Topic: Budou Ken hotfix
Posted on November 16, 2011 2:13 PM
Increase the cost to 1 random, up from no energy.
Snake Tail Punch:
While affected by Ultimate Budou, this skill lasts 3 turns and has a cooldown of 2.
The cost increase to Ultimate Budou is designed to make him slower. However, this form has proven to be UP. So to compensate, we are boosting Snake Tail Puch.
Posted on November 16, 2011 2:14 PM
Posted on November 16, 2011 2:16 PM
Ken is currently heavily op. Not only is he the most used character in the ladder, he is also one of the highest rated, nearing a 60% win rate. Therefore I am setting up the following balance proposal:
Ultimate Budou:
Increase the cost to 1 random, up from no energy.
Snake Tail Punch:
While affected by Ultimate Budou, this skill lasts 3 turns.
The cost increase to Ultimate Budou is designed to make him slower. However, this form has proven to be UP. So to compensate, we are boosting Snake Tail Puch.
he is verry powerfull now for his fast spike:)..i guess this will make him slower and things would become more interesting..agree with the hotfix
Posted on November 16, 2011 2:20 PM
Snake Tail Punch was barely ever used, and this'll help that, along with taking down his rediculous "50 damage on the second turn almost guaranteed" combo with Warbanner of Resistance.
Posted on November 16, 2011 2:20 PM
Posted on November 16, 2011 2:39 PM
Ken is currently heavily op. Not only is he the most used character in the ladder, he is also one of the highest rated, nearing a 60% win rate. Therefore I am setting up the following balance proposal:
Ultimate Budou:
Increase the cost to 1 random, up from no energy.
Snake Tail Punch:
While affected by Ultimate Budou, this skill lasts 3 turns.
The cost increase to Ultimate Budou is designed to make him slower. However, this form has proven to be UP. So to compensate, we are boosting Snake Tail Puch.
Hmm...you know what! I actually like it! I truthfully had problems playing with him especially since it only lasts 2 turns which cost me the game when it ended. So yeah....Thumbed!
Posted on November 16, 2011 2:53 PM
Ken has a seemingly predictable set of actions, which can also be used to direct the attention to him (remember Rule Number One: "Never act incautiously when facing a small wrinkly bald smiling old man!"
), even more with the added bonus of the Warbanner of resistance. I have played with a team of Ken/Tori/Hikaru, reaching a ladder streak of +7. This team, while it's pretty reliant on Ken's heavy damage, brings more damage from Tori/Hikaru's combo. I've had many opponents who have surrendered at the 3rd-4th turn because they didn't properly attend to the person afflicted with Tori's attack (which would've been lessened with invulnerability or completely denied with Cleansing water), resulting on a one-turn KO on one character.While not as powerful as the prep version, Ken's Dragon Fist is still does considerable (and satisfying)damage, particularly when the opponent expects me to use Ultimate Budou again. Maybe Dragon fist damage could be lessened? I accept the fact that i fear that this hotfix will render my current most effective team useless (specially since i lack the tokens for the villain characters), since it's quite dependent of a proper handling of the energy and its costs. I do Agree Snake Tail Punch needs a boost, even after using Ultimate Budou, it's still a second fiddle to Dragon Punch despite it's affliction damage, seems only worthy of use when you can't afford the second skill, and easily shrugged off by players dedicated enough on acting with the character.
TL;DR:Dumb people focus too much on small wrinkly bald smiling old man and forget companions, Poster fears for only team that seems to give him positive results on ladder, that may fall in quality if UB costs energy.Poster suggests if lowering DP's boosted attack would be a valid fix instead. Proposed fix on STP seems fair to poster, since attack usually gets overlooked.

Posted on November 16, 2011 2:59 PM
In my opinion, the reasons for him being considered overpowered by having a high rate is not only because of him, but for his teammates as well.
