Topic: Balance Update v4.1 Proposal

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  Posted on December 23, 2011 at 4:08 PM
#31
Roach, The Masked Samurai of the Red Dawn

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elamento12 wrote:

Okay lower the Limitor to 40/35.

Its not that hard to stun out of it so that limit is way to high.

I mean if the change sucks it sucks.

Lowering it that much is ridiculous. You understand that Warbanner of defense will become a hard counter to anything revolving around spikes, right?

Tadashi, Toraji, etc.

Just please stop looking at it that way, seriously. You really seem to like making things way more OP than they need be.
  Posted on December 23, 2011 at 4:23 PM
#32
elamento12, The Demonic Child of the Firehawk

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Roach wrote:


(...)Lowering it that much is ridiculous. You understand that Warbanner of defense will become a hard counter to anything revolving around spikes, right?

Tadashi, Toraji, etc.

Just please stop looking at it that way, seriously. You really seem to like making things way more OP than they need be.


Op? Its Up...

I mean the highest single spike is 50 so im sure the 1 vs 1 wont care and if you keep a level head you can easily avoid the limit.
  Posted on December 23, 2011 at 4:23 PM
#33
Demonkings, The Golden Demon

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Now I think about it, if it limits all types of damage its high capacity won't be such a difference.

So instead of only melee and ranged, all types of damage to 45. That will counter the hikaru asami yuudai team...I think
  Posted on December 23, 2011 at 4:28 PM
#34
xXxMarcelxXx, The Untouchable Mistress of the Phoenix Queen

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Demonkings wrote:

Now I think about it, if it limits all types of damage its high capacity won't be such a difference.

So instead of only melee and ranged, all types of damage to 45. That will counter the hikaru asami yuudai team...I think

I love this idea, this makes Warbanner of Defense more powerful and more interesting!
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  Posted on December 23, 2011 at 4:30 PM
#35
elamento12, The Demonic Child of the Firehawk

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xXxMarcelxXx wrote:


(...)
I love this idea, this makes Warbanner of Defense more powerful and more interesting!


How do you limit affliction and instant kills?

1. None of them deal that much damage
2. Just no
  Posted on December 23, 2011 at 4:34 PM
1 thumbs up
#36
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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Demonkings idea will just create a non-sense hability of limiting/reducing/etcing affliction damage. It'll just confuse the new players, who believe, reading the manual, that affliction damage perpass every kind of defense.
Give a chance to the now WoD. It almost isn't used in the game nowadays, so if the new fails too, we can rework/boost it.
  Posted on December 23, 2011 at 4:41 PM
#37
xXxMarcelxXx, The Untouchable Mistress of the Phoenix Queen

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elamento12 wrote:


(...)

How do you limit affliction and instant kills?

1. None of them deal that much damage
2. Just no

How? Ask Yuudai, if this is possible.

WoD reduces damage taken in overall to 45, not every damage itself.
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  Posted on December 23, 2011 at 4:42 PM
#38
Demonkings, The Golden Demon

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Hellawyer wrote:

Demonkings idea will just create a non-sense hability of limiting/reducing/etcing affliction damage. It'll just confuse the new players, who believe, reading the manual, that affliction damage perpass every kind of defense.
Give a chance to the now WoD. It almost isn't used in the game nowadays, so if the new fails too, we can rework/boost it.


Though it will be nice if we actually had something to reduce affliction damage.

Well hopefully this boost will help WoD.
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  Posted on December 23, 2011 at 4:49 PM
#39
Roach, The Masked Samurai of the Red Dawn

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elamento12 wrote:


(...)

Op? Its Up...

I mean the highest single spike is 50 so im sure the 1 vs 1 wont care and if you keep a level head you can easily avoid the limit.

>Single
>Spike

Herpderp.

The point of the new banner is to make it exactly that. Only one spike will be allowed on a character, lest you waste energy with multiple attacks just to hit the cap of 45. This banner is a hard counter to single target spiking. Not onl that, this banner is also a hard counter to AoE skills as well.

You really don't get what this new banner is supposed to do, do you?
  Posted on December 23, 2011 at 4:51 PM
#40
elamento12, The Demonic Child of the Firehawk

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Roach wrote:


(...)>Single
>Spike

Herpderp.

The point of the new banner is to make it exactly that. Only one spike will be allowed on a character, lest you waste energy with multiple attacks just to hit the cap of 45. This banner is a hard counter to single target spiking. Not onl that, this banner is also a hard counter to AoE skills as well.

You really don't get what this new banner is supposed to do, do you?



I do get it but I can't put my point in words so whatever at this point. Just don't complain when its UP as ever.
  Posted on December 23, 2011 at 4:52 PM
#41
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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Roach wrote:


(...)>Single
>Spike


You really don't get what this new banner is supposed to do, do you?


I guess only you, me and Yuudai got the many possibilities this item can give us. I can imagine me swaping it in against many teams.
  Posted on December 23, 2011 at 4:56 PM
#42
Roach, The Masked Samurai of the Red Dawn

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Hellawyer wrote:


(...)

I guess only you, me and Yuudai got the many possibilities this item can give us. I can imagine me swaping it in against many teams.

That's the one thing I find unfortunate. It's going to become a swap item.
  Posted on December 23, 2011 at 4:57 PM
#43
Hellawyer, The Supreme Demon, Rank 1 of PLS-2

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Roach wrote:


(...)That's the one thing I find unfortunate. It's going to become a swap item.


That's the way to go. We'll have another swap item. Yuudai knew it when proposed that. At least it will have a function now, because before...
  Posted on December 23, 2011 at 5:42 PM
#44
Darkamante, The Lost Demon

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Warbanner of Defense will rock, but I agree, it should limit to lower than 40/35, and that won't be a spiker killer because we have peircing.

Kame, I think needs a boost to his first skill... How about it doing 10 damage or 5 with the stun?

Akira needs a boost at her damage better than the cooldown, this will make her OP with sainan. She, yuki and asami already was a pain with that "forever stun" tactic, now it will only grows. In my opinion.

FotF - DON'T xD 20 aff damage with a 1 turn cooldown for no cost? Could it at least no by pass ivulnerability? This would make it easier to figth against. What about that nerf?
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  Posted on December 23, 2011 at 11:11 PM
#45
Roach, The Masked Samurai of the Red Dawn

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Darkamante wrote:

Warbanner of Defense will rock, but I agree, it should limit to lower than 40/35, and that won't be a spiker killer because we have peircing.

Kame, I think needs a boost to his first skill... How about it doing 10 damage or 5 with the stun?

Akira needs a boost at her damage better than the cooldown, this will make her OP with sainan. She, yuki and asami already was a pain with that "forever stun" tactic, now it will only grows. In my opinion.

FotF - DON'T xD 20 aff damage with a 1 turn cooldown for no cost? Could it at least no by pass ivulnerability? This would make it easier to figth against. What about that nerf?

Piercing damage, you say. Jun, Sasori, Megami, and Jatai. Damn, that's a lot of piercing damage, don't you think?

On Akira, you forget that this was back in beta, where as stated multiple times, was a much harder time. With new characters and much better items than before, there really should be no fear of that team.