Topic: Balance Update v4.1 Proposal

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This topic was closed by Yuudai
  Posted on December 23, 2011 at 1:31 PM
2 thumbs up
#1
Yuudai, Savior

Contribution: 1,233 (813 + 420)
Joined: January 21, 2010
Characters

Touken Jyouzu
- Increasing the cooldown of Bloodletter Stab to 2.

I’m not nerfing him any further for the moment, because I believe the new Warbanner of Defense will also affect him.

Budou Ken
- Ultimate Budou reduces the cost of Ultimate Budou by 1 random energy the following turn.

I truly hope this will fix him

Kemuri Saigai
- Rework:
Qoute:

Encroaching Doom
Saigai deals 20 ranged damage and grants 2 Gas Leak charges to one enemy. This skill stacks.
(This skill no longer reduces the cost of Ignition.)

Ignition
Saigai affects all enemies affected by Gas Leak with a Burning affliction bypassing invulnerability dealing 0 affliction damage each turn for 2 turns. Each Gas Leak charge on an enemy target increases damage dealt by this skill by 15 to that target. Removes all Gas Leak charges from the enemy targets.
(This skill no longer deals damage to team members, but the initial damage is reduced to 0 and the Gas Leak charges now add 15 damage.)


Let me try and explain some of my reasoning behind this rather radical change. First of all, Saigai’s stats have been consistently low for the pas patches. Although I’ll agree he does not feel week, his stats are among the lowest of all the characters. Secondly, I want to get rid of his team damaging effect. This is a remnant of his old design that does not fit all that well in his current. It makes him unnecessarily complicated for new players.

Because his previous design seemed to weak, I’ve increased the damage bunos he gets from his Gas Leak to 15, up from 10.


Aoiro Akira
- Reduce the cooldown of Passivism to 1, down from 2.

Akira needs a boost, period. I like her overall design, so I’m not giving her a rework. This should make he considerably more powerful. I don’t think this will make her too powerful because stuns have lost some of their power since beta because of items like Warbanner of Resistence.

Kage Kurai
- Decrease Kurai’s health points to 100, down from 110.

For Kurai, I want to go for high risk, high reward. I believe this is done not by nerfing his skills, but by nerfing his survivability.

Seishin Kame
- Increase Kame’s health points to 110, up from 100.

I’ve done a lot of thinking on this character, and for now I just want to settle on a health point increase, we will see where this takes him.

Seishin Tori
- Change Born of Fire to tactic, changed from mental.
- Allow Born of Fire during Great Spirit Suzaku.

No, I am not allowing charges during GSS. If this buff does not do the job though, I think I will improve Born of Fire during GSS.

Senboku Eien
- Minds Eye also affects teammates affected by Fog of Eternity.

Items

Warbanner of Defense
- Rework: When a team member performs a skill, melee and ranged damage dealt to that team member is limited to 45 for 1 turn.

A risky rework for this item, but a risk I am willing to take. This is meant as a counter versus spiking, and it will give this item a role that has not yet been filled by any other item. I have taken the limit down to 45 because of the feedback. But for the moment I will not go lower than that. This can be a very powerful item as a hard counter versus spiking teams. I just hope its not too hard a counter.

Feather of the Firehawk
- Deals 20 affliction damage on one enemy affected by a burning affliction, bypassing invulnerability. The item has no energy cost and a cooldown of 1.

I’ll say this again: neither Fire Bomb or FotF are OP, nerfing one of them will do no good, it’s the combination that needs to be fixed. I will not make Fire Bomb a "normal" affliction, because this is as much a fire affliction as it gets.
  Posted on December 23, 2011 at 1:34 PM
#2
biebeer, Fugitive

Contribution: 1 (1 + 0)
Joined: April 7, 2010
first
cool
  Posted on December 23, 2011 at 1:36 PM
#3
TempestTheory, The Crystal Collector

Contribution: 271 (208 + 63)
Joined: October 10, 2011
I support all these changes, aside from the Feather of the Firehawk one.

Just saying, prepare to see Youko being used a lot less.

Gotta say, dat Eien boost.
  Posted on December 23, 2011 at 1:42 PM
#4
Shinigami_God, The Insolent Warrior

Contribution: 56 (55 + 1)
Joined: February 16, 2010
Gotta agree with TT.
I really like to use the FotF, but 20 affliction is kinda insane.
  Posted on December 23, 2011 at 1:42 PM
#5
darkvar, The Flaming Hunter of the Kage

Contribution: 1 (1 + 0)
Joined: January 24, 2011
i dont like it
I will be best of the best!!!
  Posted on December 23, 2011 at 1:43 PM
#6
lunar_cry, The Beautiful Pacifist of True Sight

Contribution: 277 (234 + 43)
Joined: August 29, 2011
All I have to say is that I love the change made to Akira's Passivism. Now if only her health could be raised to 90 or is that asking too much?