Ken has a seemingly predictable set of actions, which can also be used to direct the attention to him (remember Rule Number One: "Never act incautiously when facing a small wrinkly bald smiling old man!"), even more with the added bonus of the Warbanner of resistance. I have played with a team of Ken/Tori/Hikaru, reaching a ladder streak of +7. This team, while it's pretty reliant on Ken's heavy damage, brings more damage from Tori/Hikaru's combo. I've had many opponents who have surrendered at the 3rd-4th turn because they didn't properly attend to the person afflicted with Tori's attack (which would've been lessened with invulnerability or completely denied with Cleansing water), resulting on a one-turn KO on one character.
While not as powerful as the prep version, Ken's Dragon Fist is still does considerable (and satisfying)damage, particularly when the opponent expects me to use Ultimate Budou again. Maybe Dragon fist damage could be lessened? I accept the fact that i fear that this hotfix will render my current most effective team useless (specially since i lack the tokens for the villain characters), since it's quite dependent of a proper handling of the energy and its costs. I do Agree Snake Tail Punch needs a boost, even after using Ultimate Budou, it's still a second fiddle to Dragon Punch despite it's affliction damage, seems only worthy of use when you can't afford the second skill, and easily shrugged off by players dedicated enough on acting with the character.
TL;DR:Dumb people focus too much on small wrinkly bald smiling old man and forget companions, Poster fears for only team that seems to give him positive results on ladder, that may fall in quality if UB costs energy.Poster suggests if lowering DP's boosted attack would be a valid fix instead. Proposed fix on STP seems fair to poster, since attack usually gets overlooked.
Erm are you referring to Yuurin? Cause Ken never smiles(and he is not wrinkly) cause he is emo that Barbie left him lol.
Anyway I agree with you, Dragon fist instead of doing double damage can be reduced to 40-45 damage to match Snake Tail punch.
Posted on November 16, 2011 3:07 PM
Ken is currently heavily op. Not only is he the most used character in the ladder, he is also one of the highest rated, nearing a 60% win rate. Therefore I am setting up the following balance proposal:
Ultimate Budou:
Increase the cost to 1 random, up from no energy.
Snake Tail Punch:
While affected by Ultimate Budou, this skill lasts 3 turns.
The cost increase to Ultimate Budou is designed to make him slower. However, this form has proven to be UP. So to compensate, we are boosting Snake Tail Puch
Well, you know i'm not a big fan of this proposal, but i say for the sake of balance just do it and see where it leads.
Posted on November 16, 2011 3:13 PM
Posted on November 16, 2011 3:20 PM
(...)
Erm are you referring to Yuurin? Cause Ken never smiles(and he is not wrinkly) cause he is emo that Barbie left him lol.
Anyway I agree with you, Dragon fist instead of doing double damage can be reduced to 40-45 damage to match Snake Tail punch.
It's a quote from a book from the Discworld series named "Thief of Time", which features an order of monks dedicated to maintain (as much as they can) the integrity of the flow of time on a world that stands on a messed situation due to a nasty series of wars between wizards (which brought stuff like upside-down mountains or flowers that bloom the year before they are planted).
It's also a callback to the "seemingly innocuous older villager that is probably a hidden master of some esoteric martial art" (or the like) that seems to feature on some kung-fu movies.
Granted, Ken is more angry that happy, which in my opinion only makes him more menacing.
Posted on November 16, 2011 3:21 PM
Contribution: 5,469 (4,923 + 546)
Joined: July 30, 2010
Characters, who relie on protectors, will be screwed by Snake Tail Punch.
I like this version more than the current one because if you use Ultimate Budou and get stunned or the enemy's team protects itself, you just lose the alternative effects but you did not lose any energy.
Let's see how it will work.

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Posted on November 16, 2011 3:24 PM
(...)
Well, you know i'm not a big fan of this proposal, but i say for the sake of balance just do it and see where it leads.
Same here. To me, isn't the better hotfix, as I stated in Balance Discussion, but is far better than the no cost Ultimate Budou.
Posted on November 16, 2011 4:08 PM
Anyways,i think is better than UB no cost.
I was expecting UB to become mental.It look better in my oppinion.
Let's see how does it work though.
Posted on November 16, 2011 4:29 PM
Anyways Yuudai, yes, please proceed with this. If Snake tail proves to become too good after this fix, you can always change it to deal 30 damage over 3 turns still.
The main problem is his Budou, and it's about damn time it's getting nerfed.
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