Topic: Budou Ken hotfix
Posted on November 16, 2011 4:32 PM
Or keeping the 15, for 3 turns, but aura...
I'm just afraid it becomes a bit OP...
The Ultimate Budou cost increase is already a pacific point. Everyone agree, I guess. We just have to discuss if the Snake Tail Punch proposal is the best... To me, it isn't, I guess it'll become a bit OP...
Posted on November 16, 2011 4:41 PM
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Would be overpowered, or?What if we make Snake Tail Punch deals 20 damage for 3 turns, but channeling? Wouldn't be UP since the opponent would have to spend 2 energy just to go invul or stun Ken. Will be better then the actual Snake Tail Punch.
Or keeping the 15, for 3 turns, but aura...
I'm just afraid it becomes a bit OP...
The Ultimate Budou cost increase is already a pacific point. Everyone agree, I guess. We just have to discuss if the Snake Tail Punch proposal is the best...
Many characters have no invulnerablity skill and if you can not stun Ken or make yourself invulnerable? This skill will hurt more then.

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Posted on November 16, 2011 4:46 PM
(...)Would be overpowered, or?
Many characters have no invulnerablity skill and if you can not stun Ken or make yourself invulnerable? This skill will hurt more then.
So take the actual proposal and make it aura...
Posted on November 16, 2011 4:49 PM
Like Yuudai and I have agreed on, his past form was indeed UP. So this Snake Tail Punch buff is just a test. If it really does become too OP, we can make it last for 3 turns dealing 10 damage per turn instead.(...)
So take the actual proposal and make it aura...
Posted on November 16, 2011 4:54 PM
(...)Like Yuudai and I have agreed on, his past form was indeed UP. So this Snake Tail Punch buff is just a test. If it really does become too OP, we can make it last for 3 turns dealing 10 damage per turn instead.
I'm more worried about the cost increase then about the damage... 3 turn of energy pressure with no possibility of being removed (besides Jinsey's Combat Stimms) can be deadly to many chars since it will be paired many times with other cost increasers... But we can wait and check later. Do it Yuudai, I can't stand the broken Ken teams anymore!
Posted on November 16, 2011 5:12 PM
Posted on November 16, 2011 6:39 PM
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Posted on November 16, 2011 10:37 PM
So boosting Snake Tail will make Dragon Fist look weak compared to it is the idea right? Now Snake Tail Punch seems Op. Also, there is so little skills that remove Ki afflictions. Ken can be easily swapped in and kick butt easily because there is a lack of Ki affliction removing characters that is played with often.
So in my eyes, a possible nerf is to make Ultimate Budou a mental skill so it cannot be used with WoR. Why? Because Ken without WoR makes Ken stunnable, which equals to a more possible way to stop him.

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Posted on November 16, 2011 11:22 PM
3 turns of energy pressure will be very abuseable when paired with certain characters.
But I suppose you could try it, just to see...
Posted on November 17, 2011 1:02 AM
I mean Prep+40 is better in a sense. Since it's slower and can refrain from killing characters in one combo.
Actually, You can still combo it to kill characters with 90HP. But you can always stun that secondary teammate.
Meh. Let's go with this and see where it takes us.
I fear Ken will drop alot however, because of the simple fact, he's a fast character.
(Hence why I say dropping the damage is better)
Wait, I smell Kao+Yume mix ups with ken now.
Posted on November 17, 2011 8:37 AM
Love ya Lucaslost, totally love the avy!
(Lucaslost made my avy if you couldn't work that out...-.-")
Posted on November 17, 2011 9:23 AM
Also, how about Dragon Fist deals 35 piercing when prepped (ie +10 damage and piercing) as we already have a few high spikers, but not much versatility.
Just an idea, not a serious suggestion like my Snake Tail one

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Posted on November 17, 2011 11:58 AM
The hotfix has been implemented.
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