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  Posted on December 23, 2011 at 1:50 PM
#7
xXxMarcelxXx, The Untouchable Mistress of the Phoenix Queen

Contribution: 5,651 (5,051 + 600)
Joined: July 30, 2010
Jyouzu will still be overpowered but this nerf is not bad at all.

Now, Ken can be unstunnable by using Ultimate Budou now. I think that he will be overpowered.

Hm, let us see what will happen with Saigai.

Passivism is more attractive now: Akira will be used in a new stun meta!

Kurai is suffering the last day. I think the problem is the use of his AoE, not his survivability.

Yes, make Kame overpowered.
Tori's boost is fine.

If somebody says that Eien is underpowered after this boost, I will kill this person. This should make him better and definetly not underpowered.

Warbanner of Defense sucks even more than before. Please do not do this.

Feather of the Firehawk, Fire Bomb and Hikaru will still kill one enemy very fast. Just do not allow Feather of the Firehawk and Fire Bomb to be used in one team.
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  Posted on December 23, 2011 at 1:53 PM
#8
Sand_Spirit, The Trueborn Elite

Contribution: 1,958 (1,725 + 233)
Joined: March 3, 2010
I wrote my comments in General Balance Discussion.

The only thing I like about this proposal is Eien's boost.

The rest is pure c**p...
  Posted on December 23, 2011 at 1:56 PM
#9
Payterr, The Flaming Shadow

Contribution: 9 (9 + 0)
Joined: April 2, 2010
Qoute:

Gotta agree with TT.
I really like to use the FotF, but 20 affliction is kinda insane.


the 20 afflictioon damage only applies to ONE enemy, so its not that insane. I like the update, especially Eien ;)
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  Posted on December 23, 2011 at 2:01 PM
#10
Demonkings, The Golden Demon

Contribution: 1,488 (1,318 + 170)
Joined: March 11, 2011
Good thing I already got the kurai and Jyouzu streaks down.

Anyways love the Ken boost, now I am nearly 100% sure he won't be in low percentage unless someone purposely wants him to be in a low percentage.

Saigai , Jikkousu or jun, who to take down first? With bypassing inv and bunch of stacks, this will make saigai awesome.

I like that Tori one, now that whenever I see "Mrs Jyouzu" I won't be super affected with that rose, rose rose.

And thus, another endless battle has created...for the better.

I fear that Eien is going to be with many "active" Spikers like Jun and yukigaru... I like it. My "main" team is now perfected after this.

For the rest are fine I guess. Though Kame's one is too plain.
  Posted on December 23, 2011 at 2:07 PM
#11
___10alex10___, The Flaming Monk of Flames

Contribution: 728 (666 + 62)
Joined: February 17, 2010
FINALLY some nice changes.
Ken might get Op.

And yea you guys should nerf Yukis health 120 is just too much.
Never give up!
  Posted on December 23, 2011 at 2:10 PM
#12
Nihilus, Warbringer

Contribution: 167 (161 + 6)
Joined: February 23, 2010
Darkvar, if you dont like, tell why...
Or it will be implemented even if u r right.
A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche
  Posted on December 23, 2011 at 2:20 PM
#13
narutoscousin, The Uncontrollable Archer of Ninja Arts

Contribution: 2 (2 + 0)
Joined: March 1, 2010
The Eien boost put a smile on my face <....like this
  Posted on December 23, 2011 at 2:20 PM
#14
Low, The Manipulative Elite

Contribution: 3,950 (3,650 + 300)
Joined: March 20, 2011
My only problem is with Akira. Her boost doesn't seem considerable. I mean, given all the anti-stun this game has! WoR is insta kill for any stun team, and Akira is full of them!

But we'll see, because Akira never felt weak to begin with, just her cooldowns presented the problem with keeping her skills in a set loop. Hope this downtime CD improves her gameplay.
  Posted on December 23, 2011 at 2:29 PM
#15
___10alex10___, The Flaming Monk of Flames

Contribution: 728 (666 + 62)
Joined: February 17, 2010
Low is right you guys should remove WoR from the game.
Tho that is a wild idea. WoR is OP.
Never give up!