has around 1500 inhabitants, and very few travel to this village.
Interijento Anaraiza (Intelligent Analyzer), Age: 16, Disruption, 100HP: Anaraiza, at the age of 13, had already became the villages most intelligent analyzer. Anarazia is capable of analyzing any situation, and she is able to use various skills to nullify the opponent. Also, instinctively she is able to heal.
Appearance: White dress, black and silver trim, hazel eyes, blond hair. She wields no weapon. She does not fight, only helps her team.
Skills:
Analytical Nullification: Anaraiza targets one enemy. If the enemy is of the assassination class, this skill counters offensive skills. If the enemy is of the collaboration class, this skill stuns beneficial skills. If the enemy is of the disruption class, this skill counters stun and counter skills. (I AM 100% OPEN TO DISCUSSING THIS SKILL)
Cost: 1 Intelligence
Cooldown: 2
Class: Tactic, Channeling
Mental Barrier: Anaraiza studies one opponent. For 2 turns, all offensive skills used by that enemy will be countered, and the countered enemy will take 10 affliction damage.
Cost: 1 Intelligence, 1 Wisdom
Cooldown: 5
Class: Mental, Channeling
Seiiki Chiyu (Sanctuary Healing): Anaraiza targets one ally. If that ally's health is between 80-100, this skill heals for 10 health. If that ally's health is between 50-79, this skill heals 20 health. If that ally's health is between 1-49, this skill heals 35 health. (OPEN TO THIS AS WELL)
Cost: 1 Wisdom, 1 Random
Cooldown: 2
Class: Tactic, Instant
Chikan (Substitution): Anaraiza targets one ally. All skills used on that ally will be reflected onto Anaraiza.
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
(OPEN TO DISCUSSION ON THIS WHOLE CHARACTER.)
Interijento Ranto (Melee Intelligent), Age-62, Collaboration, 100HP:
Ranto is one of the few in his clan that can incorporate melee skills
into his skill set. Ranto also can analyze the situation, and his skills are used accordingly.
Appearance: Green shirt, olive trim, black eyes. Ranto wields a Ryotetsurugi (two handed sword), which is very long. the blade is sharpened, and the color of the blade is black. he is bald, and has a small gray beard.
Skills:
Gaze: Ranto gazes at one enemy. For three turns, Intent to Kill and Sharpen is allowed and altered according to the classification of the enemy.
Cost: 1 Intelligence
Cooldown: 3
Class: Tactic, Instant
Intent to Kill: Requires Gaze. If the enemy is of the assassination class, this skill deals 15 damage and stuns the enemy for one turn. If the enemy is of the collaboration class, this skill deals 15 damage, and after each use, this skill deals 5 more damage. If the enemy is of the disruption class, this skill deals 15 damage and disables stuns for one turn.
Cost: 1 Strength, 1 Random
Cooldown: None
Class: Melee, Instant
Sharpen: Requires Gaze. Ranto sharpens his Ryotetsurugi. If the enemy is of the assassination class, Intent to Kill cannot be countered and ignores invulnerability the following turn. If the enemy is of the collaboration class, this skill increases damage dealt by Intent to Kill by 5 infinately. If the enemy is of the disruption class, Intent to Kill stuns the enemy the following turn. (These affects add to the Gaze affects. so if the enemy is assassination, Intent to Kill stuns, and if this skill has been used, it also ignores invulnerability and counters)
Cost: 1 Wisdom
Cooldown: 1
Class: Tactic, Instant
Parry: Invulnerability
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
Interijento Hozon (Storing Intelligent), Age-Unknown, Disruption, 85HP: Hozon is the most feared person in the Shinsei region. No one has ever seen his face. He was not born in the Interijento clan. Instead, he was born in a far off place, and escaped the brutality of his former life. Hozon is the Interijento's best warrior. Hozon is able to acknowledge when the enemy is setting up a counter, and he is also able to use various mental abilities. He also was able to master the clans techniques.
Appearance: Hozon wears a moonlight blue cloak, with pitch black trim. Hozon doesn't weild any weapons. He has very long black hair. Behind the mask on his face, are many scars, and bruises.
Skills:
Identification: Hozon targets one enemy. Whenever the target enemy uses a skill,this skill ends. If used on an assassination enemy, this skill deals the amount of damage the enemy dealt to one random enemy. If used on a collaboration enemy, this skill heals the amount of damage dealt/health given to one random ally. If used on a disruption enemy, this skill this skill stuns a random enemy by how long the skill used is (i.e if the skill used is a 3 turn skill, this skill stuns for 3 turns. Invisible. During Recollection, this skill also deals 15 affliction damage to the enemy that used the skill.
Cost: 1 Intelligence
Cooldown: 2
Class: Mental, Aura
Recollection: Hozon remembers his brutal past. Hozon becomes enraged, and becomes a stealthier, but more brutal person. When Hozon's health goes at or below 30, Identification becomes its alternate version.
Cost: None
Cooldown: None
Class: Passive, Instant
Funsai Masuku (Mask Shattering): Hozon shatters his mask, revealing his identity, and his scarred face. Hozon gazes at all of his enemies, stunning them for 2 turns, and dealing 5 affliction damage each turn to all enemies infanately*. This skill can only be used when Hozon is at or below 15 health, and may only be used once.
Cost:1 Intelligence, 1 Wisdom
Cooldown: Infinite
Class: Mental, Channeling, *Instant
Vacant Presence: Invulnerability
Cost: 1 Random
Cooldown: 4
Class: Tactic, Instant
Clan Item: The Serum of Lost Daiymo Chikaku Mastua
This item decreases the cost of all skills that require 1 intelligence, to 1 random (if it requires 2 intelligence, it is now 1 intelligence, 1 random, etc). Only Equippable by the Interijento.
Cost: None
Cooldown: None
Class: Passive, Aura
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Your text to link here... Shinsei Region, please look at this and comment
Posted on November 12, 2011 3:34 PM