Topic: Budou Ken hotfix

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This topic was closed by Yuudai
  Posted on November 16, 2011 at 4:32 PM
#16
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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What if we make Snake Tail Punch deals 20 damage for 3 turns, but channeling? Wouldn't be UP since the opponent would have to spend 2 energy just to go invul or stun Ken. Will be better then the actual Snake Tail Punch.
Or keeping the 15, for 3 turns, but aura...

I'm just afraid it becomes a bit OP...

The Ultimate Budou cost increase is already a pacific point. Everyone agree, I guess. We just have to discuss if the Snake Tail Punch proposal is the best... To me, it isn't, I guess it'll become a bit OP...
  Posted on November 16, 2011 at 4:41 PM
#17
xXxMarcelxXx, The Untouchable Mistress of the Phoenix Queen

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Hellawyer wrote:

What if we make Snake Tail Punch deals 20 damage for 3 turns, but channeling? Wouldn't be UP since the opponent would have to spend 2 energy just to go invul or stun Ken. Will be better then the actual Snake Tail Punch.
Or keeping the 15, for 3 turns, but aura...

I'm just afraid it becomes a bit OP...

The Ultimate Budou cost increase is already a pacific point. Everyone agree, I guess. We just have to discuss if the Snake Tail Punch proposal is the best...

Would be overpowered, or?

Many characters have no invulnerablity skill and if you can not stun Ken or make yourself invulnerable? This skill will hurt more then.
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  Posted on November 16, 2011 at 4:46 PM
#18
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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xXxMarcelxXx wrote:


(...)Would be overpowered, or?

Many characters have no invulnerablity skill and if you can not stun Ken or make yourself invulnerable? This skill will hurt more then.


So take the actual proposal and make it aura...
  Posted on November 16, 2011 at 4:49 PM
#19
Roach, The Masked Samurai of the Red Dawn

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Hellawyer wrote:


(...)

So take the actual proposal and make it aura...

Like Yuudai and I have agreed on, his past form was indeed UP. So this Snake Tail Punch buff is just a test. If it really does become too OP, we can make it last for 3 turns dealing 10 damage per turn instead.
  Posted on November 16, 2011 at 4:54 PM
1 thumbs up
#20
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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Roach wrote:


(...)Like Yuudai and I have agreed on, his past form was indeed UP. So this Snake Tail Punch buff is just a test. If it really does become too OP, we can make it last for 3 turns dealing 10 damage per turn instead.


I'm more worried about the cost increase then about the damage... 3 turn of energy pressure with no possibility of being removed (besides Jinsey's Combat Stimms) can be deadly to many chars since it will be paired many times with other cost increasers... But we can wait and check later. Do it Yuudai, I can't stand the broken Ken teams anymore!
  Posted on November 16, 2011 at 5:12 PM
#21
lucaslost, The Lost Wolf of the Winter

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I totally agree with this, so you have my support

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  Posted on November 16, 2011 at 6:39 PM
1 thumbs up
#22
elamento12, The Demonic Child of the Firehawk

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Full support from Ela but making Dragon Fist do less damage could work.
  Posted on November 16, 2011 at 10:37 PM
#23
Chas3_Th3_Dr3am, Dreamer of the Ancestors

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What? Boosting Snake Tail? Oh nononononono. Ken will make controlling your energy a bastard, especially when he's in those Drain/Steal/CostIncrease skills. Now it last 3 turns while his prep is on? Do you know annoying that would be if something like a Ken, Kao, Yume team would be? Very annoying. Adding the fact Snake Tail will deal 45 DoT in 3 turns with a 1 turn cooldown.
So boosting Snake Tail will make Dragon Fist look weak compared to it is the idea right? Now Snake Tail Punch seems Op. Also, there is so little skills that remove Ki afflictions. Ken can be easily swapped in and kick butt easily because there is a lack of Ki affliction removing characters that is played with often.

So in my eyes, a possible nerf is to make Ultimate Budou a mental skill so it cannot be used with WoR. Why? Because Ken without WoR makes Ken stunnable, which equals to a more possible way to stop him.
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  Posted on November 16, 2011 at 11:22 PM
#24
Nestec, Dreamer

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I agree with Chas3 and Hellawyer.

3 turns of energy pressure will be very abuseable when paired with certain characters.

But I suppose you could try it, just to see...
  Posted on November 17, 2011 at 1:02 AM
#25
Itachi, The Innocent Wolf

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I'll also say making it deal less damage could work.
I mean Prep+40 is better in a sense. Since it's slower and can refrain from killing characters in one combo.
Actually, You can still combo it to kill characters with 90HP. But you can always stun that secondary teammate.

Meh. Let's go with this and see where it takes us.
I fear Ken will drop alot however, because of the simple fact, he's a fast character.
(Hence why I say dropping the damage is better)


Wait, I smell Kao+Yume mix ups with ken now.
  Posted on November 17, 2011 at 8:37 AM
#26
LosenFlowers, Veteran

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I like this hotfix proposal, this will be a good change, I hate battling the cheap Ken spike meta teams...
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  Posted on November 17, 2011 at 9:23 AM
1 thumbs up
#27
Karab, The Fierce Tiger

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I'd say Snake Tail would be better if you just up the damage to 20 while keeping the current cost increase, and then just two turns as it currently is (for 40 damage total)

Also, how about Dragon Fist deals 35 piercing when prepped (ie +10 damage and piercing) as we already have a few high spikers, but not much versatility.

Just an idea, not a serious suggestion like my Snake Tail one
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  Posted on November 17, 2011 at 11:58 AM
#28
Yuudai, Savior

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I've have decided to implement the hotfix as it is, with a 2 turn cooldown on Snake Tail Punch while it is altered. I hope this will somewhat lessen the abuse in energy control teams.

The hotfix has been implemented.