What if we had characters in the game that attack based on the opponents classification? Like if you attack an assassination enemy, you would stun or if you attack a disruption enemy you would deal extra damage?
Lets say you were of the disruption class, and the opponent was of the assassination class. You would stun the enemy's non-tactical skills to prevent the enemy from attacking.
Lets say you were of assassination class, and the enemy was of the disruption class. You would deal an extra amount of damage or something along the lines of killing an enemy to prevent the enemy from stunning you.
Lets say you were of the collaboration class, and the enemy was also collaboration. You would deal normal damage plus heal all allies for 5 health, or something along the lines of that to help your team.
Good Idea?

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Posted on November 21, 2011 10:53 PM




