Poll: Hahen need some boost??

25 vote(s) since December 19, 2011 5:02 PM

  • Yes (17) (68%)
  • No (8) (32%)
 Topic: Kozan Hahen

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  Posted on February 10, 2012 9:38 AM
1 thumbs up
#16
love-machine, The Stolen Thief

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mirroga wrote:

As for his passive needs to be stronger...hmmmm, I dunno. I don't even think his passive is what makes him Hahen. Not every boss' strength comes from their passive skill like Karasu or Toge. Although color me intrigued if his passive does get boosted


Of course i know and fully agree that not all bosses derive their strength from their passive, but Hahen's just simply needs a boost. 5 DR is too small for a "Crystal Skin". I mean with all his nerf, he deserve a small boost.
  Posted on February 10, 2012 10:08 AM
#17
Demonkings, The Golden Demon of the Darkness

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love-machine wrote:

(...)

Of course i know and fully agree that not all bosses derive their strength from their passive, but Hahen's just simply needs a boost. 5 DR is too small for a "Crystal Skin". I mean with all his nerf, he deserve a small boost.


Just make crystal skin unpiercable
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  Posted on February 10, 2012 10:42 AM
#18
Mirroga, The Twisted Alchemist

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Demonkings wrote:

(...)

Just make crystal skin unpiercable


I'd rather not have reductions or limiters which are unpiercable because that would make for some confusing terminologies and we don't wanna be like NA which have tons of terminologies in one skill. It's like making a stun skill which cannot be unstunned. You can say Jatai's stun is as such but it went out of its way to actually just make it negate Drug Affliction to remove Sake.

I'd rather have Hahen have better reductions or higher HP than make the 1st unpiercable reduction. The only piercing skill I can think of which is spammable is Megami, and I don't think he'll always encounter her.
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  Posted on February 10, 2012 8:04 PM
#19
CoolKeldon, The Blue Samurai of the Moon

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I don't have it, but I would prefer crystal skin as his invulnerability skill instead that lame pasive
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  Posted on February 10, 2012 11:50 PM
#20
Mirroga, The Twisted Alchemist

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CoolKeldon wrote:

I don't have it, but I would prefer crystal skin as his invulnerability skill instead that lame pasive


White Guardians and Villains should never have Invulnerability skills. It's just lame.
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  Posted on February 11, 2012 5:17 AM
1 thumbs up
#21
love-machine, The Stolen Thief

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mirroga wrote:

White Guardians and Villains should never have Invulnerability skills. It's just lame.


I agree. Dont want lame invul skills for WGs and Bosses. And I disagree if you add unpierceable to Hahen's passive, for reason stated by Mirroga. And seriously, Damage reduction shouldnt be Unpierceable....

Anyway, just increase the DR to 10 or make it so his teammates have 5 DR as well.....if that's too similar to Toge, just make it that his teammates have 10 initial DD, while Hahen has 5 DR, or if that makes it too many chars with Protectors, just make it so he has 5 DR against ALL damage (including affliction, mental etc).


  Posted on February 11, 2012 5:35 AM
#22
Demonkings, The Golden Demon of the Darkness

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love-machine wrote:

(...)

I agree. Dont want lame invul skills for WGs and Bosses. And I disagree if you add unpierceable to Hahen's passive, for reason stated by Mirroga. And seriously, Damage reduction shouldnt be Unpierceable....

Anyway, just increase the DR to 10 or make it so his teammates have 5 DR as well.....if that's too similar to Toge, just make it that his teammates have 10 initial DD, while Hahen has 5 DR, or if that makes it too many chars with Protectors, just make it so he has 5 DR against ALL damage (including affliction, mental etc).


Another game breaking terminology by making Dr affect all damage. It is even more game breaking the unpiercable Dr.

Maybe 5 affliction damage can be dealt to any enemy who uses a melee skill on him. Or ranged or whatever.
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  Posted on February 11, 2012 7:20 AM
#23
tuakarr, The Stolen Fugitive of Hanto

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his passive should increase to 10, right? :laugh
  Posted on February 11, 2012 7:28 AM
#24
crazymonkey3, The Dark Kid of Death

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It should be a 5 stackable protector each turn.

that would be fine.
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  Posted on February 11, 2012 7:36 AM
#25
Zachrex33, The Twisted Tactician

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crazymonkey3 wrote:

It should be a 5 stackable protector each turn.

that would be fine.

I like this idea not a threat but not something you would want to leave unchecked as well.
  Posted on February 11, 2012 1:03 PM
1 thumbs up
#26
love-machine, The Stolen Thief

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demonkings wrote:

Another game breaking terminology by making Dr affect all damage. It is even more game breaking the unpiercable Dr.

Maybe 5 affliction damage can be dealt to any enemy who uses a melee skill on him. Or ranged or whatever.


Oops, you have a point there about DR affect all damage. Okay, the 5 affliction damage thing is okay. But it doesnt match with Crystal Skin concept.
crazymonkey3 wrote:

It should be a 5 stackable protector each turn.

that would be fine


I like this idea, but kindda dont want to see another protector character.

On a side note: I just realize this, but shouldn't this topic be in balance discussion?
  Posted on February 11, 2012 2:09 PM
#27
Mirroga, The Twisted Alchemist

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It should be in the Balance Discussion. Although I'd rather have his boosts be higher HP, no-cost heal ability, and/or increasing his passive to 10 DR. Either ways I could go for any combo or just one.
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  Posted on February 12, 2012 1:12 AM
1 thumbs up
#28
love-machine, The Stolen Thief

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Yes, Hahen just needs a proper boost. One boost will be okay. Even if it's increasing his HP to 120...(but thats a really small boost though, i doubt it has any impact on his ratio).
  Posted on February 12, 2012 5:56 AM
#29
Mirroga, The Twisted Alchemist

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love-machine wrote:

Yes, Hahen just needs a proper boost. One boost will be okay. Even if it's increasing his HP to 120...(but thats a really small boost though, i doubt it has any impact on his ratio).


Increasing and decreasing HP is as game-changing as changing damage by 5 to a spiker, which means a lot. Decreasing Kurai's HP by 10 made a whole lot of difference. So I can say making his HP to 120 is a big deal, and interesting boost I might say.
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  Posted on February 13, 2012 3:19 AM
1 thumbs up
#30
love-machine, The Stolen Thief

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mirroga wrote:

Increasing and decreasing HP is as game-changing as changing damage by 5 to a spiker, which means a lot. Decreasing Kurai's HP by 10 made a whole lot of difference. So I can say making his HP to 120 is a big deal, and interesting boost I might say


I have to disagree, it's not the 10 HP reduction to Kurai that meant a lot. It was disabling his heal during last sunset. When his HP was reduced to 100 but he can still heal, he was still a monster. Now....well...let's say he's less used.