Poll: Good Idea?

4 vote(s) since November 21, 2011 10:53 PM

  • Yes (1) (25%)
  • No (0) (0%)
  • To some degree (3) (75%)
 Topic: Character Idea

There are no members reading this topic.

  Posted on November 21, 2011 10:53 PM
#1
dragonforce007, The Flaming Wolf

Contribution: 218 (205 + 13)
Joined: March 5, 2010
Don't know if this goes here. If it doesnt, sorry.

What if we had characters in the game that attack based on the opponents classification? Like if you attack an assassination enemy, you would stun or if you attack a disruption enemy you would deal extra damage?

Lets say you were of the disruption class, and the opponent was of the assassination class. You would stun the enemy's non-tactical skills to prevent the enemy from attacking.

Lets say you were of assassination class, and the enemy was of the disruption class. You would deal an extra amount of damage or something along the lines of killing an enemy to prevent the enemy from stunning you.

Lets say you were of the collaboration class, and the enemy was also collaboration. You would deal normal damage plus heal all allies for 5 health, or something along the lines of that to help your team.

Good Idea?
  Posted on November 21, 2011 11:04 PM
#2
DeathShadow, Gladiator

Contribution: 1,898 (1,593 + 305)
Joined: December 18, 2010
Nah, it would just make things complicated and it would be op in some ways, and what we have now is fine. There's no need to change it.
  Posted on November 21, 2011 11:07 PM
#3
lucaslost, The Lost Wolf of the Winter

Contribution: 1,260 (1,086 + 174)
Joined: March 4, 2010
The idea is nice, yes, but the problem is that a character like this would be kind of hard to balance out, and besides, he/she would be too situational, having no real set design itself.
However, I would like to see a character like this. Would help a lot when facing full disruption/assassination/collaboration team.

2cfzf38.png
~Tagged by Manjji
X-X-X-X-X-X-X-X
R.I.P. Malena Chevy ~♥
  Posted on November 21, 2011 11:08 PM
#4
dragonforce007, The Flaming Wolf

Contribution: 218 (205 + 13)
Joined: March 5, 2010
lucaslost wrote:

The idea is nice, yes, but the problem is that a character like this would be kind of hard to balance out, and besides, he/she would be too situational, having no real set design itself.
However, I would like to see a character like this. Would help a lot when facing full disruption/assassination/collaboration team.


A way to balance it is to have it deal small base damage, no?
DeathShadow wrote:

Nah, it would just make things complicated and it would be op in some ways, and what we have now is fine. There's no need to change it.


Yes it'd be OP in some ways but UP in others, which may balance it out. It could enhance the game for all we know

BTW check out my character topic for examples if you need some sort of clarity. Shinsei region. Made a whole village like that i think
  Posted on November 22, 2011 1:59 AM
#5
love-machine, The Stolen Thief

Contribution: 1,004 (937 + 67)
Joined: March 3, 2010
Too complicated just as DS said.
  Posted on November 22, 2011 10:09 AM
#6
DutchShinobi, The Cheerful Panda of Death

Contribution: 439 (313 + 126)
Joined: February 16, 2010
I kinda like this idea. I can imagine a skill having the effect "If used on an Assassination character, the target will deal 20 less damage for 1 turn. If used on a Collaboration character, the target will be unable to use target a teammate for 1 turn. If used on a Disruption character, stun effects used by the target will last 2 turns less for 1 turn."
  Posted on November 23, 2011 12:37 AM
#7
dragonforce007, The Flaming Wolf

Contribution: 218 (205 + 13)
Joined: March 5, 2010
DutchShinobi wrote:

I kinda like this idea. I can imagine a skill having the effect "If used on an Assassination character, the target will deal 20 less damage for 1 turn. If used on a Collaboration character, the target will be unable to use target a teammate for 1 turn. If used on a Disruption character, stun effects used by the target will last 2 turns less for 1 turn."


yeah. it would sure as hell add some diversity and creativity into the game
  Posted on November 23, 2011 4:47 PM
1 thumbs up
#8
Karab, The Blue Tiger of the Ancients

Contribution: 2,636 (2,441 + 195)
Joined: February 18, 2010
Best way to get this implemented is to keep working on that village you made, because Nori is more likely to then use the fully formed skill ideas, rather than an vague suggestion.
167nxj6.jpg
-Officially Loved By Arasoi-

“I certainly don't suffer from schizophrenia. I quite enjoy it. And so do I.”
  Posted on November 24, 2011 3:12 AM
2 thumbs up
#9
Nori, The Ultimate Veteran

Contribution: 1,252 (1,039 + 213)
Joined: November 24, 2010
Nori ignores 90-100% of skill ideas. I look for story ideas...
addfcw.png
Big thanks to JoeTurtle for this one^^
  Posted on November 30, 2011 8:37 PM
#10
dragonforce007, The Flaming Wolf

Contribution: 218 (205 + 13)
Joined: March 5, 2010
i have some story ideas on the topic, based upon it i think, so :laugh