Poll: Should Jatai be boosted?
12 vote(s) since December 20, 2011 7:17 AM
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Boost Knife move and snake trap (4) (33.33%)
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Boost knife atk (3) (25%)
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Boost snake trap (1) (8.33%)
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Boost nothing. B ( (4) (33.33%)
Topic: Jatai Boost
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Posted on December 20, 2011 7:17 AM
#1
Kabuto in N-A had chakra scapel which did 15 damage and removed 1 energy like that. Jatai requires poison on target b4 doing that, AND it deals 5 less damage. + cooldown of snake trap should be 0 to give you more options when using her.
Posted on December 20, 2011 7:20 AM
1 thumbs up
#2
the damage is low so it needs a boost but the snake trap will be OP if it has the cooldown reduced
Edit: it shold have the damage increaseed a bit but in rest the trap is balanced

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Edit: it shold have the damage increaseed a bit but in rest the trap is balanced
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Posted on December 20, 2011 8:33 AM
#3
Jatai is fine. You time her Paralysing Bite with Paralysing Dagger and you're fine.
10 stackable poison affliction damage, invisible skill.
2 turn stun.
She's fine.

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10 stackable poison affliction damage, invisible skill.
2 turn stun.
She's fine.

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Posted on December 20, 2011 8:38 AM
#4
kabuto deals 20 parsing damage to 1 enemy and that enemy takes additional 10 damage from physical skills this turn
jatai wont be that strong she dosnt need boost
jatai wont be that strong she dosnt need boost
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Posted on December 20, 2011 8:47 AM
#5
It's a bit disappointing that people think the ideas and suggestions section is where you talk about boosts/nerfs. Ahh well.
Kabuto had his drain removed because it was too easy to use in drain teams.
Also, consider the following:
-Drainers don't have to worry about low damage if your opponent doesn't have enough energy to do anything.
-Someone who can be targeted by her dagger is also taking damage from whatever poison they're hit with.
Kabuto had his drain removed because it was too easy to use in drain teams.
Also, consider the following:
-Drainers don't have to worry about low damage if your opponent doesn't have enough energy to do anything.
-Someone who can be targeted by her dagger is also taking damage from whatever poison they're hit with.
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Posted on December 20, 2011 9:44 AM
#6
Don't compare with Naruto-arena.
And Jatai is just fine. Maybe the dagger could deal 15 damage, but that's all.
And Jatai is just fine. Maybe the dagger could deal 15 damage, but that's all.
I am tired and hungry and totally Useless
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We like snakez and we don't care who knowz.

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Posted on December 20, 2011 12:20 PM
#7
1.Don't compare to N-A
2.Jatai is fine
2.Jatai is fine
like a boss
Posted on December 20, 2011 12:22 PM
#8
elamento12, The Demonic Child of the Firehawk

Contribution: 1,778 (1,676 + 102)
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Contribution: 1,778 (1,676 + 102)
Joined: February 17, 2010
One, this isn't NA and two, Jatai is fine.
If she ever needs a boost they will boost her attack.
If she ever needs a boost they will boost her attack.
Posted on December 20, 2011 5:02 PM
#9
xXxMarcelxXx, The Untouchable Champion of Death

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Contribution: 5,469 (4,923 + 546)
Joined: July 30, 2010
naruto-arena is a horrible game, the balance there is just stupid.
Jatai is fine, she should not be touched.
Jatai is fine, she should not be touched.
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Posted on December 22, 2011 12:44 PM
#10
Wait wait wait wait wait. Are we considering Snake Trap already does weak damage?
Also we're comparing her draining skill with Kabuto's attack? Have you been in NA recently? He no longer drains, because it's really REALLY strong.
Also damage-wise, we're talking Snake Trap(10 damage per turn + increased cooldown) + possible attack (more damage the turn it was used + drained).
If you want boosts on characters, boost Hana. She has weaker attack capabilities than Jatai.
Also we're comparing her draining skill with Kabuto's attack? Have you been in NA recently? He no longer drains, because it's really REALLY strong.
Also damage-wise, we're talking Snake Trap(10 damage per turn + increased cooldown) + possible attack (more damage the turn it was used + drained).
If you want boosts on characters, boost Hana. She has weaker attack capabilities than Jatai.
Posted on December 23, 2011 11:15 AM
#11
n-a =/= WoN
this should stay veeeery clear e.e
EVERY character needs to have its weak point and strong point.if WoN would be overpowering one or two characters,it would be like Four Tails in N-A(and thousand other characters),everyone would JUST do teams based on those characters and the game would be horrible =P
this should stay veeeery clear e.e
EVERY character needs to have its weak point and strong point.if WoN would be overpowering one or two characters,it would be like Four Tails in N-A(and thousand other characters),everyone would JUST do teams based on those characters and the game would be horrible =P
Posted on December 23, 2011 8:51 PM
#12
Discuss it in Open Balance Discussion.
